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authorAlan Aguiar <alanjas@hotmail.com>2012-05-23 07:40:51 (GMT)
committer Alan Aguiar <alanjas@hotmail.com>2012-05-23 07:40:51 (GMT)
commit8f36842d4f3e74516229738e01e27577af16bde1 (patch)
tree46c145aeb22b2a4b8704c59de400c6570f373087 /olpcgames/canvas.py
add all files of version 2v2
Diffstat (limited to 'olpcgames/canvas.py')
-rw-r--r--olpcgames/canvas.py124
1 files changed, 124 insertions, 0 deletions
diff --git a/olpcgames/canvas.py b/olpcgames/canvas.py
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+++ b/olpcgames/canvas.py
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+"""Implements bridge connection between Sugar/GTK and PyGame"""
+import os
+import sys
+import logging
+log = logging.getLogger( 'olpcgames.canvas' )
+#log.setLevel( logging.DEBUG )
+import threading
+from pprint import pprint
+
+import pygtk
+pygtk.require('2.0')
+import gtk
+import gobject
+import pygame
+
+from olpcgames import gtkEvent, util
+
+__all__ = ['PyGameCanvas']
+
+class PyGameCanvas(gtk.Layout):
+ """Canvas providing bridge methods to run PyGame in GTK
+
+ The PyGameCanvas creates a secondary thread in which the Pygame instance will
+ live, providing synthetic PyGame events to that thread via a Queue. The GUI
+ connection is done by having the PyGame canvas use a GTK Port object as it's
+ window pointer, it draws to that X-level window in order to produce output.
+ """
+ def __init__(self, width, height):
+ """Initializes the Canvas Object
+
+ width,height -- passed to the inner EventBox in order to request a given size,
+ the Socket is the only child of this EventBox, and the PyGame commands
+ will be writing to the Window ID of the socket. The internal EventBox is
+ centered via an Alignment instance within the PyGameCanvas instance.
+
+ XXX Should refactor so that the internal setup can be controlled by the
+ sub-class, e.g. to get size from the host window, or something similar.
+ """
+ # Build the main widget
+ super(PyGameCanvas,self).__init__()
+ self.set_flags(gtk.CAN_FOCUS)
+
+ # Build the sub-widgets
+ self._align = gtk.Alignment(0.5, 0.5)
+ self._inner_evb = gtk.EventBox()
+ self._socket = gtk.Socket()
+
+
+ # Add internal widgets
+ self._inner_evb.set_size_request(width, height)
+ self._inner_evb.add(self._socket)
+
+ self._socket.show()
+
+ self._align.add(self._inner_evb)
+ self._inner_evb.show()
+
+ self._align.show()
+
+ self.put(self._align, 0,0)
+
+ # Construct a gtkEvent.Translator
+ self._translator = gtkEvent.Translator(self, self._inner_evb)
+ # <Cue Thus Spract Zarathustra>
+ self.show()
+ def connect_game(self, app):
+ """Imports the given main-loop and starts processing in secondary thread
+
+ app -- fully-qualified Python path-name for the game's main-loop, with
+ name within module as :functionname, if no : character is present then
+ :main will be assumed.
+
+ Side effects:
+
+ Sets the SDL_WINDOWID variable to our socket's window ID
+ Calls PyGame init
+ Causes the gtkEvent.Translator to "hook" PyGame
+ Creates and starts secondary thread for Game/PyGame event processing.
+ """
+ # Setup the embedding
+ os.environ['SDL_WINDOWID'] = str(self._socket.get_id())
+ #print 'Socket ID=%s'%os.environ['SDL_WINDOWID']
+ pygame.init()
+
+ self._translator.hook_pygame()
+
+ # Load the modules
+ # NOTE: This is delayed because pygame.init() must come after the embedding is up
+ if ':' not in app:
+ app += ':main'
+ mod_name, fn_name = app.split(':')
+ mod = __import__(mod_name, globals(), locals(), [])
+ fn = getattr(mod, fn_name)
+
+ # Start Pygame
+ self.__thread = threading.Thread(target=self._start, args=[fn])
+ self.__thread.start()
+
+ def _start(self, fn):
+ """The method that actually runs in the background thread"""
+ import olpcgames
+ olpcgames.widget = olpcgames.WIDGET = self
+ try:
+ import sugar.activity.activity,os
+ except ImportError, err:
+ log.info( """Running outside Sugar""" )
+ else:
+ try:
+ os.chdir(sugar.activity.activity.get_bundle_path())
+ except KeyError, err:
+ pass
+
+ try:
+ try:
+ log.info( '''Running mainloop: %s''', fn )
+ fn()
+ except Exception, err:
+ log.error(
+ """Uncaught top-level exception: %s""",
+ util.get_traceback( err ),
+ )
+ raise
+ finally:
+ gtk.main_quit()