diff options
Diffstat (limited to 'sugargame/canvas.py')
-rw-r--r-- | sugargame/canvas.py | 62 |
1 files changed, 0 insertions, 62 deletions
diff --git a/sugargame/canvas.py b/sugargame/canvas.py deleted file mode 100644 index d070a96..0000000 --- a/sugargame/canvas.py +++ /dev/null @@ -1,62 +0,0 @@ -import os -from gi.repository import Gtk -from gi.repository import GObject -import pygame -import event - -CANVAS = None - -class PygameCanvas(Gtk.EventBox): - - """ - mainwindow is the activity intself. - """ - def __init__(self, mainwindow, pointer_hint = True): - GObject.GObject.__init__(self) - - global CANVAS - assert CANVAS == None, "Only one PygameCanvas can be created, ever." - CANVAS = self - - # Initialize Events translator before widget gets "realized". - self.translator = event.Translator(mainwindow, self) - - self._mainwindow = mainwindow - - self.set_flags(Gtk.CAN_FOCUS) - - self._socket = Gtk.Socket() - self.add(self._socket) - self.show_all() - - def run_pygame(self, main_fn): - # Run the main loop after a short delay. The reason for the delay is that the - # Sugar activity is not properly created until after its constructor returns. - # If the Pygame main loop is called from the activity constructor, the - # constructor never returns and the activity freezes. - GObject.idle_add(self._run_pygame_cb, main_fn) - - def _run_pygame_cb(self, main_fn): - assert pygame.display.get_surface() is None, "PygameCanvas.run_pygame can only be called once." - - # Preinitialize Pygame with the X window ID. - assert pygame.display.get_init() == False, "Pygame must not be initialized before calling PygameCanvas.run_pygame." - os.environ['SDL_WINDOWID'] = str(self._socket.get_id()) - pygame.init() - - # Restore the default cursor. - self._socket.window.set_cursor(None) - - # Initialize the Pygame window. - r = self.get_allocation() - pygame.display.set_mode((r.width, r.height), pygame.RESIZABLE) - - # Hook certain Pygame functions with GTK equivalents. - self.translator.hook_pygame() - - # Run the Pygame main loop. - main_fn() - return False - - def get_pygame_widget(self): - return self._socket |