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#!/usr/bin/python
# -*- coding: utf-8 -*-
import pygame
from pygame.locals import *
import usmpgames
from gettext import gettext as _
import sys
import random
import time
from usmpgames import *
#from constants import *
#from classes import *
#from methods import *
######################################## constants
GAMEMODE=4
#GAME TIME:
#CARROT SIZE
CARROTMINSIZE = 80
CARROTMAXSIZE = 90
#IMAGES SIZE
bunnySize=175
#Screen Size
WINDOWWIDTH = 1200
WINDOWHEIGHT = 900
#Text Color
TEXTCOLOR = (0, 0, 0)
TITLECOLOR = (173, 255, 47)
#Background Color
BACKGROUNDCOLOR = (0, 0, 0)
#FPS (Fames per Second):
FPS = 15
#CARROT VELOCITY
CARROTMINVEL= 4
CARROTMAXVEL = 8
#CARROT VELOCITY FRECUENCY
CARROTVELFREC = 20
#BUNNY MOVING VELOCITY
BUNNYMOVEVEL = 35
#SCORES
maxScore = 0
score =0
#OPERATION RESUlT
result=0
# IMAGES
fruit1Image = pygame.image.load('./media/images/fruit1.png')
fruit2Image = pygame.image.load('./media/images/fruit2.png')
happy=pygame.image.load('./media/images/happycuy.png')
happy=pygame.transform.scale(happy, (bunnySize+25, bunnySize))
sad=pygame.image.load('./media/images/sadcuy.png')
sad=pygame.transform.scale(sad, (bunnySize-25, bunnySize))
invisible=pygame.image.load('./media/images/invisible.png')
invisible=pygame.transform.scale(sad, (bunnySize-25, bunnySize))
looking=pygame.image.load('./media/images/looking.png')
looking=pygame.transform.scale(looking, (bunnySize-45, bunnySize))
#NUMBERS
number1=0
number2=0
result=0
resultChosen=0
gameOverSound = pygame.mixer.Sound('./media/sounds/gameover.wav')
correctAnswerSound = pygame.mixer.Sound('./media/sounds/aplause.ogg')
musicSound = pygame.mixer.Sound('./media/sounds/menumusic.ogg')
font = pygame.font.SysFont(None, 80)
imageList = []
imageList2 = []
background = None
bunnyImage = None
bunnyImage = None
bunnyImageF = None
rectBunny = None
n = 0
class Game2(usmpgames.ApplicationState):
def __init__(self, game_mode, next_state = None, background_image = None):
usmpgames.ApplicationState.__init__(self, next_state, background_image)
self.game_mode = game_mode
global gameOverSound, correctAnswerSound, musicSound
gameOverSound = pygame.mixer.Sound('./media/sounds/gameover.wav')
correctAnswerSound = pygame.mixer.Sound('./media/sounds/aplause.ogg')
musicSound=pygame.mixer.Sound('./media/sounds/menumusic.ogg')
image1= load_image('./media/images/reduced/cuya.gif');
image2 = load_image('./media/images/reduced/enemy.gif');
image3 = load_image('./media/images/reduced/enemy1.gif');
global imageList, imageList2
imageList = [image1,image2,image3]
imageList2 = []
global bunnyImage, bunnyImage
bunnyImage = pygame.image.load('./media/images/cuy.png')
bunnyImage = pygame.transform.scale(bunnyImage, (bunnySize-45, bunnySize))
global bunnyImageF, rectBunny
bunnyImageF=MBSprite(bunnyImage)
rectBunny = bunnyImageF.rect
self.new_operation = True
def entering_state(self, fromStack):
usmpgames.ApplicationState.entering_state(self, fromStack)
global n
global GAMEMODE
n = 0
GAMEMODE = self.game_mode
#Get initial time
global TIMESTART
TIMESTART= round(time.time(),0)
global score, a
score = 0
a = 0
self.new_operation = True
def exiting_state(self, fromStack):
global score
self.next_state().clear_all()
self.next_state().add_text2(
_(""" Felicidades\n\nHas conseguido %d puntos""") % score,
color = (0, 0, 0, 0),
pos = (660, 260),
rectsize = (380, 390) );
global gameOverSound, correctAnswerSound, musicSound
gameOverSound.stop()
musicSound.stop()
correctAnswerSound.stop()
pygame.mixer.music.stop()
usmpgames.ApplicationState.exiting_state(self, fromStack)
def input(self, ms):
global carrotsBack, carrotsSlow, carrotsQuick, moveRight, moveLeft, score, rectBunny, moveUp
for event in pygame.event.get():
if event.type == QUIT:
self.set_running( False )
# KEYDOWN EVENTS
if event.type == KEYDOWN:
if event.key == ord('z'):
carrotsBack = True
if event.key == ord('x'):
carrotsSlow = True
if event.key == ord('c'):
carrotsQuick = True
if event.key == K_LEFT or event.key == ord('a') or event.key == K_KP4 or event.key== K_KP7:
moveRight = False
moveLeft = True
if event.key == K_RIGHT or event.key == ord('d') or event.key == K_KP6 or event.key== K_KP1:
moveLeft = False
moveRight = True
#Up and Down moves disabled
#if event.key == K_UP or event.key == ord('w') or event.key == K_KP8 or event.key== K_KP9:
#moveDown = False
#moveUp = True while(i<number1):
#if event.key == K_DOWN or event.key == ord('s') or event.key == K_KP2 or event.key== K_KP3:
#moveUp = False
#moveDown = True
# KEYUP EVENTS
if event.type == KEYUP:
if event.key == ord('z'):
carrotsBack = False
score = 0
if event.key == ord('x'):
carrotsSlow = False
score = 0
if event.key == ord('c'):
carrotsQuick = False
score= 0
if event.key == K_ESCAPE:
self.set_running( False )
if event.key == K_LEFT or event.key == ord('a') or event.key == K_KP4 or event.key== K_KP7:
moveLeft = False
if event.key == K_RIGHT or event.key == ord('d') or event.key == K_KP6 or event.key== K_KP1:
moveRight = False
#Up and Down moves disabled
#if event.key == K_UP or event.key == ord('w') or event.key == K_KP8 or event.key== K_KP9:
#moveDown = False
#moveUp = True
#if event.key == K_DOWN or event.key == ord('s') or event.key == K_KP2 or event.key== K_KP3:
#moveUp = False
#moveDown = True
# MOUSEMOTION EVENTS
if event.type == MOUSEMOTION:
# Follow mouse pointer
#rectBunny.move_ip(event.pos[0] - rectBunny.centerx, event.pos[1] - rectBunny.centery)
rectBunny.move_ip(event.pos[0] - rectBunny.centerx, 0)
def render(self, ms):
global carrotsBack, carrotsSlow, carrotsQuick, moveRight, moveLeft, score, rectBunny, moveUp, moveDown
global carrots, surface
global gameOverSound, correctAnswerSound, musicSound
global imageList, imageList2
global background, bunnyImage, bunnyImage
global bunnyImageF, rectBunny
global result
global n
global newCarrotCounter
a= round(time.time(),0)
if compareTime(a, self):
return
if self.new_operation:
self.new_operation = False
#print ('loopTime: '+str(a))
background = Application.get_resource_background ('./media/images/yard.jpg')
self.screen().blit(background, (0,0) )
surface = self.screen()
#pygame.display.flip()
# Initialize game start
carrots = []
rectBunny.topleft = (WINDOWWIDTH / 2, WINDOWHEIGHT - 250)
moveLeft = moveRight = moveUp = moveDown = False
#Game Cheat
carrotsBack = carrotsSlow = carrotsQuick = False
newCarrotCounter = 0
#pygame.mixer.music.play(-1, 0.0)
musicSound.play(-1)
global number1
global number2
global GAMEMODE
if(GAMEMODE==1):
#print('n: '+str(n))
#random.randint(max(result-4,1), min(99,result+4))
number1 = random.randint(max(n-5,0),n) + 1
number2 = random.randint(max(n-5,0),n)
#result=number1+number2
result=100
while (result>=100):
number1 = random.randint(max(n-5,0),n) + 1
number2 = random.randint(max(n-5,0),n)
result=number1+number2
elif(GAMEMODE==2):
#print('n: '+str(n))
#random.randint(max(result-4,1), min(99,result+4))
number1 = random.randint(max(n-15,0),n) + 1
number2 = random.randint(max(n-15,0),n)
z=min(number1,number2)
number1=max(number1,number2)
number2=z
while (number1==number2):
number1 = random.randint(max(n-15,0),n) + 1
number2 = random.randint(max(n-15,0),n)
z=min(number1,number2)
number1=max(number1,number2)
number2=z
result=number1-number2
result=number1-number2
elif(GAMEMODE==3):
#print('n: '+str(n))
#random.randint(max(result-4,1), min(99,result+4))
number1 = random.randint(max(n-5,0),n+1)+1
number2 = random.randint(max(n-5,0),n+1)+1
while (number1>10 or number2 >10):
number1 = random.randint(max(n-5,0),n+1)+1
number2 = random.randint(max(n-5,0),n+1)+1
result=number1*number2
result=number1*number2
elif(GAMEMODE==4):
#print('n: '+str(n))
#random.randint(max(result-4,1), min(99,result+4))
number1 = random.randint(1,9)
#number1=9
#number2 = random.randint(max(0,n-1),n)+1
#result=number1+result2
result=number1
putImagesToList()
# Add new carrots on the screen
if not carrotsBack and not carrotsSlow and not carrotsQuick:
newCarrotCounter += 1
if newCarrotCounter == CARROTVELFREC:
newCarrotCounter = 0
