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# Copyright 2008 by Peter Moxhay and Wade Brainerd.
# This file is part of Math.
#
# Math is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Math is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Math. If not, see <http://www.gnu.org/licenses/>.
from objectarea import ObjectArea, Color
from vector import Vector
from shapeobject import ShapeObject
from symbolobject import SymbolObject
from instructionsobject import InstructionsObject
from problem import Problem
import gtk, math, random
class AreaProblem(Problem):
"""
Generates a problem in which two areas are compared.
"""
def __init__(self, container, color_scheme, (letter1, letter2) ):
self.container = container
self.color_scheme = color_scheme
self.letter1 = letter1
self.letter2 = letter2
self.problem_number = -1
self.generate_problem()
self.show_problem()
self.answer = self.find_answer()
self.container.moons_visible = False
def generate_problem(self):
# Choose two random colors.
if self.color_scheme == 'red_green':
(color1, color2) = random.choice([(Color.RED, Color.GREEN), (Color.GREEN, Color.RED)])
elif self.color_scheme == 'green_blue':
(color1, color2) = random.choice([(Color.GREEN, Color.BLUE), (Color.BLUE, Color.GREEN)])
else:
(color1, color2) = random.choice([(Color.RED, Color.BLUE), (Color.BLUE, Color.RED)])
# Some regular polygons.
SQUARE_SHAPE = [ Vector(0, 0), Vector(250, 0), Vector(250, 250), Vector(0, 250) ]
SMALL_SQUARE_SHAPE = self.smaller(SQUARE_SHAPE)
LARGE_SQUARE_SHAPE = self.larger(SQUARE_SHAPE)
RECTANGLE_SHAPE = [ Vector(0, 0), Vector(400, 0), Vector(400, 200), Vector(0, 200) ]
SMALL_RECTANGLE_SHAPE = [ Vector(0, 0), Vector(350, 0), Vector(350, 150), Vector(0, 150) ]
LARGE_RECTANGLE_SHAPE = [ Vector(0, 0), Vector(450, 0), Vector(450, 250), Vector(0, 250) ]
SMALL_TRIANGLE_SHAPE = [ Vector(0, 0), Vector(250, 0), Vector(0, 250) ]
TRIANGLE_SHAPE = [ Vector(0, 0), Vector(300, 0), Vector(0, 300) ]
LARGE_TRIANGLE_SHAPE = [ Vector(0, 0), Vector(350, 0), Vector(0, 350) ]
SMALL_RT_ANGLE_TRAPEZOID_SHAPE = [ Vector(0, 0), Vector(175, 0), Vector(350, 175), Vector(0, 175) ]
RT_ANGLE_TRAPEZOID_SHAPE = [ Vector(0, 0), Vector(200, 0), Vector(400, 200), Vector(0, 200) ]
LARGE_RT_ANGLE_TRAPEZOID_SHAPE = [ Vector(0, 0), Vector(225, 0), Vector(450, 225), Vector(0, 225) ]
SMALL_TRAPEZOID_SHAPE = [ Vector(0, 0), Vector(125, 0), Vector(250, 125), Vector(-125, 125) ]
TRAPEZOID_SHAPE = [ Vector(0, 0), Vector(150, 0), Vector(300, 150), Vector(-150, 150) ]
LARGE_TRAPEZOID_SHAPE = [ Vector(0, 0), Vector(175, 0), Vector(350, 175), Vector(-175, 175) ]
SMALL_PARALLELOGRAM_SHAPE = [ Vector(-125, 0), Vector(125, 0), Vector(250, 125), Vector(0, 125) ]
PARALLELOGRAM_SHAPE = [ Vector(-150, 0), Vector(150, 0), Vector(300, 150), Vector(0, 150) ]
LARGE_PARALLELOGRAM_SHAPE = [ Vector(-175, 0), Vector(175, 0), Vector(350, 175), Vector(0, 175) ]
