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Diffstat (limited to 'Imaging/libImaging/Draw.c')
-rw-r--r-- | Imaging/libImaging/Draw.c | 1167 |
1 files changed, 1167 insertions, 0 deletions
diff --git a/Imaging/libImaging/Draw.c b/Imaging/libImaging/Draw.c new file mode 100644 index 0000000..440978d --- /dev/null +++ b/Imaging/libImaging/Draw.c @@ -0,0 +1,1167 @@ +/* + * The Python Imaging Library. + * $Id: Draw.c 2745 2006-06-18 17:27:41Z fredrik $ + * + * a simple drawing package for the Imaging library + * + * history: + * 1996-04-13 fl Created. + * 1996-04-30 fl Added transforms and polygon support. + * 1996-08-12 fl Added filled polygons. + * 1996-11-05 fl Fixed float/int confusion in polygon filler + * 1997-07-04 fl Support 32-bit images (C++ would have been nice) + * 1998-09-09 fl Eliminated qsort casts; improved rectangle clipping + * 1998-09-10 fl Fixed fill rectangle to include lower edge (!) + * 1998-12-29 fl Added arc, chord, and pieslice primitives + * 1999-01-10 fl Added some level 2 ("arrow") stuff (experimental) + * 1999-02-06 fl Added bitmap primitive + * 1999-07-26 fl Eliminated a compiler warning + * 1999-07-31 fl Pass ink as void* instead of int + * 2002-12-10 fl Added experimental RGBA-on-RGB drawing + * 2004-09-04 fl Support simple wide lines (no joins) + * 2005-05-25 fl Fixed line width calculation + * + * Copyright (c) 1996-2006 by Fredrik Lundh + * Copyright (c) 1997-2006 by Secret Labs AB. + * + * See the README file for information on usage and redistribution. + */ + +/* FIXME: support fill/outline attribute for all filled shapes */ +/* FIXME: support zero-winding fill */ +/* FIXME: add drawing context, support affine transforms */ +/* FIXME: support clip window (and mask?) */ + +#include "Imaging.h" + +#include <math.h> + +#define CEIL(v) (int) ceil(v) +#define FLOOR(v) ((v) >= 0.0 ? (int) (v) : (int) floor(v)) + +#define INK8(ink) (*(UINT8*)ink) +#define INK32(ink) (*(INT32*)ink) + +/* like (a * b + 127) / 255), but much faster on most platforms */ +#define MULDIV255(a, b, tmp)\ + (tmp = (a) * (b) + 128, ((((tmp) >> 8) + (tmp)) >> 8)) + +#define BLEND(mask, in1, in2, tmp1, tmp2)\ + (MULDIV255(in1, 255 - mask, tmp1) + MULDIV255(in2, mask, tmp2)) + +/* -------------------------------------------------------------------- */ +/* Primitives */ +/* -------------------------------------------------------------------- */ + +typedef struct { + /* edge descriptor for polygon engine */ + int d; + int x0, y0; + int xmin, ymin, xmax, ymax; + float dx; +} Edge; + +static inline void +point8(Imaging im, int x, int y, int ink) +{ + if (x >= 0 && x < im->xsize && y >= 0 && y < im->ysize) + im->image8[y][x] = (UINT8) ink; +} + +static inline void +point32(Imaging im, int x, int y, int ink) +{ + if (x >= 0 && x < im->xsize && y >= 0 && y < im->ysize) + im->image32[y][x] = ink; +} + +static inline void +point32rgba(Imaging im, int x, int y, int ink) +{ + unsigned int tmp1, tmp2; + + if (x >= 0 && x < im->xsize && y >= 0 && y < im->ysize) { + UINT8* out = (UINT8*) im->image[y]+x*4; + UINT8* in = (UINT8*) &ink; + out[0] = BLEND(in[3], out[0], in[0], tmp1, tmp2); + out[1] = BLEND(in[3], out[1], in[1], tmp1, tmp2); + out[2] = BLEND(in[3], out[2], in[2], tmp1, tmp2); + } +} + +static