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# -*- coding: UTF-8 -*-
# Copyright 2011 Gonzalo Odiard, Manuel QuiƱones
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
from gi.repository import Gtk
from gi.repository import GObject
import logging
from gettext import gettext as _
from sugar3.activity import activity
from sugar3.graphics.toolbarbox import ToolbarBox
from sugar3.activity.widgets import ActivityToolbarButton
from sugar3.activity.widgets import StopButton
from sugar3.graphics.toolbutton import ToolButton
from sugar3.graphics.radiotoolbutton import RadioToolButton
from sugar3.graphics.toggletoolbutton import ToggleToolButton
from model import GameModel
from resources import CollectResourcesWin
from questions import PrepareQuestionsWin
from editmap import EditMapWin
from mapnav import MapNavView
from game_map import GameMap
from dialogs import ResourceDialog, QuestionDialog
PLAY_MODE = 0
EDIT_MODE = 1
EDIT_RESOURCES_ACTION = 1
EDIT_QUESTIONS_ACTION = 2
EDIT_MAP_ACTION = 3
EDIT_DESCRIPTIONS_ACTION = 4
class IngeniumMachinaActivity(activity.Activity):
"""IngeniumMachinaActivity class as specified in activity.info"""
def __init__(self, handle):
self.model = GameModel()
activity.Activity.__init__(self, handle)
# we do not have collaboration features
# make the share option insensitive
self.max_participants = 1
self.toolbar_box = ToolbarBox()
activity_button = ActivityToolbarButton(self)
self.toolbar_box.toolbar.insert(activity_button, 0)
self._edit_button = ToggleToolButton('view-source')
self._edit_button.set_tooltip(_('Edit game'))
self._edit_button.set_active(False)
self.toolbar_box.toolbar.insert(self._edit_button, -1)
self._edit_button.connect('toggled', self.__change_mode_cb)
tool_group = None
self._resources_button = self._insert_radio(tool_group, 'action_1',
_('Collect information'))
self._resources_button.connect('clicked', self.__resources_button_cb)
tool_group = self._resources_button
self._questions_button = self._insert_radio(tool_group, 'action_2',
_('Prepare questions'))
self._questions_button.connect('clicked', self.__questions_button_cb)
self._map_button = self._insert_radio(tool_group, 'action_3',
_('Construct map'))
self._map_button.connect('clicked', self.__map_button_cb)
self._descriptions_button = self._insert_radio(tool_group, 'action_4',
_('Write descriptions'))
self._descriptions_button.connect('clicked',
self.__descriptions_button_cb)
self.toolbar_box.toolbar.insert(Gtk.SeparatorToolItem(), -1)
self._add_button = ToolButton('add')
self._add_button.connect('clicked', self.__add_cb)
self.toolbar_box.toolbar.insert(self._add_button, -1)
self._remove_button = ToolButton('remove')
self._remove_button.connect('clicked', self.__remove_cb)
self.toolbar_box.toolbar.insert(self._remove_button, -1)
separator = Gtk.SeparatorToolItem()
separator.props.draw = False
separator.set_expand(True)
self.toolbar_box.toolbar.insert(separator, -1)
separator.show()
stop_button = StopButton(self)
self.toolbar_box.toolbar.insert(stop_button, -1)
stop_button.show()
self.set_toolbar_box(self.toolbar_box)
self.toolbar_box.show_all()
# init edition windows
self.collect_resources_win = None
self.prepare_questions_win = None
self.edit_map_win = None
self.edit_descriptions_win = None
# init game
self.activity_mode = PLAY_MODE
self.action = EDIT_RESOURCES_ACTION
self.update_buttons_state()
self.main_notebook = Gtk.Notebook()
self.main_notebook.set_show_tabs(False)
self.main_notebook.show_all()
self.set_canvas(self.main_notebook)
if handle.object_id is None:
self.main_notebook.append_page(self.create_play_view(), None)
def create_play_view(self):
if not 'map_data' in self.model.data or \
self.model.data['map_data'] is None:
self.game_map = GameMap()
else:
self.game_map = GameMap(self.model.data['map_data'])
self.mapnav_game = MapNavView(self.game_map, self.model)
self.mapnav_game.show()
self.mapnav_game.connect('resource-clicked',
self.__resource_clicked_cb)
self.mapnav_game.connect('question-clicked',
self.__question_clicked_cb)
return self.mapnav_game
def __change_mode_cb(self, button):
if button.get_active():
self.activity_mode = EDIT_MODE
if self.action == EDIT_RESOURCES_ACTION:
self.__resources_button_cb(self._resources_button)
elif self.action == EDIT_QUESTIONS_ACTION:
self.__questions_button_cb(self._questions_button)
elif self.action == EDIT_DESCRIPTIONS_ACTION:
self.__descriptions_button_cb(self._descriptions_button)
else:
self.main_notebook.set_current_page(0)
else:
self.activity_mode = PLAY_MODE
self.main_notebook.set_current_page(0)
self.mapnav_game.clear_cache()
self.update_buttons_state()
def __add_cb(self, button):
if self.action is None:
return