#carrotSize = random.randint(CARROTMINSIZE, CARROTMAXSIZE)
a=random.randint(0, 1)
if(a==0):
newCarrot=Carrots(fruit1Image,result)
else:
newCarrot=Carrots(fruit2Image,result)
carrots.append(newCarrot)
# Moves player
if moveLeft and rectBunny.left > 0:
rectBunny.move_ip(-1 * BUNNYMOVEVEL, 0)
if moveRight and rectBunny.right < WINDOWWIDTH:
rectBunny.move_ip(BUNNYMOVEVEL, 0)
if moveUp and rectBunny.top > 0:
rectBunny.move_ip(0, -1 * BUNNYMOVEVEL)
if moveDown and rectBunny.bottom < WINDOWHEIGHT:
rectBunny.move_ip(0, BUNNYMOVEVEL)
# Puts Bunny on the mouse pointer
pygame.mouse.set_pos(rectBunny.centerx, rectBunny.centery)
# Move carrots down
for b in carrots:
if not carrotsBack and not carrotsSlow and not carrotsQuick:
b.rect.move_ip(0, b.velocity)
elif carrotsBack:
b.rect.move_ip(0, -5)
elif carrotsSlow:
b.rect.move_ip(0, 1)
elif carrotsQuick:
b.rect.move_ip(0, 5)
# Delete carrots when you can't see it on the screen
for b in carrots[:]:
if b.rect.top > WINDOWHEIGHT-150:
carrots.remove(b)
# Draw background on game
background = Application.get_resource_background ('./media/images/yard.jpg')
self.screen().blit(background, (0,0) )
#surface.fill(BACKGROUNDCOLOR)
# Draw enemies
for b in carrots:
surface.blit(b.image, b.rect)
drawText(str(b.number), font, b.image, 15, 25, (255,255,255))
# Show score and maximum score
global maxScore
global score
drawText(_('PUNTAJE: %s') % (score), font, surface, 700, 0, TEXTCOLOR)
drawText(_('MAXIMO: %s') % (maxScore), font, surface, 700, 60, TEXTCOLOR)
if(GAMEMODE==1):
#This draw the operation
drawText(_('SUMAR: %d + %d') % (number1,number2), font, surface, 10, 0, TEXTCOLOR)
elif(GAMEMODE==2):
#This draw the operation
drawText(_('RESTAR: %d - %d') % (number1,number2), font, surface, 10, 0, TEXTCOLOR)
elif(GAMEMODE==3):
#This draw the operation
drawText(_('MULTIPLICAR: %d x %d') % (number1,number2), font, surface, 10, 0, TEXTCOLOR)
elif(GAMEMODE==4):
#This draw the operation
drawText(_('CONTAR '), font, surface, 10, 0, TEXTCOLOR)
medC=0
i=0
while(i<number1):
#print('Iteracion: '+str(i))
surface.blit(imageList2[i], (10+medC,60) )
medC=medC+65
i=i+1
# Verify if Bunny eat carrot
#if bunnyEatsC pygame.time.delay(2000)arrot(rectBunny, carrots):
bunnyImageF.rect=rectBunny
if bunnyEatsCarrot(bunnyImage, carrots):
#print ('bunnyEatsCarrot(before): MaxScore'+str(maxScore)+' score: '+str(maxScore))
#print 'if bunnyEatsCarrot(bunnyImage, carrots): score: '+str(score)
self.new_operation = True
if checkResult(result):
rectBunny.move_ip(-35, 0)
#surface.blit(happy, rectBunny)
surface.blit(happy, rectBunny)
drawText(_('RESPUESTA CORRECTA!'), font, surface, (WINDOWWIDTH / 3.5), (WINDOWHEIGHT / 2.25), TEXTCOLOR)
if(GAMEMODE==3):
n=n+1
else:
n=n+5
#print ('n cambio a :'+str(n))
drawText(_('PULSA UNA TECLA'), font, surface, (WINDOWWIDTH / 3), (WINDOWHEIGHT / 2.25) + 50,TEXTCOLOR)
musicSound.stop()
correctAnswerSound.play()
score=returnScore()
if score> maxScore:
maxScore = score # Puts new score
#print ('bunnyEatsCarrot(after): MaxScore'+str(maxScore)+' score: '+str(maxScore))
pygame.display.update()
waitPlayerPressKey(self)
else:
surface.blit(sad, rectBunny)
#surface.blit(sad, rectBunny)
score=returnScore()
drawText(_('RESPUESTA INCORRECTA!'), font, surface, (WINDOWWIDTH / 4), (WINDOWHEIGHT / 2.25), TEXTCOLOR)
drawText(_('RESPUESTA CORRECTA: '+str(result)), font, surface, (WINDOWWIDTH / 3.8), (WINDOWHEIGHT / 2.25)+50, TEXTCOLOR)
drawText(_('PULSA UNA TECLA'), font, surface, (WINDOWWIDTH / 3), (WINDOWHEIGHT / 2.25) + 100, TEXTCOLOR)
musicSound.stop()
gameOverSound.play()
pygame.display.update()
waitPlayerPressKey(self)
#print ('bunnyEatsCarrot(after): MaxScore'+str(maxScore)+' score: '+str(maxScore))
else:
# Draw playerpygame.time.wait(2000) rectangle
surface.blit(bunnyImage, rectBunny)
######################################## methods
#Time Limit
#TIMELIMIT=240.0
TIMELIMIT=10.0
#print ('time: '+str(TIMESTART))
def compareTime(playTime, gamestate):
global TIMELIMIT, TIMESTART
c=playTime-TIMESTART
#print('c time: '+str(c))
if(c>TIMELIMIT):
#print ('Time Limit!')