inline void +hline8(Imaging im, int x0, int y0, int x1, int ink) +{ + int tmp; + + if (y0 >= 0 && y0 < im->ysize) { + if (x0 > x1) + tmp = x0, x0 = x1, x1 = tmp; + if (x0 < 0) + x0 = 0; + else if (x0 >= im->xsize) + return; + if (x1 < 0) + return; + else if (x1 >= im->xsize) + x1 = im->xsize-1; + if (x0 <= x1) + memset(im->image8[y0] + x0, (UINT8) ink, x1 - x0 + 1); + } +} + +static inline void +hline32(Imaging im, int x0, int y0, int x1, int ink) +{ + int tmp; + INT32* p; + + if (y0 >= 0 && y0 < im->ysize) { + if (x0 > x1) + tmp = x0, x0 = x1, x1 = tmp; + if (x0 < 0) + x0 = 0; + else if (x0 >= im->xsize) + return; + if (x1 < 0) + return; + else if (x1 >= im->xsize) + x1 = im->xsize-1; + p = im->image32[y0]; + while (x0 <= x1) + p[x0++] = ink; + } +} + +static inline void +hline32rgba(Imaging im, int x0, int y0, int x1, int ink) +{ + int tmp; + unsigned int tmp1, tmp2; + + if (y0 >= 0 && y0 < im->ysize) { + if (x0 > x1) + tmp = x0, x0 = x1, x1 = tmp; + if (x0 < 0) + x0 = 0; + else if (x0 >= im->xsize) + return; + if (x1 < 0) + return; + else if (x1 >= im->xsize) + x1 = im->xsize-1; + if (x0 <= x1) { + UINT8* out = (UINT8*) im->image[y0]+x0*4; + UINT8* in = (UINT8*) &ink; + while (x0 <= x1) { + out[0] = BLEND(in[3], out[0], in[0], tmp1, tmp2); + out[1] = BLEND(in[3], out[1], in[1], tmp1, tmp2); + out[2] = BLEND(in[3], out[2], in[2], tmp1, tmp2); + x0++; out += 4; + } + } + } +} + +static inline void +line8(Imaging im, int x0, int y0, int x1, int y1, int ink) +{ + int i, n, e; + int dx, dy; + int xs, ys; + + /* normalize coordinates */ + dx = x1-x0; + if (dx < 0) + dx = -dx, xs = -1; + else + xs = 1; + dy = y1-y0; + if (dy < 0) + dy = -dy, ys = -1; + else + ys = 1; + + n = (dx > dy) ? dx : dy; + + if (dx == 0) + + /* vertical */ + for (i = 0; i < dy; i++) { + point8(im, x0, y0, ink); + y0 += ys; + } + + else if (dy == 0) + + /* horizontal */ + for (i = 0; i < dx; i++) { + point8(im, x0, y0, ink); + x0 += xs; + } + + else if (dx > dy) { + + /* bresenham, horizontal slope */ + n = dx; + dy += dy; + e = dy - dx; + dx += dx; + + for (i = 0; i < n; i++) { + point8(im, x0, y0, ink); + if (e >= 0) { + y0 += ys; + e -= dx; + } + e += dy; + x0 += xs; + } + + } else { + + /* bresenham, vertical slope */ + n = dy; + dx += dx; + e = dx - dy; + dy += dy; + + for (i = 0; i < n; i++) { + point8(im, x0, y0, ink); + if (e >= 0) { + x0 += xs; + e -= dy; + } + e += dx; + y0 += ys; + } + + } +} + +static inline void +line32(Imaging im, int x0, int y0, int x1, int y1, int ink) +{ + int i, n, e; + int dx, dy; + int xs, ys; + + /* normalize coordinates */ + dx = x1-x0; + if (dx < 0) + dx = -dx, xs = -1; + else + xs = 1; + dy = y1-y0; + if (dy < 0) + dy = -dy, ys = -1; + else + ys = 1; + + n = (dx > dy) ? dx : dy; + + if (dx == 0) + + /* vertical */ + for (i = 0; i < dy; i++) { + point32(im, x0, y0, ink); + y0 += ys; + } + + else if (dy == 0) + + /* horizontal */ + for (i = 0; i < dx; i++) { + point32(im, x0, y0, ink); + x0 += xs; + } + + else if (dx > dy) { + + /* bresenham, horizontal slope */ + n = dx; + dy += dy; + e = dy - dx; + dx += dx; + + for (i = 0; i < n; i++) { + point32(im, x0, y0, ink); + if (e >= 0) { + y0 += ys; + e -= dx; + } + e += dy; + x0 += xs; + } + + } else { + + /* bresenham, vertical slope */ + n = dy; + dx += dx; + e = dx - dy; + dy += dy; + + for (i = 0; i < n; i++) { + point32(im, x0, y0, ink); + if (e >= 0) { + x0 += xs; + e -= dy; + } + e += dx; + y0 += ys; + } + + } +} + +static inline void +line32rgba(Imaging im, int x0, int y0, int x1, int y1, int ink) +{ + int i, n, e; + int dx, dy; + int xs, ys; + + /* normalize coordinates */ + dx = x1-x0; + if (dx < 0) + dx = -dx, xs = -1; + else + xs = 1; + dy = y1-y0; + if (dy < 0) + dy = -dy, ys = -1; + else + ys = 1; + + n = (dx > dy) ? dx : dy; + + if (dx == 0) + + /* vertical */ + for (i = 0; i < dy; i++) { + point32rgba(im, x0, y0, ink); + y0 += ys; + } + + else if (dy == 0) + + /* horizontal */ + for (i = 0; i < dx; i++) { + point32rgba(im, x0, y0, ink); + x0 += xs; + } + + else if (dx > dy) { + + /* bresenham, horizontal slope */ + n = dx; + dy += dy; + e = dy - dx; + dx += dx; + + for (i = 0; i < n; i++) { + point32rgba(im, x0, y0, ink); + if (e >= 0) { + y0 += ys; + e -= dx; + } + e += dy; + x0 += xs; + } + + } else { + + /* bresenham, vertical slope */ + n = dy; + dx += dx; + e = dx - dy; + dy += dy; + + for (i = 0; i < n; i++) { + point32rgba(im, x0, y0, ink); + if (e >= 0) { + x0 += xs; + e -= dy; + } + e += dx; + y0 += ys; + } + + } +} + +static int +x_cmp(const void *x0, const void *x1) +{ + float diff = *((float*)x0) - *((float*)x1); + if (diff < 0) + return -1; + else if (diff > 0) + return 1; + else + return 0; +} + +static inline int +polygon8(Imaging im, int n, Edge *e, int ink, int eofill) +{ + int i, j; + float *xx; + int ymin, ymax; + float y; + + if (n <= 0) + return 0; + + /* Find upper and lower polygon boundary (within image) */ + + ymin = e[0].ymin; + ymax = e[0].ymax; + for (i = 1; i < n; i++) { + if (e[i].ymin < ymin) ymin = e[i].ymin; + if (e[i].ymax > ymax) ymax = e[i].ymax; + } + + if (ymin < 0) + ymin = 0; + if (ymax >= im->ysize) + ymax = im->ysize-1; + + /* Process polygon edges */ + + xx = malloc(n * sizeof(float)); + if (!xx) + return -1; + + for (;ymin <= ymax; ymin++) { + y = ymin+0.5F; + for (i = j = 0; i < n; i++) + if (y >= e[i].ymin && y <= e[i].ymax) { + if (e[i].d == 0) + hline8(im, e[i].xmin, ymin, e[i].xmax, ink); + else + xx[j++] = (y-e[i].y0) * e[i].dx + e[i].x0; + } + if (j == 2) { + if (xx[0] < xx[1]) + hline8(im, CEIL(xx[0]-0.5), ymin, FLOOR(xx[1]+0.5), ink); + else + hline8(im, CEIL(xx[1]-0.5), ymin, FLOOR(xx[0]+0.5), ink); + } else { + qsort(xx, j, sizeof(float), x_cmp); + for (i = 0; i < j-1 ; i += 2) + hline8(im, CEIL(xx[i]-0.5), ymin, FLOOR(xx[i+1]+0.5), ink); + } + } + + free(xx); + + return 0; +} + +static inline int +polygon32(Imaging im, int n, Edge *e, int ink, int eofill) +{ + int i, j; + float *xx; + int ymin, ymax; + float y; + + if (n <= 0) + return 0; + + /* Find upper and lower polygon boundary (within image) */ + + ymin = e[0].ymin; + ymax = e[0].ymax; + for (i = 1; i < n; i++) { + if (e[i].ymin < ymin) ymin = e[i].ymin; + if (e[i].ymax > ymax) ymax = e[i].ymax; + } + + if (ymin < 0) + ymin = 0; + if (ymax >= im->ysize) + ymax = im->ysize-1; + + /* Process polygon edges */ + + xx = malloc(n * sizeof(float)); + if (!xx) + return -1; + + for (;ymin <= ymax; ymin++) { + y = ymin+0.5F; + for (i = j = 