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Diffstat (limited to 'Manejador_de_Eventos.py')
-rw-r--r-- | Manejador_de_Eventos.py | 96 |
1 files changed, 96 insertions, 0 deletions
diff --git a/Manejador_de_Eventos.py b/Manejador_de_Eventos.py new file mode 100644 index 0000000..5e1b510 --- /dev/null +++ b/Manejador_de_Eventos.py @@ -0,0 +1,96 @@ +#!/usr/bin/env python +# -*- coding: utf-8 -*- + +# Manejador_de_Eventos.py por: +# Flavio Danesse <fdanesse@gmail.com> +# CeibalJAM! - Uruguay - Plan Ceibal +# +# This program is free software; you can redistribute it and/or modify +# it under the terms of the GNU General Public License as published by +# the Free Software Foundation; either version 2 of the License, or +# (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software +# Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + +import pygame +from pygame.locals import * + +import gc +gc.enable() + +class Manejador_de_Eventos(): + ''' Maneja todos los eventos del juego. ''' + def __init__(self): + pass + + def setup(self, Jugador_JAMtank=None, Enlace_Red=None): + # Configurar objetos de eventos para el juego y asociarlos al jugador local + + self.red = Enlace_Red + print "Seteando Eventos de Usuario para JAMtank" + self.protagonista = Jugador_JAMtank + pygame.event.set_blocked([MOUSEMOTION, MOUSEBUTTONUP, MOUSEBUTTONDOWN, JOYAXISMOTION, JOYBALLMOTION, JOYHATMOTION, JOYBUTTONUP, JOYBUTTONDOWN, + KEYUP, VIDEORESIZE, VIDEOEXPOSE, USEREVENT, QUIT, ACTIVEEVENT]) # bloqueados + pygame.event.set_allowed([KEYDOWN]) # permitidos + pygame.key.set_repeat(15, 15) # repeticiĆ³n de teclas + + def detectar(self): + # detecta si hay eventos + hayTeclas = False + for event in pygame.event.get(): + if event.type == pygame.KEYDOWN or event.type == pygame.KEYUP: + hayTeclas = True + if hayTeclas: + self.Manejar_Eventos() + pygame.event.clear() + + def Manejar_Eventos(self): + # Maneja los eventos del usuario + teclas = pygame.key.get_pressed() + + # girar en movimiento + if teclas[pygame.K_UP] and teclas[pygame.K_RIGHT]:# adelante - derecha + self.protagonista.evento(pygame.K_UP) + self.protagonista.evento(pygame.K_RIGHT) + elif teclas[pygame.K_UP] and teclas[pygame.K_LEFT]:# adelante - izquierda + self.protagonista.evento(pygame.K_UP) + self.protagonista.evento(pygame.K_LEFT) + elif teclas[pygame.K_DOWN] and teclas[pygame.K_RIGHT]:# atras - derecha + self.protagonista.evento(pygame.K_DOWN) + self.protagonista.evento(pygame.K_LEFT) + elif teclas[pygame.K_DOWN] and teclas[pygame.K_LEFT]:# atras - izquierda + self.protagonista.evento(pygame.K_DOWN) + self.protagonista.evento(pygame.K_RIGHT) + + # moverse sin girar + elif teclas[pygame.K_UP] and not teclas[pygame.K_DOWN]:# adelante + self.protagonista.evento(pygame.K_UP) + elif teclas[pygame.K_DOWN] and not teclas[pygame.K_UP]:# atras + self.protagonista.evento(pygame.K_DOWN) + + # girar sin moverse + elif teclas[pygame.K_RIGHT] and not teclas[pygame.K_LEFT]:# derecha + self.protagonista.evento(pygame.K_RIGHT) + elif teclas[pygame.K_LEFT] and not teclas[pygame.K_RIGHT]:# izquierda + self.protagonista.evento(pygame.K_LEFT) + + # Disparar. + if teclas[pygame.K_LCTRL]: + self.protagonista.evento(pygame.K_LCTRL) + # salir + elif teclas[pygame.K_ESCAPE]: + print "*** Cerrando pygame y Saliendo del Juego ***" + self.red.desconectarse() + pygame.quit() + import sys + sys.exit() + else: + pass + |