if self.action == EDIT_RESOURCES_ACTION:
self.collect_resources_win.add_resource()
elif self.action == EDIT_QUESTIONS_ACTION:
self.prepare_questions_win.add_question()
elif self.action == EDIT_MAP_ACTION:
self.edit_map_win.add_selected_object()
def __remove_cb(self, button):
if self.action is None:
return
if self.action == EDIT_RESOURCES_ACTION:
self.collect_resources_win.del_resource()
elif self.action == EDIT_QUESTIONS_ACTION:
self.prepare_questions_win.del_question()
elif self.action == EDIT_MAP_ACTION:
self.edit_map_win.remove_selected_object()
def update_buttons_state(self):
edit_mode = self.activity_mode == EDIT_MODE
self._resources_button.set_sensitive(edit_mode)
self._questions_button.set_sensitive(edit_mode)
self._map_button.set_sensitive(edit_mode)
self._descriptions_button.set_sensitive(edit_mode)
self._add_button.set_sensitive(edit_mode)
self._remove_button.set_sensitive(edit_mode)
def _insert_radio(self, group, icon_name, label):
button = RadioToolButton()
button.props.group = group
button.props.icon_name = icon_name
button.set_tooltip(label)
self.toolbar_box.toolbar.insert(button, -1)
return button
def __questions_button_cb(self, button):
if self.prepare_questions_win is None:
self.prepare_questions_win = PrepareQuestionsWin(self)
button.page = self.main_notebook.get_n_pages()
self.main_notebook.append_page(self.prepare_questions_win, None)
self.prepare_questions_win.connect('question_updated',
self.__question_updated_cb)
self.main_notebook.set_current_page(button.page)
self.action = EDIT_QUESTIONS_ACTION
def __resources_button_cb(self, button):
if self.collect_resources_win is None:
self.collect_resources_win = CollectResourcesWin(self)
button.page = self.main_notebook.get_n_pages()
self.main_notebook.append_page(self.collect_resources_win, None)
# connect signal to know if the resources are updated
self.collect_resources_win.connect('resource_updated',
self.__resources_updated_cb)
self.main_notebook.set_current_page(button.page)
self.action = EDIT_RESOURCES_ACTION
def __resources_updated_cb(self, origin):
logging.error('** Resources updated signal')
if self.edit_map_win is not None:
self.edit_map_win.load_resources_and_questions()
def __question_updated_cb(self, origin):
logging.error('** Questions updated signal')
if self.edit_map_win is not None:
self.edit_map_win.load_resources_and_questions()
def __map_button_cb(self, button):
if self.edit_map_win is None:
self.edit_map_win = EditMapWin(self.model)
button.page = self.main_notebook.get_n_pages()
self.main_notebook.append_page(self.edit_map_win, None)
# Try connect with the playing map
logging.error('Connecting signal map-updated')
self.edit_map_win.nav_view.connect('map-updated',
self.mapnav_game.receive_update_wall_info)
self.main_notebook.set_current_page(button.page)
self.action = EDIT_MAP_ACTION
def __descriptions_button_cb(self, button):
if self.edit_descriptions_win is None:
self.edit_descriptions_win = Gtk.HBox()
button.page = self.main_notebook.get_n_pages()
self.main_notebook.append_page(self.edit_descriptions_win, None)
# connect signal to know if the resources are updated
self.main_notebook.set_current_page(button.page)
self.action = EDIT_DESCRIPTIONS_ACTION
def __resource_clicked_cb(self, mapnav, id_resource):
logging.error('** Resource %s clicked', id_resource)
resource_dialog = ResourceDialog(self.model, id_resource)
resource_dialog.set_transient_for(self.get_toplevel())
resource_dialog.show_all()
def __question_clicked_cb(self, mapnav, id_question):
logging.error('** Question %s clicked', id_question)
question_dialog = QuestionDialog(self.model, id_question)
question_dialog.set_transient_for(self.get_toplevel())
question_dialog.connect('reply-selected', self.__question_replied_cb)
question_dialog.show_all()
self.model.register_displayed_question(id_question)
def __question_replied_cb(self, dialog, id_question, valid):
logging.error('** Question %s replied %s', id_question, valid)
if valid:
self.model.register_replied_question(id_question)
def read_file(self, file_path):
'''Read file from Sugar Journal.'''
logging.error('READING FILE %s', file_path)
self.model.read(file_path)
self.main_notebook.append_page(self.create_play_view(), None)
def write_file(self, file_path):
'''Save file on Sugar Journal. '''
logging.error('WRITING FILE %s', file_path)
self.metadata['mime_type'] = 'application/x-ingenium-machine'
self.model.write(file_path)
class CollectInformationWin(Gtk.VBox):
def __init__(self):
GObject.GObject.__init__(self)
self.introduction = Gtk.Label(label=_('Edit your Adventure Game in 4 steps'))
self.pack_start(self.introduction, False)
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