# Some irregular polygons.
IRREG_TRIANGLE_SHAPE_1 = [Vector(0, -115), Vector(379, -258), Vector(330, 0)]
SMALL_IRREG_TRIANGLE_SHAPE_1 = self.smaller(IRREG_TRIANGLE_SHAPE_1)
LARGE_IRREG_TRIANGLE_SHAPE_1 = self.larger(IRREG_TRIANGLE_SHAPE_1)
IRREG_TRIANGLE_SHAPE_2 = [Vector(0, 0), Vector(70, -158), Vector(367, 57)]
SMALL_IRREG_TRIANGLE_SHAPE_2 = self.smaller(IRREG_TRIANGLE_SHAPE_2)
LARGE_IRREG_TRIANGLE_SHAPE_2 = self.larger(IRREG_TRIANGLE_SHAPE_2)
IRREG_QUADRIATERAL_SHAPE_1 = [Vector(0, 0), Vector(0, -215), Vector(50, -307), Vector (382, -166)]
SMALL_IRREG_QUADRIATERAL_SHAPE_1 = self.smaller(IRREG_QUADRIATERAL_SHAPE_1)
LARGE_IRREG_QUADRIATERAL_SHAPE_1 = self.larger(IRREG_QUADRIATERAL_SHAPE_1)
IRREG_QUADRIATERAL_SHAPE_2 = [Vector(0, -61), Vector(194, -331), Vector(275, -0), Vector (153, -66)]
SMALL_IRREG_QUADRIATERAL_SHAPE_2 = self.smaller(IRREG_QUADRIATERAL_SHAPE_2)
LARGE_IRREG_QUADRIATERAL_SHAPE_2 = self.larger(IRREG_QUADRIATERAL_SHAPE_2)
IRREG_QUADRIATERAL_SHAPE_3 = [Vector(0, -75), Vector(204, -290),Vector(189, -206), Vector(304, -0), Vector (143, -78), Vector (163, -102)]
IRREG_PENTAGON_SHAPE_1 = [Vector(0, -183), Vector(53, -300), Vector(213, -328), Vector (350, -173), Vector (154, 0)]
SMALL_IRREG_PENTAGON_SHAPE_1 = self.smaller(IRREG_PENTAGON_SHAPE_1)
LARGE_IRREG_PENTAGON_SHAPE_1 = self.larger(IRREG_PENTAGON_SHAPE_1)
IRREG_PENTAGON_SHAPE_2 = [Vector(0, -123), Vector(150, -186), Vector(175, -311), Vector (382, -145), Vector (215, 0)]
SMALL_IRREG_PENTAGON_SHAPE_2 = self.smaller(IRREG_PENTAGON_SHAPE_2)
LARGE_IRREG_PENTAGON_SHAPE_2 = self.larger(IRREG_PENTAGON_SHAPE_2)
# Standard initial positions for the shapes.
upper_left_position = Vector(300, 300)
lower_right_position = Vector(900, 400)
upper_right_position = Vector(900, 300)
lower_left_position = Vector(300, 400)
# Randomize the initial positions of the shapes.
(original_position1, original_position2) = random.choice([(upper_left_position, lower_right_position), \
(lower_right_position, upper_left_position), \
(upper_right_position, lower_left_position), \
(lower_left_position, upper_right_position)])
# Randomize the initial angles of the shapes.
(original_angle1, original_angle2) = random.choice( [(0, math.pi/4), (math.pi/4, 0) , \
(0, math.pi/4), (math.pi/4, 0), (0, math.pi/4), (math.pi/4, 0), (0, 0), (math.pi/2, 0), (0, math.pi/2) ])
# The total number of problems.
self.n_problems = 30
# Choose a random problem.
while (self.problem_number in self.container.recently_used):
self.problem_number = random.randrange(0, self.n_problems)
