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|
# Copyright 2007 World Wide Workshop Foundation
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#
# If you find this activity useful or end up using parts of it in one of your
# own creations we would love to hear from you at info@WorldWideWorkshop.org !
#
import pygtk
pygtk.require('2.0')
import gtk, gobject, pango, cairo
import random
import os
import logging
import md5
from cStringIO import StringIO
from mmm_modules import BorderFrame, utils
MAGNET_POWER_PERCENT = 20
CUTTERS = {}
def create_pixmap (w, h):
cm = gtk.gdk.colormap_get_system()
pm = gtk.gdk.Pixmap(None, w, h, cm.get_visual().depth)
gc = pm.new_gc()
gc.set_colormap(gtk.gdk.colormap_get_system())
color = cm.alloc_color('white')
gc.set_foreground(color)
pm.draw_rectangle(gc, True, 0, 0, w, h)
return pm
class JigsawPiece (gtk.EventBox):
__gsignals__ = {'picked' : (gobject.SIGNAL_RUN_LAST, gobject.TYPE_NONE, ()),
'moved' : (gobject.SIGNAL_RUN_LAST, gobject.TYPE_NONE, (int, int)),
'dropped' : (gobject.SIGNAL_RUN_LAST, gobject.TYPE_NONE, ()),}
def __init__ (self):
super(JigsawPiece, self).__init__()
self.index = None
self.press_coords = (0,0)
self.root_coords = (0,0)
self.last_coords = (0,0)
self.shape = None
self.image = gtk.Image()
self.pb_wf = gtk.Image()
self.placed = False
self._prepare_ui()
self._prepare_event_callbacks()
def _prepare_ui (self):
self._c = gtk.Fixed()
self._c.show()
self.add(self._c)
self._c.put(self.image, 0, 0)
self.image.show()
self._c.put(self.pb_wf, 0, 0)
def _prepare_event_callbacks (self):
self.l_evids = []
self.l_evids.append(self.connect('button-press-event', self._press_cb))
self.l_evids.append(self.connect('button-release-event', self._release_cb))
self.l_evids.append(self.connect('motion-notify-event', self._motion_cb))
self.connect('expose-event', self._expose_cb)
def set_index (self, index):
self.index = index
def get_index (self):
return self.index
def set_from_pixbuf(self, pb, pb_wf=None, mask=None):
self.image.set_from_pixbuf(pb)
self.width = pb.get_width()
self.height = pb.get_height()
self.shape = mask
if pb_wf is not None:
self.pb_wf.set_from_pixbuf(pb_wf)
self.pb_wf.show()
self.image.hide()
self.set_size_request(self.width, self.height)
def get_width (self):
return self.width
def get_height (self):
return self.height
def hide_wireframe (self):
self.pb_wf.hide()
self.image.show()
def get_position (self):
# The position relative to the puzzle playing area
if self.parent and self.parent.window:
bx,by = self.parent.window.get_origin()
px,py = self.window.get_origin()
self.last_coords = (px-bx,py-by)
return self.last_coords
def set_position (self, x, y):
# The new position, relative to the piece parent
self.parent.move(self, x, y)
def bring_to_top (self):
p = self.get_parent()
self.unparent()
self.set_parent(p)
def _press_cb (self, w, e, *attrs):
self.press_coords = e.get_coords()
self.root_coords = w.window.get_origin()
self.emit('picked')
def _motion_cb (self, w, e, *args):
nx, ny = w.root_coords
rx, ry = e.get_root_coords()
px, py = w.press_coords
delta = (rx-nx-px, ry-ny-py)
w.root_coords = (nx+delta[0], ny+delta[1])
self.emit('moved', *delta)
def _release_cb (self, w, e, *args):
self.emit('dropped')
# The actual position in the whole window is w.window.get_origin()
def _expose_cb (self, *args):
if self.shape is not None:
self.window.shape_combine_mask(self.shape, 0, 0)
class CutterBasic (object):
""" Cutters are used to create the connectors between pieces.
