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+#!/usr/bin/env python
+# -*- coding: utf-8 -*-
+
+# Manejador_de_Eventos.py por:
+# Flavio Danesse <fdanesse@gmail.com>
+# CeibalJAM! - Uruguay - Plan Ceibal
+#
+# This program is free software; you can redistribute it and/or modify
+# it under the terms of the GNU General Public License as published by
+# the Free Software Foundation; either version 2 of the License, or
+# (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software
+# Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+import pygame
+from pygame.locals import *
+
+import gc
+gc.enable()
+
+class Manejador_de_Eventos():
+ ''' Maneja todos los eventos del juego. '''
+ def __init__(self):
+ pass
+
+ def setup(self, Jugador_JAMtank=None, Enlace_Red=None):
+ # Configurar objetos de eventos para el juego y asociarlos al jugador local
+
+ self.red = Enlace_Red
+ print "Seteando Eventos de Usuario para JAMtank"
+ self.protagonista = Jugador_JAMtank
+ pygame.event.set_blocked([MOUSEMOTION, MOUSEBUTTONUP, MOUSEBUTTONDOWN, JOYAXISMOTION, JOYBALLMOTION, JOYHATMOTION, JOYBUTTONUP, JOYBUTTONDOWN,
+ KEYUP, VIDEORESIZE, VIDEOEXPOSE, USEREVENT, QUIT, ACTIVEEVENT]) # bloqueados
+ pygame.event.set_allowed([KEYDOWN]) # permitidos
+ pygame.key.set_repeat(15, 15) # repeticiĆ³n de teclas
+
+ def detectar(self):
+ # detecta si hay eventos
+ hayTeclas = False
+ for event in pygame.event.get():
+ if event.type == pygame.KEYDOWN or event.type == pygame.KEYUP:
+ hayTeclas = True
+ if hayTeclas:
+ self.Manejar_Eventos()
+ pygame.event.clear()
+
+ def Manejar_Eventos(self):
+ # Maneja los eventos del usuario
+ teclas = pygame.key.get_pressed()
+
+ # girar en movimiento
+ if teclas[pygame.K_UP] and teclas[pygame.K_RIGHT]:# adelante - derecha
+ self.protagonista.evento(pygame.K_UP)
+ self.protagonista.evento(pygame.K_RIGHT)
+ elif teclas[pygame.K_UP] and teclas[pygame.K_LEFT]:# adelante - izquierda
+ self.protagonista.evento(pygame.K_UP)
+ self.protagonista.evento(pygame.K_LEFT)
+ elif teclas[pygame.K_DOWN] and teclas[pygame.K_RIGHT]:# atras - derecha
+ self.protagonista.evento(pygame.K_DOWN)
+ self.protagonista.evento(pygame.K_LEFT)
+ elif teclas[pygame.K_DOWN] and teclas[pygame.K_LEFT]:# atras - izquierda
+ self.protagonista.evento(pygame.K_DOWN)
+ self.protagonista.evento(pygame.K_RIGHT)
+
+ # moverse sin girar
+ elif teclas[pygame.K_UP] and not teclas[pygame.K_DOWN]:# adelante
+ self.protagonista.evento(pygame.K_UP)
+ elif teclas[pygame.K_DOWN] and not teclas[pygame.K_UP]:# atras
+ self.protagonista.evento(pygame.K_DOWN)
+
+ # girar sin moverse
+ elif teclas[pygame.K_RIGHT] and not teclas[pygame.K_LEFT]:# derecha
+ self.protagonista.evento(pygame.K_RIGHT)
+ elif teclas[pygame.K_LEFT] and not teclas[pygame.K_RIGHT]:# izquierda
+ self.protagonista.evento(pygame.K_LEFT)
+
+ # Disparar.
+ if teclas[pygame.K_LCTRL]:
+ self.protagonista.evento(pygame.K_LCTRL)
+ # salir
+ elif teclas[pygame.K_ESCAPE]:
+ print "*** Cerrando pygame y Saliendo del Juego ***"
+ self.red.desconectarse()
+ pygame.quit()
+ import sys
+ sys.exit()
+ else:
+ pass
+