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path: root/tools/shapegame/dt/image.h
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/* dt - image.h
 *
 * Copyright (C) 2006 Pedro Felzenszwalb
 *
 *   This program is free software; you can redistribute it and/or modify
 *   it under the terms of the GNU General Public License as published by
 *   the Free Software Foundation; either version 2 of the License, or
 *   (at your option) any later version.
 *
 *   This program is distributed in the hope that it will be useful,
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *   GNU General Public License for more details.
 *
 *   You should have received a copy of the GNU General Public License
 *   along with this program; if not, write to the Free Software
 *   Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
/* a simple image class */

#ifndef IMAGE_H
#define IMAGE_H

#include <cstring>

template <class T>
class image {
 public:
  /* create an image */
  image(const int width, const int height, const bool init = true);

  /* delete an image */
  ~image();

  /* init an image */
  void init(const T &val);

  /* copy an image */
  image<T> *copy() const;
  
  /* get the width of an image. */
  int width() const { return w; }
  
  /* get the height of an image. */
  int height() const { return h; }
  
  /* image data. */
  T *data;
  
  /* row pointers. */
  T **access;
  
 private:
  int w, h;
};

/* use imRef to access image data. */
#define imRef(im, x, y) (im->access[y][x])
  
/* use imPtr to get pointer to image data. */
#define imPtr(im, x, y) &(im->access[y][x])

template <class T>
image<T>::image(const int width, const int height, const bool init) {
  w = width;
  h = height;
  data = new T[w * h];  // allocate space for image data
  access = new T*[h];   // allocate space for row pointers
  
  // initialize row pointers
  for (int i = 0; i < h; i++)
    access[i] = data + (i * w);  
  
  if (init)
    memset(data, 0, w * h * sizeof(T));
}

template <class T>
image<T>::~image() {
  delete [] data; 
  delete [] access;
}

template <class T>
void image<T>::init(const T &val) {
  T *ptr = imPtr(this, 0, 0);
  T *end = imPtr(this, w-1, h-1);
  while (ptr <= end)
    *ptr++ = val;
}


template <class T>
image<T> *image<T>::copy() const {
  image<T> *im = new image<T>(w, h, false);
  memcpy(im->data, data, w * h * sizeof(T));
  return im;
}

#endif