#gamestate.set_running( False )
gamestate.go_to_next_state()
return True
return False
#Loading Image Method
def load_image(fileName):
try: image = pygame.image.load(fileName)
except pygame.error:
raise SystemExit
image = image.convert()
return image
#Wait Player to Press Key Method
def waitPlayerPressKey(gamestate):
pygame.time.wait(300)
pygame.event.clear()
while True:
for event in pygame.event.get():
if event.type == QUIT:
gamestate.set_running( False )
if event.type == KEYDOWN:
if event.key == K_ESCAPE:
# Close game if user press scape key
gamestate.set_running( False )
return
if event.type == MOUSEBUTTONDOWN:
return
if event.type == JOYBUTTONDOWN:
return
def waitPlayerPressKeyNoWait(gamestate):
while True:
for event in pygame.event.get():
if event.type == QUIT:
self.set_running( False )
if event.type == KEYDOWN:
if event.key == K_ESCAPE:
# Close game if user press scape key
gamestate.set_running( False )
return
if event.type == MOUSEBUTTONDOWN:
return
if event.type == JOYBUTTONDOWN:
return
#Bunny Eats a Carrot Method
def bunnyEatsCarrot(bunnyImage, carrots):
global resultChosen, bunnyImageF
for b in carrots:
#if bunnyImageF.rect.colliderect(b.rect):py" -> Check collisions if use rect
if pygame.sprite.collide_mask(bunnyImageF,b):
#print ('b.number: '+str(b.number))
resultChosen=b.number
#print ('resultChosen: '+str(resultChosen))
return True
return False
a=0
def checkResult(result):
global resultChosen
global score
global a
#print ('resultChosen: '+str(resultChosen)+ ' and result: '+str(result))
if result==resultChosen:
score=score+20
#print('score: '+str(score))
a=score
#print ('a::::check result::: '+str(a))
return True
if score>0:
score=score-5
a=score
#print('score: '+str(score))
return False
def returnScore():
global a
#print ('a::::::: '+str(a))
return a
#Draw text on the screen
def drawText(text, font, surface, x, y, color):
text = font.render(text, 1, color)
rectText = text.get_rect()
rectText.topleft = (x, y)
surface.blit(text, rectText)
def putImagesToList():
global imageList
global imageList2
i=0
imageList2=[]
while(i<number1):
randomImage=imageList[random.randint(0,len(imageList)-1)]
imageList2.append(randomImage)
#print(imageList2[i])
i=i+1
########################################## classes
class MBSprite(pygame.sprite.Sprite):
def __init__(self, image):
self.image = image
#Images.__init__(self)
self.mask = pygame.mask.from_surface(self.image) # pixelmask
#self.mask.invert()
self.rect=image.get_rect()
class Carrots(MBSprite) :
def __init__(self, image,result):
carrotSize = random.randint(CARROTMINSIZE, CARROTMAXSIZE)
image=pygame.transform.scale(image, (carrotSize, carrotSize))
MBSprite.__init__(self,image)
self.rect = pygame.Rect(random.randint(0, WINDOWWIDTH-carrotSize), 0 - carrotSize, carrotSize, carrotSize)
self.velocity = random.randint(CARROTMINVEL, CARROTMAXVEL)
self.number =random.randint(max(result-3,1), min(99,result+3))
#print ('fruit result: '+str(self.number))
class Cuy(MBSprite) :
def __init__(self, image):
self.image = image
self.state=image
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