This one uses no connector at all, pieces will be simple rectangles. """
SIDE_LEFT = 1
SIDE_RIGHT = 2
SIDE_TOP = 3
SIDE_BOTTOM = 4
connector_percent = 10
def draw_connector (self, cairo_ctx, size, side, point_out=True, type=0):
"""
cairo_ctx is the Cairo context used to draw, already at the start position for the connector.
size is the length of the connector along the piece side. It's assumed to be 'connector_percent' of the side length.
side describes the side being drawn.
point_out is true if the connector is to be drawn onto the outside of the piece.
type is a placeholder for supporting multiple connector subtypes.
returns the extrusion size.
"""
if side in (self.SIDE_RIGHT, self.SIDE_TOP):
op = lambda x: -x
else:
op = lambda x: x
if side in (self.SIDE_LEFT, self.SIDE_RIGHT):
cairo_ctx.rel_line_to(0,op(size))
else:
cairo_ctx.rel_line_to(op(size),0)
return 0
CUTTERS['basic'] = CutterBasic
class CutterSimple (CutterBasic):
connector_percent = 20
def draw_connector (self, cairo_ctx, size, side, point_out=True, type=0):
if (side in (self.SIDE_RIGHT, self.SIDE_BOTTOM)) ^ point_out:
op1 = lambda x: -x
else:
op1 = lambda x: x
if side in (self.SIDE_RIGHT, self.SIDE_TOP):
op2 = lambda x: -x
else:
op2 = lambda x: x
if side in (self.SIDE_LEFT, self.SIDE_RIGHT):
cairo_ctx.rel_line_to(op1(size),0)
cairo_ctx.rel_line_to(0,op2(size))
cairo_ctx.rel_line_to(-op1(size),0)
else:
cairo_ctx.rel_line_to(0,op1(size))
cairo_ctx.rel_line_to(op2(size),0)
cairo_ctx.rel_line_to(0,-op1(size))
return size
CUTTERS['simple'] = CutterSimple
class CutterClassic (CutterBasic):
connector_percent = 20
def draw_connector (self, cairo_ctx, size, side, point_out=True, type=0):
if (side in (self.SIDE_RIGHT, self.SIDE_BOTTOM)) ^ point_out:
op1 = lambda x: -x
else:
op1 = lambda x: x
if side in (self.SIDE_RIGHT, self.SIDE_TOP):
op2 = lambda x: -x
else:
op2 = lambda x: x
if side in (self.SIDE_LEFT, self.SIDE_RIGHT):
cairo_ctx.rel_curve_to(op1(size*2), -op2(size*1.5), op1(size*2), op2(size*2.5), 0, op2(size))
else:
cairo_ctx.rel_curve_to(-op2(size*1.5), op1(size*2), op2(size*2.5), op1(size*2), op2(size), 0)
return size*2
CUTTERS['classic'] = CutterClassic
class CutBoard (object):
def __init__ (self, *args, **kwargs):
if len(args) or len(kwargs):
self._prepare(*args, **kwargs)
self.cutter = CutterClassic()
self.pb = None
def _prepare (self, cols, rows, cutter=None, hch=None, vch=None):
if self.pb is None:
logging.error("You must fist set CutBoard.pb with a pixbuf to be used!")
return
if cutter is not None:
self.cutter = CUTTERS.get(cutter, CutterClassic)()
self.rows, self.cols = rows, cols
if hch is not None:
self.h_connector_hints = hch
else:
self.h_connector_hints = [random.random()*2-1 for x in range((self.rows+1)*(self.cols+1))]
if vch is not None:
self.v_connector_hints = vch
else:
self.v_connector_hints = [random.random()*2-1 for x in range((self.rows+1)*(self.cols+1))]
self.width, self.height = self.pb.get_width(), self.pb.get_height()
self.pm = create_pixmap(self.width, self.height)
self.cr = self.pm.cairo_create()
self.pieces = []
self.prepare_hint()
for c in range(self.cols):
