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authorAgustin Zubiaga <aguz@sugarlabs.org>2012-07-10 00:10:09 (GMT)
committer Agustin Zubiaga <aguz@sugarlabs.org>2012-07-10 00:10:09 (GMT)
commit7877567fbb46120a6bb4ba25b427abc00cced424 (patch)
tree9d6416ec8f949d50e128ca749195c10b6a82e843
parent6470362d3540d2d5519fa2922af87a32bc4569de (diff)
Fixing all of stupid bugs
-rw-r--r--activity.py5
-rw-r--r--game.py62
2 files changed, 32 insertions, 35 deletions
diff --git a/activity.py b/activity.py
index b0474bc..bb452f3 100644
--- a/activity.py
+++ b/activity.py
@@ -21,7 +21,6 @@
import random
from gi.repository import Gtk
-from gi.repository import Gdk
from sugar3.activity import activity
from sugar3.activity.widgets import ActivityButton
@@ -60,8 +59,6 @@ class Guess(activity.Activity):
self.set_toolbar_box(toolbarbox)
self._eventbox = Gtk.EventBox()
- self._eventbox.modify_bg(Gtk.StateFlags.NORMAL,
- Gdk.color_parse('white'))
self._game = Game()
self._eventbox.add(self._game)
self.set_canvas(self._eventbox)
@@ -69,4 +66,4 @@ class Guess(activity.Activity):
reload_btn.connect('clicked', self._game.reload)
self.show_all()
- self._game.add_vessels(3, random.randrange(1, 4))
+ self._game.add_glasses(3, random.randrange(1, 4))
diff --git a/game.py b/game.py
index 5f40ae7..a5c5bfb 100644
--- a/game.py
+++ b/game.py
@@ -34,8 +34,7 @@ class Game(Gtk.Fixed):
super(Game, self).__init__()
self._background = GdkPixbuf.Pixbuf.new_from_file_at_size(
- 'icons/table.svg',
- Gdk.Screen.width(), Gdk.Screen.height())
+ 'icons/table.svg', Gdk.Screen.width(), Gdk.Screen.height())
bg_image = Gtk.Image.new_from_pixbuf(self._background)
self.put(bg_image, 0, 0)
@@ -46,10 +45,10 @@ class Game(Gtk.Fixed):
self.score = 0
- self._vessels_box = Gtk.Box()
- self._vessels_box.set_spacing(30)
- self._vessels_box.positioned = False
- self.put(self._vessels_box, 0, 0)
+ self._glasses_box = Gtk.Box()
+ self._glasses_box.set_spacing(30)
+ self._glasses_box.positioned = False
+ self.put(self._glasses_box, 0, 0)
self._image_ball = None
@@ -67,11 +66,11 @@ class Game(Gtk.Fixed):
self._smily.set_from_pixbuf(pixbuf)
self.clear(self._image_ball)
- self._vessels_box.positioned = False
+ self._glasses_box.positioned = False
self.queue_draw()
random.seed()
- self.add_vessels(3, random.randrange(1, 4))
+ self.add_glasses(3, random.randrange(1, 4))
def lose(self):
if not self.score <= 0:
@@ -90,34 +89,34 @@ class Game(Gtk.Fixed):
self._smily.set_from_pixbuf(pixbuf)
def clear(self, ball=None):
- for widget in self._vessels_box.get_children():
- self._vessels_box.remove(widget)
+ for widget in self._glasses_box.get_children():
+ self._glasses_box.remove(widget)
widget.destroy()
if ball:
self.remove(ball)
- def add_vessels(self, vessels, ball):
+ def add_glasses(self, glasses, ball):
ball -= 1
- self._vessels_box.vessels_list = []
- for i in range(vessels):
- _vessel = Vessel(i == ball, self, self._vessels_box)
- self._vessels_box.vessels_list.append(_vessel)
- self._vessels_box.add(_vessel)
+ self._glasses_box.glasses_list = []
+ for i in range(glasses):
+ _glass = glass(i == ball, self, self._glasses_box)
+ self._glasses_box.glasses_list.append(_glass)
+ self._glasses_box.add(_glass)
- self._vessels_box.show_all()
+ self._glasses_box.show_all()
def _draw_event_cb(self, widget, ctx):
alloc = widget.get_allocation()
- if not self._vessels_box.positioned:
- vessels_box_alloc = self._vessels_box.get_allocation()
+ if not self._glasses_box.positioned:
+ glasses_box_alloc = self._glasses_box.get_allocation()
- xpos = (alloc.width - vessels_box_alloc.width) / 2
- ypos = (alloc.height - vessels_box_alloc.height) / 2
+ xpos = (alloc.width - glasses_box_alloc.width) / 2
+ ypos = (alloc.height - glasses_box_alloc.height) / 2
- self.move(self._vessels_box, xpos, ypos)
+ self.move(self._glasses_box, xpos, ypos)
- self._vessels_box.positioned = True
+ self._glasses_box.positioned = True
if not self._smily.positioned:
smily_alloc = self._smily.get_allocation()
@@ -128,10 +127,10 @@ class Game(Gtk.Fixed):
self._smily.positioned = True
-class Vessel(Gtk.EventBox):
+class glass(Gtk.EventBox):
def __init__(self, ball, game, parent):
- super(Vessel, self).__init__()
+ super(glass, self).__init__()
self._image = Gtk.Image()
self._image.set_from_file('icons/vessel.svg')
@@ -157,18 +156,19 @@ class Vessel(Gtk.EventBox):
self._clicked = bool(widget)
self._timeout = GObject.timeout_add(40, self._move_up)
else:
- for vessel in self._parent.vessels_list:
- if vessel._ball:
- vessel.selected(None, None)
+ for glass in self._parent.glasses_list:
+ if glass._ball:
+ glass.selected(None, None)
def _move_up(self):
alloc = self._parent.get_allocation()
if not self._image_ball.shown:
+ glass_alloc = self.get_allocation()
image_alloc = self._image_ball.get_allocation()
- xpos = alloc.x + 5
- ypos = alloc.y + alloc.height - image_alloc.height - 30
+ xpos = glass_alloc.x + 5
+ ypos = glass_alloc.y + glass_alloc.height - image_alloc.height - 30
self._game.move(self._image_ball, xpos, ypos)
self._image_ball.show()
@@ -204,6 +204,6 @@ class Window(Gtk.Window):
if __name__ == '__main__':
window = Window()
- window._game.add_vessels(3, random.randrange(1, 4))
+ window._game.add_glasses(3, random.randrange(1, 4))
Gtk.main()