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path: root/src/boards/awele_utils.h
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/*
 * gcompris - awele.c
 * Copyright (C) 2005 Frederic Mazzarol
 *
 *   This program is free software; you can redistribute it and/or modify
 *   it under the terms of the GNU General Public License as published by
 *   the Free Software Foundation; either version 3 of the License, or
 *   (at your option) any later version.
 *
 *   This program is distributed in the hope that it will be useful,
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *   GNU General Public License for more details.
 *
 *   You should have received a copy of the GNU General Public License
 *   along with this program; if not, see <http://www.gnu.org/licenses/>.
 */

#include "gcompris/gcompris.h"

#ifndef TRUE
#define TRUE 1
#define FALSE 0
#endif

#define NBHOLE 12		// Nombre de cases de l'awele
#define NBTOTALBEAN 48		// Nombre de graines totale de l'awale
#define NBPLAYER 2		// Nombre de joueur
#define HUMAN 0			// Numero du joueur Humain (camp Sud)
#define COMPUTER 1		// Numero du joueur virtuel (camp nord)
#define START_HUMAN 0		// Premiere case du camp Sud
#define START_COMPUTER 6	// Premiere Case du camp Nord
#define END_HUMAN 5		// Derniere case du camp Sud
#define END_COMPUTER 11		// Derniere case du camp Nord
#define NBBEANSPERHOLE 4	// Nbre de graine par case en debut de partie
#define HALF_SIZE 6		// nbre de case dans un camp
#define DEF_DEPTH 3		// Profondeur de recherche de l'algo minimax
#define INFINI 50		// Infini pour alphaBeta

/*
*	Code erreur retour des fonctions de test mouvements
*/
#define EMPTY_HOLE 51
#define HUNGRY 52
#define GAMEOVER 53
#define NOT_GAMEOVER 54

#define MSG_FAMINE "declenche une famine"
#define MSG_AREA "clic dans ton camp"
#define MSG_EMPTYHOLE "Cette case est vide, selectionne une autre case"


/**
*	Definition nouveaux types de variables
*/
typedef struct {
  short int board[NBHOLE];
  short int CapturedBeans[NBPLAYER];
  short int player;
  short int last_play;
} AWALE;





/**
*	Fonction de manipulation de l'awale
*/
gboolean diedOfHunger(AWALE *aw);
AWALE *moveAwale(short int hole, AWALE * aw);
short int think(AWALE * a, short int level);
short int randplay(AWALE * a);

short int switch_player(short int player);

short int threatenDelta(AWALE * aw);
short int moveDelta(AWALE * aw);
gint eval(GNode *node);