self.pieces.append([])
for r in range(self.rows):
self.pieces[c].append(self.cut(c,r))
def get_cutter (self):
for k,v in CUTTERS.items():
if isinstance(self.cutter, v):
return k
return None
def set_cutter (self, cutter):
if cutter is not None:
self.cutter = CUTTERS.get(cutter, CutterClassic)()
def prepare_hint (self):
self.hint_pm = create_pixmap(self.width, self.height)
self.hint_cr = self.hint_pm.cairo_create()
self.hint_cr.set_source_rgb (0,0,0)
self.hint_cr.set_line_width(0.5)
def refresh (self):
self.cr.set_source_pixbuf(self.pb, 0, 0)
self.cr.paint()
self.cr.set_line_width(1.0)
self.cr.set_source_rgb(0,0,0)
def get_hint (self):
pb = gtk.gdk.Pixbuf(gtk.gdk.COLORSPACE_RGB, True, 8, self.width, self.height)
pb.get_from_drawable(self.hint_pm, self.pm.get_colormap(), 0, 0, 0, 0, self.width, self.height)
return pb
def draw_vertical_path (self, cairo_ctx, piece_nr, col, height, ptype=0):
""" returns the number of overlapping pixels on the drawn side """
if col > piece_nr:
# right_side
op = lambda x: -x
else:
# left_side
op = lambda x: x
if col > 0 and col < self.cols:
point_out = col > piece_nr
t1 = height*self.cutter.connector_percent/100.0
t2 = t1/2.0
if ptype < 0:
point_out = not point_out
cairo_ctx.rel_line_to(0, op((height/2.0) - t2))
t = self.cutter.draw_connector(cairo_ctx, t1, col>piece_nr and self.cutter.SIDE_RIGHT or self.cutter.SIDE_LEFT, point_out)
cairo_ctx.rel_line_to(0, op((height/2.0) - t2))
if point_out:
overlap = t
else:
overlap = 0
else:
cairo_ctx.rel_line_to(0, op(height))
overlap = 0
return overlap
def draw_horizontal_path (self, cairo_ctx, piece_nr, row, width, ptype=0):
""" returns the number of overlapping pixels on the drawn side """
# positive or negative connector? We must randomize this.
if row > piece_nr:
# bottom_side
op = lambda x: x
else:
# top_side
op = lambda x: -x
if row > 0 and row < self.rows:
point_out = row > piece_nr
t1 = width*self.cutter.connector_percent/100.0
t2 = t1/2.0
if ptype < 0:
point_out = not point_out
cairo_ctx.rel_line_to(op((width/2.0) - t2), 0)
t = self.cutter.draw_connector(cairo_ctx, t1, row>piece_nr and self.cutter.SIDE_BOTTOM or self.cutter.SIDE_TOP, point_out)
cairo_ctx.rel_line_to(op((width/2.0) - t2), 0)
if point_out:
overlap = t
else:
overlap = 0
else:
cairo_ctx.rel_line_to(op(width),0)
overlap = 0
return overlap
def path_for_piece (self, cairo_context, x, y, width, height):
hpos = (y*self.cols)+x
vpos = (x*self.rows)+y
l_offset = self.draw_vertical_path(cairo_context, x, x, height, self.h_connector_hints[hpos])
b_offset = self.draw_horizontal_path(cairo_context, y, y+1, width, self.v_connector_hints[vpos+1])
r_offset = self.draw_vertical_path(cairo_context, x, x+1, height, self.h_connector_hints[hpos+1])
t_offset = self.draw_horizontal_path(cairo_context, y, y, width, self.v_connector_hints[vpos])
return {'left':l_offset, 'right': r_offset, 'top': t_offset, 'bottom': b_offset}
def cut (self, x, y):
width = self.width / self.cols
height = self.height / self.rows
px = width*x
py = height*y
if x == self.cols - 1:
width = self.width - px
if y == self.rows - 1:
height = self.height - py
# the cut mask is done on each piece at the right and bottom sides,
# except for the right on the last column and bottom on the last row.
# Draw outline on the board hint image
self.hint_cr.move_to(px,py)
offsets = self.path_for_piece(self.hint_cr, x, y, width, height)
self.hint_cr.stroke()
width_offset = int(offsets['left'] + offsets['right'])
height_offset = int(offsets['top'] + offsets['bottom'])
width = int(width)
height = int(height)
# Prepare the piece mask
mask = gtk.gdk.Pixmap(None, width+width_offset, height+height_offset, 1)
mask_cr = mask.cairo_create()
mask_cr.save()
mask_cr.set_operator(cairo.OPERATOR_SOURCE)
mask_cr.set_source_rgba(0,0,0,0)
mask_cr.paint()
mask_cr.restore()
mask_cr.set_line_width(1.0)
mask_cr.set_source_rgba(1,1,1,1)
mask_cr.move_to(offsets['left'], offsets['top'])
self.path_for_piece(mask_cr, x, y, width, height)
mask_cr.stroke_preserve()
mask_cr.fill()
width += width_offset
height += height_offset
px -= int(offsets['left'])
py -= int(offsets['top'])
# The piece image
self.refresh()
pb = gtk.gdk.Pixbuf(gtk.gdk.COLORSPACE_RGB, True, 8, width, height)
pb.get_from_drawable(self.pm, self.pm.get_colormap(), px, py, 0, 0, width, height)
# The outlined image
self.cr.move_to(px+offsets['left'], py+offsets['top'])
self.path_for_piece(self.cr, x, y, width-width_offset, height-height_offset)
self.cr.stroke()
pb_wf = gtk.gdk.Pixbuf(gtk.gdk.COLORSPACE_RGB, True, 8, width, height)
pb_wf.get_from_drawable(self.pm, self.pm.get_colormap(), px, py, 0, 0, width, height)
return (pb, pb_wf, mask, px, py, width-width_offset, height-height_offset)
def get_image_as_png (self, cb=None):
rv = None
if cb is None:
rv = StringIO()
cb = rv.write
self.pb.save_to_callback(cb, "png")
if rv is not None:
return rv.getvalue()
else:
return True
def _freeze (self, img_cksum_only=False):
if self.pb is not None:
if img_cksum_only:
cksum = md5.new()
self.get_image_as_png(cksum.update)
return {'geom': (self.cols, self.rows),
'hints': (self.h_connector_hints, self.v_connector_hints),
'pb-cksum': cksum.hexdigest(),
'cutter': self.get_cutter(),
}
else:
return {'geom': (self.cols, self.rows),
'hints': (self.h_connector_hints, self.v_connector_hints),
'pb': self.get_image_as_png(),
'cutter': self.get_cutter(),
}
return None
def _thaw (self, data):
if data is None:
return
if data.has_key('pb') and data['pb'] is not None:
fn = os.tempnam()
f = file(fn, 'w+b')
f.write(data['pb'])
f.close()
i = gtk.Image()
i.set_from_file(fn)
os.remove(fn)
self.pb = i.get_pixbuf()
del data['pb']
logging.debug("cutboard._thaw(%s)" % str(data))
cols, rows = data['geom']
hch, vch = data['hints']
cutter = data['cutter']
self._prepare(cols, rows, cutter, hch, vch)
class JigsawBoard (BorderFrame):
""" Drop area for jigsaw pieces to be tested against.
Maybe use this to do the piece cutting / hint ? """
__gsignals__ = {'solved' : (gobject.SIGNAL_RUN_LAST, gobject.TYPE_NONE, ()),
}
def __init__ (self):
super(JigsawBoard, self).__init__(border_color="#0000FF")
#self.image = None
self.board = gtk.Fixed()
self.board.show()
self.add(self.board)
self.board_distribution = None
self.target_pieces_per_line = 3
self.hint_board_image = gtk.Image()
self.cutboard = CutBoard()
def get_cutter (self):
return self.cutboard.get_cutter()
def set_cutter (self, cutter):
self.cutboard.set_cutter(cutter)
def update_hint (self):
self.hint_board_image.set_from_pixmap(self.hint_board, None)
def set_image (self, pixbuf):
self.board.foreach(self.board.remove)
self.board_distribution = None
self.board.put(self.hint_board_image, 0,0)
self.img_width = pixbuf.get_width()
self.img_height = pixbuf.get_height()
self.set_size_request(self.img_width, self.img_height)
self.queue_resize()
self.cutboard.pb = pixbuf
#def reshuffle (self):