0; i < n; i++) { + if (y >= e[i].ymin && y <= e[i].ymax) { + if (e[i].d == 0) + hline32(im, e[i].xmin, ymin, e[i].xmax, ink); + else + xx[j++] = (y-e[i].y0) * e[i].dx + e[i].x0; + } + } + if (j == 2) { + if (xx[0] < xx[1]) + hline32(im, CEIL(xx[0]-0.5), ymin, FLOOR(xx[1]+0.5), ink); + else + hline32(im, CEIL(xx[1]-0.5), ymin, FLOOR(xx[0]+0.5), ink); + } else { + qsort(xx, j, sizeof(float), x_cmp); + for (i = 0; i < j-1 ; i += 2) + hline32(im, CEIL(xx[i]-0.5), ymin, FLOOR(xx[i+1]+0.5), ink); + } + } + + free(xx); + + return 0; +} + +static inline int +polygon32rgba(Imaging im, int n, Edge *e, int ink, int eofill) +{ + int i, j; + float *xx; + int ymin, ymax; + float y; + + if (n <= 0) + return 0; + + /* Find upper and lower polygon boundary (within image) */ + + ymin = e[0].ymin; + ymax = e[0].ymax; + for (i = 1; i < n; i++) { + if (e[i].ymin < ymin) ymin = e[i].ymin; + if (e[i].ymax > ymax) ymax = e[i].ymax; + } + + if (ymin < 0) + ymin = 0; + if (ymax >= im->ysize) + ymax = im->ysize-1; + + /* Process polygon edges */ + + xx = malloc(n * sizeof(float)); + if (!xx) + return -1; + + for (;ymin <= ymax; ymin++) { + y = ymin+0.5F; + for (i = j = 0; i < n; i++) { + if (y >= e[i].ymin && y <= e[i].ymax) { + if (e[i].d == 0) + hline32rgba(im, e[i].xmin, ymin, e[i].xmax, ink); + else + xx[j++] = (y-e[i].y0) * e[i].dx + e[i].x0; + } + } + if (j == 2) { + if (xx[0] < xx[1]) + hline32rgba(im, CEIL(xx[0]-0.5), ymin, FLOOR(xx[1]+0.5), ink); + else + hline32rgba(im, CEIL(xx[1]-0.5), ymin, FLOOR(xx[0]+0.5), ink); + } else { + qsort(xx, j, sizeof(float), x_cmp); + for (i = 0; i < j-1 ; i += 2) + hline32rgba(im, CEIL(xx[i]-0.5), ymin, FLOOR(xx[i+1]+0.5), ink); + } + } + + free(xx); + + return 0; +} + +static inline void +add_edge(Edge *e, int x0, int y0, int x1, int y1) +{ + /* printf("edge %d %d %d %d\n", x0, y0, x1, y1); */ + + if (x0 <= x1) + e->xmin = x0, e->xmax = x1; + else + e->xmin = x1, e->xmax = x0; + + if (y0 <= y1) + e->ymin = y0, e->ymax = y1; + else + e->ymin = y1, e->ymax = y0; + + if (y0 == y1) { + e->d = 0; + e->dx = 0.0; + } else { + e->dx = ((float)(x1-x0)) / (y1-y0); + if (y0 == e->ymin) + e->d = 1; + else + e->d = -1; + } + + e->x0 = x0; + e->y0 = y0; +} + +typedef struct { + void (*point)(Imaging im, int x, int y, int ink); + void (*hline)(Imaging im, int x0, int y0, int x1, int ink); + void (*line)(Imaging im, int x0, int y0, int x1, int y1, int ink); + int (*polygon)(Imaging im, int n, Edge *e, int ink, int eofill); +} DRAW; + +DRAW draw8 = { point8, hline8, line8, polygon8 }; +DRAW draw32 = { point32, hline32, line32, polygon32 }; +DRAW draw32rgba = { point32rgba, hline32rgba, line32rgba, polygon32rgba }; + +/* -------------------------------------------------------------------- */ +/* Interface */ +/* -------------------------------------------------------------------- */ + +#define DRAWINIT()\ + if (im->image8) {\ + draw = &draw8;\ + ink = INK8(ink_);\ + } else {\ + draw = (op) ? &draw32rgba : &draw32; \ + ink = INK32(ink_);\ + } + +int +ImagingDrawPoint(Imaging im, int x0, int y0, const void* ink_, int op) +{ + DRAW* draw; + INT32 ink; + + DRAWINIT(); + + draw->point(im, x0, y0, ink); + + return 0; +} + +int +ImagingDrawLine(Imaging im, int x0, int y0, int x1, int