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#!/bin/env python
import sys
import os
import dbus
import random
import time
import speechd
import commands
#import csnd
from dict import Dict
from dict import Word
# My class for key detection
class _Getch:
"""Gets a single character from standard input. Does not echo to the screen."""
def __init__(self):
try:
self.impl = _GetchWindows()
except ImportError:
self.impl = _GetchUnix()
def __call__(self): return self.impl()
class _GetchUnix:
def __init__(self):
import tty, sys
def __call__(self):
import sys, tty, termios
fd = sys.stdin.fileno()
old_settings = termios.tcgetattr(fd)
try:
tty.setraw(sys.stdin.fileno())
ch = sys.stdin.read(1)
finally:
termios.tcsetattr(fd, termios.TCSADRAIN, old_settings)
return ch
class _GetchWindows:
def __init__(self):
import msvcrt
def __call__(self):
import msvcrt
return msvcrt.getch()
class Listenspell():
def __init__(self, SQLiteDB):
self.skill_level = 0
self.level_threshold = 5
self.points = 0
self.words_played = 0
self.words_correct = 0
self.speechd_init = False
self.dict_obj = Dict(SQLiteDB) #Always intitiate first Dict object then Word object
self.word_obj = Word()
def play_sound(self,event):
#file= event + '.wav'
#from wave import open as waveOpen
#from ossaudiodev import open as ossOpen
#s = waveOpen(file,'rb')
#(nc,sw,fr,nf,comptype, compname) = s.getparams( )
#dsp = ossOpen('/dev/dsp','w')
#try:
#from ossaudiodev import AFMT_S16_NE
#except ImportError:
#if byteorder == "little":
#AFMT_S16_NE = ossaudiodev.AFMT_S16_LE
#else:
#AFMT_S16_NE = ossaudiodev.AFMT_S16_BE
#dsp.setparameters(AFMT_S16_NE, nc, fr)
#data = s.readframes(nf)
#s.close()
#dsp.write(data)
#dsp.close()
os.popen("aplay --quiet " + event + ".wav")
#if event == "begin":
#os.popen("aplay --quiet begin.wav")
#elif event == "correct":
#os.popen("aplay --quiet correct.wav")
#elif event == "incorrect":
#os.popen("aplay --quiet incorrect.wav")
def set_skill_level(self,level):
self.skill_level = level
def get_skill_level(self):
return self.skill_level
def get_words_played(self):
return self.words_played
def get_words_correct(self):
return self.words_correct
def get_points(self):
return self.points
def ans_correct(self, wordid):
self.play_sound("correct")
self.points = self.points + self.skill_level
self.words_correct = self.words_correct + 1
self.word_obj.update_score(wordid)
def ans_incorrect(self, wordid):
self.play_sound("incorrect")
self.word_obj.update_score(wordid, "incorrect")
def clear_screen(self,numlines=100):
"""Clear the console.
numlines is an optional argument used only as a fall-back.
"""
import os
if os.name == "posix":
# Unix/Linux/MacOS/BSD/etc
os.system('clear')
elif os.name in ("nt", "dos", "ce"):
# DOS/Windows
os.system('CLS')
else:
# Fallback for other operating systems.
print '\n' * numlines
def load_wordid(self, num_words):
temp_list = []
self.wordid_list = []
temp_list = self.dict_obj.get_random_wordid(length = self.skill_level,numwords = num_words)
for(wordid, ) in temp_list:
self.wordid_list.append(wordid)
return self.wordid_list
def get_word_info(self,wordid, attribute):
if self.word_obj.get_wordid() != wordid:
self.word_obj.__init__(identifier = "wordid", value= wordid)
self.words_played = self.words_played + 1
if attribute == "def":
return self.word_obj.get_def()
elif attribute == "usage":
return self.word_obj.get_usage()
elif attribute == "word":
return self.word_obj.get_word()
elif attribute == "phnm":
phnm = self.word_obj.get_phoneme()
if phnm == None:
phnm = self.get_phoneme(self.word_obj.get_word())
return phnm
else:
(phoneme, is_correct) = phnm
return phoneme
else: return False
def get_phoneme(self, word = None):
if word == None:
return False
phnm = commands.getoutput("/usr/bin/espeak -q -x " + word)
self.word_obj.update_phoneme(phnm)
return phnm
def start_speechd(self):
try:
self.client = speechd.SSIPClient('spd-test')
self.client.set_output_module('espeak')
self.client.set_language('en')
self.client.set_punctuation(speechd.PunctuationMode.SOME)
self.speech_state = None
except dbus.exceptions.DBusException:
print "Speech Dispatcher is not turned on."
return False
def callback(self,callback_type):
self.speech_state = callback_type
def say_text(self, text, wait= True, is_phoneme = False):
#wait: to wait for the text to be spoken or not
#os.popen("espeak " + text)
if self.speechd_init == False:
if self.start_speechd() == False:
return False
self.speechd_init = True
text = str(text)
if is_phoneme:
text = "[" + text + "]"
self.client.speak(text, callback=self.callback,event_types=(speechd.CallbackType.BEGIN,
speechd.CallbackType.CANCEL,
speechd.CallbackType.END))
if wait == True:
while(self.speech_state != "end"):
time.sleep(1)
def get_key(self):
for longestinput in range(15):
inkey = _Getch()
for i in xrange(sys.maxint):
k=inkey()
if k<>'':break
elif k == '\r': break
return k
def exit_game(self):
self.say_text("goodbye")
self.client.close()
sys.exit()
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