# self.cutboard._prepare(self.target_pieces_per_line,self.target_pieces_per_line)#, self.cutter)
def get_pieces (self, reshuffle=True):
if self.cutboard.pb is None:
return
self.board_distribution = []
pcw = self.target_pieces_per_line
pch = self.target_pieces_per_line
# Find the best cut for our difficulty level
changed = True
while changed:
pw = self.img_width / pcw
ph = self.img_height / pch
changed = False
if pcw == 1 or pch == 1:
break
if abs((self.img_width / (pcw-1))-ph) < abs(pw-ph):
pcw -= 1
changed = True
continue
if abs((self.img_height / (pch-1))-pw) < abs(ph-pw):
pch -= 1
changed = True
logging.debug("Board matrix %s %s" % (pcw, pch))
if reshuffle:
self.cutboard._prepare(pcw, pch)
# Prepare the pieces
self.hint_board_image.set_from_pixbuf(self.cutboard.get_hint())
pos_x = 0
for col in range(pcw):
pos_y = 0
for row in range(pch):
piece = JigsawPiece()
pb, pb_wf, mask, px, py, pw, ph = self.cutboard.pieces[col][row]
piece.set_from_pixbuf(pb, pb_wf, mask)
piece.show()
piece.set_index(len(self.board_distribution))
self.board_distribution.append((px, py, pw*MAGNET_POWER_PERCENT/100.0, ph*MAGNET_POWER_PERCENT/100.0))
yield piece
def get_placed_pieces (self):
return [x for x in self.board.get_children() if isinstance(x, JigsawPiece)]
def place_piece (self, piece):
piece.placed = True
index = piece.get_index()
piece.reparent(self.board)
#piece.hide_wireframe()
bx, by, mx, my = self.board_distribution[index]
self.board.move(piece, bx, by)
self.board_distribution[index] = None
if len(filter(None, self.board_distribution))==0:
for p in self.board.get_children():
if isinstance(p, JigsawPiece):
p.hide_wireframe()
self.emit('solved')
def drop_piece (self, piece, x, y):
index = piece.get_index()
bx, by, mx, my = self.board_distribution[index]
x -= self.padding[0]
y -= self.padding[1]
logging.debug("Board drop for piece #%i (%i,%i) : (%i,%i)" % (index, x,y,bx,by))
if abs(bx-x) < mx and abs(by-y) < my:
# We have a positive positioning
self.place_piece(piece)
def _freeze (self, img_cksum_only=False):
return {'target_pieces_per_line': self.target_pieces_per_line,
'cutboard': self.cutboard and self.cutboard._freeze(img_cksum_only) or None,
}
def _thaw (self, data):
for k in ('target_pieces_per_line', ):
if data.has_key(k):
setattr(self, k, data[k])
self.cutboard._thaw(data['cutboard'])
class JigsawPuzzleWidget (gtk.EventBox):
__gsignals__ = {
'picked' : (gobject.SIGNAL_RUN_LAST, gobject.TYPE_NONE, (JigsawPiece,)),
'dropped' : (gobject.SIGNAL_RUN_LAST, gobject.TYPE_NONE, (JigsawPiece,bool)),
'solved' : (gobject.SIGNAL_RUN_LAST, gobject.TYPE_NONE, ()),
'cutter-changed' : (gobject.SIGNAL_RUN_LAST, gobject.TYPE_NONE, (str, int)),
}
def __init__ (self):
super(JigsawPuzzleWidget, self).__init__()
self._container = gtk.Fixed()
self.add(self._container)
self.board = JigsawBoard()
self.board.connect('solved', self._solved_cb)
self.board.show()
self._container.put(self.board, 10, 10)
self._container.show_all()
self.running = False
self.forced_location = False
def bring_to_top (self, piece):
wx,wy = self._container.child_get(piece, 'x', 'y')
self._container.remove(piece)
self._container.put(piece, wx, wy)
def show_hint (self, show):
if show:
self.board.hint_board_image.show()
else:
self.board.hint_board_image.hide()
def get_floating_pieces (self):
return [x for x in self._container.get_children() if isinstance(x, JigsawPiece)]
def set_cutter (self, cutter):
if cutter is None:
cutter = 'classic'
logging.debug('set_cutter(None) setting default to "classic"')
self.board.set_cutter(cutter)
self.emit('cutter-changed', self.get_cutter(), self.board.target_pieces_per_line)
def get_cutter (self):
return self.board.get_cutter()
def set_target_pieces_per_line (self, tppl):
if tppl is None:
tppl = 3
self.board.target_pieces_per_line = tppl
self.emit('cutter-changed', self.get_cutter(), self.board.target_pieces_per_line)