# Uncomment to test a particular problem.
#problem_number = 0
# Define the various problems.
if self.problem_number == 0:
object1 = SQUARE_SHAPE
object2 = LARGE_SQUARE_SHAPE
elif self.problem_number == 1:
object1 = SMALL_SQUARE_SHAPE
object2 = SQUARE_SHAPE
elif self.problem_number == 2:
object1 = SQUARE_SHAPE
object2 = SQUARE_SHAPE
elif self.problem_number == 3:
object1 = RECTANGLE_SHAPE
object2 = LARGE_RECTANGLE_SHAPE
elif self.problem_number == 4:
object1 = SMALL_RECTANGLE_SHAPE
object2 = RECTANGLE_SHAPE
elif self.problem_number == 5:
object1 = RECTANGLE_SHAPE
object2 = RECTANGLE_SHAPE
elif self.problem_number == 6:
object1 = TRIANGLE_SHAPE
object2 = LARGE_TRIANGLE_SHAPE
elif self.problem_number == 7:
object1 = SMALL_TRIANGLE_SHAPE
object2 = TRIANGLE_SHAPE
elif self.problem_number == 8:
object1 = TRIANGLE_SHAPE
object2 = TRIANGLE_SHAPE
elif self.problem_number == 9:
object1 = RT_ANGLE_TRAPEZOID_SHAPE
object2 = LARGE_RT_ANGLE_TRAPEZOID_SHAPE
elif self.problem_number == 10:
object1 = SMALL_RT_ANGLE_TRAPEZOID_SHAPE
object2 = RT_ANGLE_TRAPEZOID_SHAPE
elif self.problem_number == 11:
object1 = RT_ANGLE_TRAPEZOID_SHAPE
object2 = RT_ANGLE_TRAPEZOID_SHAPE
elif self.problem_number == 12:
object1 = TRAPEZOID_SHAPE
object2 = LARGE_TRAPEZOID_SHAPE
elif self.problem_number == 13:
object1 = SMALL_TRAPEZOID_SHAPE
object2 = TRAPEZOID_SHAPE
elif self.problem_number == 14:
object1 = TRAPEZOID_SHAPE
object2 = TRAPEZOID_SHAPE
elif self.problem_number == 15:
object1 = PARALLELOGRAM_SHAPE
object2 = LARGE_PARALLELOGRAM_SHAPE
elif self.problem_number == 16:
object1 = SMALL_PARALLELOGRAM_SHAPE
object2 = PARALLELOGRAM_SHAPE
elif self.problem_number == 17:
object1 = PARALLELOGRAM_SHAPE
object2 = PARALLELOGRAM_SHAPE
elif self.problem_number == 18:
object1 = IRREG_TRIANGLE_SHAPE_1
object2 = LARGE_IRREG_TRIANGLE_SHAPE_1
elif self.problem_number == 19:
object1 = SMALL_IRREG_TRIANGLE_SHAPE_1
object2 = IRREG_TRIANGLE_SHAPE_1
elif self.problem_number == 20:
object1 = IRREG_TRIANGLE_SHAPE_1
object2 = IRREG_TRIANGLE_SHAPE_1
elif self.problem_number == 21:
object1 = IRREG_QUADRIATERAL_SHAPE_1
object2 = LARGE_IRREG_QUADRIATERAL_SHAPE_1
elif self.problem_number == 22:
object1 = self.smaller(SMALL_SQUARE_SHAPE)
object2 = self.smaller(SQUARE_SHAPE)
elif self.problem_number == 23:
object1 = IRREG_QUADRIATERAL_SHAPE_1
object2 = IRREG_QUADRIATERAL_SHAPE_1
elif self.problem_number == 24:
object1 = IRREG_QUADRIATERAL_SHAPE_2
object2 = LARGE_IRREG_QUADRIATERAL_SHAPE_2
elif self.problem_number == 25:
object1 = self.larger(self.larger(IRREG_QUADRIATERAL_SHAPE_2))
object2 = LARGE_IRREG_QUADRIATERAL_SHAPE_2
elif self.problem_number == 26:
object1 = IRREG_QUADRIATERAL_SHAPE_2
object2 = IRREG_QUADRIATERAL_SHAPE_2
elif self.problem_number == 27:
object1 = IRREG_PENTAGON_SHAPE_1
object2 = LARGE_IRREG_PENTAGON_SHAPE_1
elif self.problem_number == 28:
object1 = self.larger(LARGE_IRREG_PENTAGON_SHAPE_2)
object2 = LARGE_IRREG_PENTAGON_SHAPE_2
elif self.problem_number == 29:
object1 = IRREG_PENTAGON_SHAPE_1
object2 = IRREG_PENTAGON_SHAPE_1
else:
object1 = SQUARE_SHAPE
object2 = LARGE_SQUARE_SHAPE
# Switch the shapes half the time (so we get > as well as < problems).
if random.choice([0,1]) == 0:
self.shape1 = ShapeObject(color1, self.letter1, object1, original_position1, original_angle1)
self.shape2 = ShapeObject(color2, self.letter2, object2, original_position2, original_angle2)
else:
self.shape1 = ShapeObject(color1, self.letter1, object2, original_position1, original_angle1)
self.shape2 = ShapeObject(color2, self.letter2, object1, original_position2, original_angle2)
return
def show_problem(self):
self.container.configure_dragging_area(50, 24, 16, math.pi/4)
self.container.add_object(self.shape1)
self.container.add_object(self.shape2)
# Randomize which object is initially selected.
if random.choice([0,1]) == 0:
self.container.select_object(self.shape1)
else:
self.container.select_object(self.shape1)
# Add letter symbols.
self.container.letter1 = SymbolObject(Vector(500 + 400 - 50, 650), self.shape1.symbol, None, None, size=100)
self.container.letter2 = SymbolObject(Vector(700 + 400 - 50, 650), self.shape2.symbol, None, None, size=100)
self.container.letter1.draggable = False
self.container.letter1.selectable = False
self.container.letter2.draggable = False
self.container.letter2.selectable = False
self.container.add_object(self.container.letter1)
self.container.add_object(self.container.letter2)
self.container.questionmark = SymbolObject(Vector(600 + 400 - 50, 650), '?', None, None, size=80)
self.container.questionmark.draggable = False
self.container.questionmark.selectable = False
self.container.add_object(self.container.questionmark)
self.container.instructions = InstructionsObject(Vector(50, 25), 'Compare the things in area')
self.container.add_object(self.container.instructions)
def scaled(self, vectors, factor):
for vector in vectors:
new_vectors = [v.scaled(factor) for v in vectors]
return new_vectors
def larger(self, vectors):
for vector in vectors:
new_vectors = [v.scaled(1.2) for v in vectors]
return new_vectors
def smaller(self, vectors):
for vector in vectors:
new_vectors = [v.scaled(0.8) for v in vectors]
return new_vectors
def check_problem_solved(self):
# Make sure the two ShapeObjects have the same number of points.
if len(self.shape1.points) != len(self.shape2.points):
return False
# First, test whether the first two ShapeObjects coincide (areas are equal).
p0 = self.shape1.points
p0 = [self.shape1.transform_point(p) for p in p0]
p1 = self.shape2.points
p1 = [self.shape2.transform_point(p) for p in p1]
# Sort the points so they can be compared consistently.
def sort_points_arbitrarily(a, b):
if a.x != b.x:
return cmp(a.x, b.x)
else:
return cmp(a.y, b.y)
p0 = sorted(p0, cmp=sort_points_arbitrarily)
p1 = sorted(p1, cmp=sort_points_arbitrarily)
all_equal = True
for i in range(0,len(p0)):
if not p0[i].approx_equal(p1[i]):
all_equal = False
if all_equal:
return True
# Test if one object is completely inside the other (areas are not equal)
area0 = self.shape1.area
area1 = self.shape2.area
if area0 > area1:
object_larger = self.shape1
p_smaller = p1
else:
object_larger = self.shape2
p_smaller = p0
for i in range(0,len(self.shape1.points)):
if not object_larger.contains_point(p_smaller[i]):
return False
return True
def find_answer(self):
if self.shape1.area > self.shape2.area:
self.answer = 'greater'
elif self.shape1.area < self.shape2.area:
self.answer = 'less'
else:
self.answer = 'equal'
return self.answer
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