y1, const void* ink_, + int op) +{ + DRAW* draw; + INT32 ink; + + DRAWINIT(); + + draw->line(im, x0, y0, x1, y1, ink); + + return 0; +} + +int +ImagingDrawWideLine(Imaging im, int x0, int y0, int x1, int y1, + const void* ink_, int width, int op) +{ + DRAW* draw; + INT32 ink; + + Edge e[4]; + + int dx, dy; + double d; + + DRAWINIT(); + + if (width <= 1) { + draw->line(im, x0, y0, x1, y1, ink); + return 0; + } + + dx = x1-x0; + dy = y1-y0; + + if (dx == 0 && dy == 0) { + draw->point(im, x0, y0, ink); + return 0; + } + + d = width / sqrt(dx*dx + dy*dy) / 2.0; + + dx = (int) (d * (y1-y0) + 0.5); + dy = (int) (d * (x1-x0) + 0.5); + + add_edge(e+0, x0 - dx, y0 + dy, x1 - dx, y1 + dy); + add_edge(e+1, x1 - dx, y1 + dy, x1 + dx, y1 - dy); + add_edge(e+2, x1 + dx, y1 - dy, x0 + dx, y0 - dy); + add_edge(e+3, x0 + dx, y0 - dy, x0 - dx, y0 + dy); + + draw->polygon(im, 4, e, ink, 0); + + return 0; +} + +int +ImagingDrawRectangle(Imaging im, int x0, int y0, int x1, int y1, + const void* ink_, int fill, int op) +{ + int y; + int tmp; + DRAW* draw; + INT32 ink; + + DRAWINIT(); + + if (y0 > y1) + tmp = y0, y0 = y1, y1 = tmp; + + if (fill) { + + if (y0 < 0) + y0 = 0; + else if (y0 >= im->ysize) + return 0; + + if (y1 < 0) + return 0; + else if (y1 > im->ysize) + y1 = im->ysize; + + for (y = y0; y <= y1; y++) + draw->hline(im, x0, y, x1, ink); + + } else { + + /* outline */ + draw->line(im, x0, y0, x1, y0, ink); + draw->line(im, x1, y0, x1, y1, ink); + draw->line(im, x1, y1, x0, y1, ink); + draw->line(im, x0, y1, x0, y0, ink); + + } + + return 0; +} + +int +ImagingDrawPolygon(Imaging im, int count, int* xy, const void* ink_, + int fill, int op) +{ + int i, n; + DRAW* draw; + INT32 ink; + + if (count <= 0) + return 0; + + DRAWINIT(); + + if (fill) { + + /* Build edge list */ + Edge* e = malloc(count * sizeof(Edge)); + if (!e) { + ImagingError_MemoryError(); + return -1; + } + for (i = n = 0; i < count-1; i++) + add_edge(&e[n++], xy[i+i], xy[i+i+1], xy[i+i+2], xy[i+i+3]); + if (xy[i+i] != xy[0] || xy[i+i+1] != xy[1]) + add_edge(&e[n++], xy[i+i], xy[i+i+1], xy[0], xy[1]); + draw->polygon(im, n, e, ink, 0); + free(e); + + } else { + + /* Outline */ + for (i = 0; i < count-1; i++) + draw->line(im, xy[i+i], xy[i+i+1], xy[i+i+2], xy[i+i+3], ink); + draw->line(im, xy[i+i], xy[i+i+1], xy[0], xy[1], ink); + + } + + return 0; +} + +int +ImagingDrawBitmap(Imaging im, int x0, int y0, Imaging bitmap, const void* ink, + int op) +{ + return ImagingFill2( + im, ink, bitmap, + x0, y0, x0 + bitmap->xsize, y0 + bitmap->ysize + ); +} + +/* -------------------------------------------------------------------- */ +/* standard shapes */ + +#define ARC 0 +#define CHORD 1 +#define PIESLICE 2 + +static int +ellipse(Imaging im, int x0, int y0, int x1, int y1, + int start, int end, const void* ink_, int fill, + int mode, int op) +{ + int i, n; + int cx, cy; + int w, h; + int x = 0, y = 0; + int lx = 0, ly = 0; + int sx = 0, sy = 0; + DRAW* draw; + INT32 ink; + + w = x1 - x0; + h = y1 - y0; + if (w < 0 || h < 0) + return 0; + + DRAWINIT(); + + cx = (x0 + x1) / 2; + cy = (y0 + y1) / 2; + + while (end < start) + end += 360; + + if (mode != ARC && fill) { + + /* Build edge list */ + Edge* e = malloc((end - start + 