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-rwxr-xr-xgame1/collectgame.py72
1 files changed, 72 insertions, 0 deletions
diff --git a/game1/collectgame.py b/game1/collectgame.py
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+++ b/game1/collectgame.py
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+#!/usr/bin/python
+# -*- coding: utf-8 -*-
+
+import pygame
+import usmpgames
+from player import *
+from tracktmx import *
+from score import *
+from resources import *
+from gettext import gettext as _
+
+class CollectGame(usmpgames.ApplicationState):
+
+ def __init__(self, game_mode, next_state = None, background = None):
+ usmpgames.ApplicationState.__init__(self, next_state, background)
+ self.game_mode = game_mode
+
+ def entering_state(self, fromStack):
+ usmpgames.ApplicationState.entering_state(self, fromStack)
+ if (not fromStack) :
+ self.track = Track()
+ self.player = Player(self.game_mode)
+ self.score = Score(self.player)
+ #music_background.play(-1)
+
+ def exiting_state(self, fromStack):
+ #music_background.stop()
+ self.next_state().clear_all()
+ self.next_state().add_htmltext(
+ _(""" <b>Felicidades</b>\n\nHas conseguido %d puntos""") % self.player.score,
+ color = (0, 255, 0, 0),
+ pos = (660, 260),
+ rectsize = (380, 390),
+ fontsize = 22,
+ font = "arial");
+
+ def input(self, ms):
+ events = pygame.event.get()
+ # Now the main event-processing loop
+ if events:
+ for event in events:
+ if event.type == pygame.QUIT:
+ self.set_running( False )
+ elif event.type == pygame.KEYDOWN:
+ if event.key == pygame.K_ESCAPE:
+ self.set_running( False )
+ elif event.key == pygame.K_LEFT or event.key == ord('a') or event.key == K_KP4 or event.key== K_KP7:
+ self.player.moveLeft()
+ elif event.key == pygame.K_RIGHT or event.key == ord('d') or event.key == K_KP6 or event.key== K_KP1:
+ self.player.moveRight()
+ elif event.key == pygame.K_DOWN or event.key == ord('s') or event.key == K_KP2 or event.key== K_KP3:
+ self.player.moveForward()
+ elif event.key == pygame.K_UP or event.key == ord('w') or event.key == K_KP8 or event.key== K_KP9:
+ self.player.moveBack()
+
+ def simulation(self, ms):
+ self.player.update(ms)
+ offsety = self.player.getOffsetY()
+ if self.track.endOfTrack(offsety) :
+ self.go_to_next_state()
+ self.player.checkCollision(self.track)
+
+ def pre_render(self, ms):
+ self.screen().fill( (110,183,251))
+ usmpgames.ApplicationState.pre_render(self, ms)
+
+ def render(self, ms):
+ offsety = self.player.getOffsetY()
+ if not self.track.endOfTrack(offsety) :
+ self.track.draw(self.screen(), offsety)
+ self.player.draw(self.screen())
+ self.score.draw(self.screen())