def get_target_pieces_per_line (self):
return self.board.target_pieces_per_line
def prepare_image (self, pixbuf=None, reshuffle=True):
x,y,w,h = self.get_allocation()
if pixbuf is not None:
factor = min((float(w)*0.6)/pixbuf.get_width(), (float(h)*0.6)/pixbuf.get_height())
pixbuf = pixbuf.scale_simple(int(pixbuf.get_width() * factor),
int(pixbuf.get_height()*factor),
gtk.gdk.INTERP_BILINEAR)
if pixbuf is None:
pixbuf = self.board.cutboard.pb
if pixbuf is None:
return False
self.board.set_image(pixbuf)
for child in self._container.get_children():
if child is not self.board:
self._container.remove(child)
bx, by = self._container.child_get(self.board, 'x', 'y')
bw, bh = self.board.inner.get_size_request()
br = gtk.gdk.Rectangle(bx,by,bw,bh)
for n, piece in enumerate(self.board.get_pieces(reshuffle)):
if self.forced_location and len(self.forced_location)>n:
if self.forced_location[n] is None:
# Will be placed in the correct place later
self._container.put(piece, 0, 0)
else:
self._container.put(piece, *self.forced_location[n])
else:
pw,ph = piece.get_size_request()
r = gtk.gdk.Rectangle(bx,by,pw,ph)
r.x = int(random.random()*(w-pw))
r.y = int(random.random()*(h-ph))
if br.intersect(r).width > 0:
r.x = int(random.random()*(w-pw))
r.y = int(random.random()*(h-ph))
self._container.put(piece, r.x, r.y)
piece.connect('picked', self._pick_cb)
piece.connect('moved', self._move_cb)
piece.connect('dropped', self._drop_cb)
if self.forced_location and len(self.forced_location)>n and self.forced_location[n] is None:
self.board.place_piece(piece)
while gtk.events_pending():
gtk.main_iteration(False)
piece.get_position()
self.forced_location = None
self.running = True
return True
def is_running (self):
return self.running
def solve (self):
for p in [x for x in self._container.get_children() if isinstance(x, JigsawPiece)]:
self.board.place_piece(p)
def _solved_cb (self, *args):
self.emit('solved')
def _pick_cb (self, w):
self.emit('picked', w)
def _move_cb (self, w, x, y, absolute=False):
if w.get_parent() != self._container:
return
if absolute:
wx,wy = 0,0
else:
wx,wy = self._container.child_get(w, 'x', 'y')
wa = w.get_allocation()
ca = self._container.get_allocation()
if wx+x > 0 and wy+y > 0 and wx+wa[2]+x <= ca[2] \
and wy+wa[3]+y <= ca[3]:
#logging.debug("moving %i,%i : %i:%i : %i:%i" % (wx,wy, x, y,wx+x, wy+y))
self._container.move(w, max(0,wx+x), max(0,wy+y))
def _drop_cb (self, w, from_mesh=False):
if w.get_parent() != self._container:
return
self.bring_to_top(w)
x,y,a,b = w.get_allocation()
c,d = w.get_size_request()
logging.debug("Dropped Widget allocation: %s %s %s %s %s %s" % (x,y,a,b,c,d))
if w.intersect(self.board.get_allocation()):
wx,wy,ww,wh = w.get_allocation()
bx,by,bw,bh = self.board.get_allocation()
self.board.drop_piece(w, wx-bx, wy-by)
self.emit('dropped', w, from_mesh)
def _debug_cb (self, w, e, *args):
logging.debug("%s %s %s" % (w, e, args))
def _freeze (self, img_cksum_only=False):
pieces = [(x.get_index(), None) for x in self.board.get_placed_pieces()]
pieces.extend([(x.get_index(), x.get_position()) for x in self.get_floating_pieces()])
pieces.sort(key=lambda x: x[0])
return {'board': self.board._freeze(img_cksum_only),
'cutter': self.get_cutter(),
'target_pieces_per_line': self.get_target_pieces_per_line(),
'piece_pos': [x[1] for x in pieces]}
def _thaw (self, data):
if data.has_key('board'):
self.board._thaw(data['board'])
self.set_cutter(data.get('cutter', None))
self.set_target_pieces_per_line(data.get('target_pieces_per_line', None))
self.forced_location = data.get('piece_pos', None)
if __name__ == '__main__':
w = gtk.Window()
j = JigsawPuzzleWidget()
img = utils.load_image('test_image.gif')
j.prepare_image(img)
w.add(j)
w.show_all()
gtk.main()
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