3) * sizeof(Edge)); + if (!e) { + ImagingError_MemoryError(); + return -1; + } + + n = 0; + + for (i = start; i <= end; i++) { + x = FLOOR((cos(i*M_PI/180) * w/2) + cx + 0.5); + y = FLOOR((sin(i*M_PI/180) * h/2) + cy + 0.5); + if (i != start) + add_edge(&e[n++], lx, ly, x, y); + else + sx = x, sy = y; + lx = x, ly = y; + } + + if (n > 0) { + /* close and draw polygon */ + if (mode == PIESLICE) { + if (x != cx || y != cy) { + add_edge(&e[n++], x, y, cx, cy); + add_edge(&e[n++], cx, cy, sx, sy); + } + } else { + if (x != sx || y != sy) + add_edge(&e[n++], x, y, sx, sy); + } + draw->polygon(im, n, e, ink, 0); + } + + free(e); + + } else { + + for (i = start; i <= end; i++) { + x = FLOOR((cos(i*M_PI/180) * w/2) + cx + 0.5); + y = FLOOR((sin(i*M_PI/180) * h/2) + cy + 0.5); + if (i != start) + draw->line(im, lx, ly, x, y, ink); + else + sx = x, sy = y; + lx = x, ly = y; + } + + if (i != start) { + if (mode == PIESLICE) { + if (x != cx || y != cy) { + draw->line(im, x, y, cx, cy, ink); + draw->line(im, cx, cy, sx, sy, ink); + } + } else if (mode == CHORD) { + if (x != sx || y != sy) + draw->line(im, x, y, sx, sy, ink); + } + } + } + + return 0; +} + +int +ImagingDrawArc(Imaging im, int x0, int y0, int x1, int y1, + int start, int end, const void* ink, int op) +{ + return ellipse(im, x0, y0, x1, y1, start, end, ink, 0, ARC, op); +} + +int +ImagingDrawChord(Imaging im, int x0, int y0, int x1, int y1, + int start, int end, const void* ink, int fill, int op) +{ + return ellipse(im, x0, y0, x1, y1, start, end, ink, fill, CHORD, op); +} + +int +ImagingDrawEllipse(Imaging im, int x0, int y0, int x1, int y1, + const void* ink, int fill, int op) +{ + return ellipse(im, x0, y0, x1, y1, 0, 360, ink, fill, CHORD, op); +} + +int +ImagingDrawPieslice(Imaging im, int x0, int y0, int x1, int y1, + int start, int end, const void* ink, int fill, int op) +{ + return ellipse(im, x0, y0, x1, y1, start, end, ink, fill, PIESLICE, op); +} + +/* -------------------------------------------------------------------- */ + +/* experimental level 2 ("arrow") graphics stuff. this implements + portions of the arrow api on top of the Edge structure. the + semantics are ok, except that "curve" flattens the bezier curves by + itself */ + +#if 1 /* ARROW_GRAPHICS */ + +struct ImagingOutlineInstance { + + float x0, y0; + + float x, y; + + int count; + Edge *edges; + + int size; + +}; + + +ImagingOutline +ImagingOutlineNew(void) +{ + ImagingOutline outline; + + outline = calloc(1, sizeof(struct ImagingOutlineInstance)); + if (!outline) + return (ImagingOutline) ImagingError_MemoryError(); + + outline->edges = NULL; + outline->count = outline->size = 0; + + ImagingOutlineMove(outline, 0, 0); + + return outline; +} + +void +ImagingOutlineDelete(ImagingOutline outline) +{ + if (!outline) + return; + + if (outline->edges) + free(outline->edges); + + free(outline); +} + + +static Edge* +allocate(ImagingOutline outline, int extra) +{ + Edge* e; + + if (outline->count + extra > outline->size) { + /* expand outline buffer */ + outline->size += extra + 25; + if (!outline->edges) + e = malloc(outline->size * sizeof(Edge)); + else + e = realloc(outline->edges, outline->size * sizeof(Edge)); + if (!e) + return NULL; + outline->edges = e; + } + + e = outline->edges + outline->count; + + outline->count += extra; + + return e; +} + +int +ImagingOutlineMove(ImagingOutline outline, float x0, float y0) +{ + outline->x = outline->x0 = x0; + outline->y = outline->y0 = y0; + + return 0; +} + +int +ImagingOutlineLine(ImagingOutline outline, float x1, float y1) +{ + Edge* e; + + e = allocate(outline, 1); + if (!e) + return -1; /* out of memory */ + + add_edge(e, (int) outline->x, (int) outline->y, (int) x1, (int) y1); + + outline->x = x1; + outline->y = y1; + + return 0; +} + +int +ImagingOutlineCurve(ImagingOutline outline, float x1, float y1, + float x2, float y2, float x3, float y3) +{ + Edge* e; + int i; + float xo, yo; + +#define STEPS 32 + + e = allocate(outline, STEPS); + if (!e) + return -1; /* out of memory */ + + xo = outline->x; + yo = outline->y; + + /* flatten the bezier segment */ + + for (i = 1; i <= STEPS; i++) { + + float t = ((float) i) / STEPS; + float t2 = t*t; + float t3 = t2*t; + + float u = 1.0F - t; + float u2 = u*u; + float u3 = u2*u; + + float x = outline->x*u3 + 3*(x1*t*u2 + x2*t2*u) + x3*t3 + 0.5; + float y = outline->y*u3 + 3*(y1*t*u2 + y2*t2*u) + y3*t3 + 0.5; + + add_edge(e++, xo, yo, (int) x, (int) y); + + xo = x, yo = y; + + } + + outline->x = xo; + outline->y = yo; + + return 0; +} + +int +ImagingOutlineCurve2(ImagingOutline outline, float cx, float cy, + float x3, float y3) +{ + /* add bezier curve based on three control points (as + in the Flash file format) */ + + return ImagingOutlineCurve( + outline, + (outline->x + cx + cx)/3, (outline->y + cy + cy)/3, + (cx + cx + x3)/3, (cy + cy + y3)/3, + x3, y3); +} + +int +ImagingOutlineClose(ImagingOutline outline) +{ + if (outline->x == outline->x0 && outline->y == outline->y0) + return 0; + return ImagingOutlineLine(outline, outline->x0, outline->y0); +} + +int +ImagingOutlineTransform(ImagingOutline outline, double a[6]) +{ + Edge *eIn; + Edge *eOut; + int i, n; + int x0, y0, x1, y1; + int X0, Y0, X1, Y1; + + double a0 = a[0]; double a1 = a[1]; double a2 = a[2]; + double a3 = a[3]; double a4 = a[4]; double a5 = a[5]; + + eIn = outline->edges; + n = outline->count; + + /* FIXME: ugly! */ + outline->edges = NULL; + outline->count = outline->size = 0; + + eOut = allocate(outline, n); + if (!eOut) { + outline->edges = eIn; + outline->count = outline->size = n; + ImagingError_MemoryError(); + return -1; + } + + for (i = 0; i < n; i++) { + + x0 = eIn->x0; + y0 = eIn->y0; + + /* FIXME: ouch! */ + if (eIn->x0 == eIn->xmin) + x1 = eIn->xmax; + else + x1 = eIn->xmin; + if (eIn->y0 == eIn->ymin) + y1 = eIn->ymax; + else + y1 = eIn->ymin; + + /* full moon tonight! if this doesn't work, you may need to + upgrade your compiler (make sure you have the right service + pack) */ + + X0 = (int) (a0*x0 + a1*y0 + a2); + Y0 = (int) (a3*x0 + a4*y0 + a5); + X1 = (int) (a0*x1 + a1*y1 + a2); + Y1 = (int) (a3*x1 + a4*y1 + a5); + + add_edge(eOut, X0, Y0, X1, Y1); + + eIn++; + eOut++; + + } + + free(eIn); + + return 0; +} + +int +ImagingDrawOutline(Imaging im, ImagingOutline outline, const void* ink_, + int fill, int op) +{ + DRAW* draw; + INT32 ink; + + DRAWINIT(); + + draw->polygon(im, outline->count, outline->edges, ink, 0); + + return 0; +} + +#endif |