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# Copyright 2008 by Peter Moxhay and Wade Brainerd.
# This file is part of Math.
#
# Math is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Math is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Math. If not, see <http://www.gnu.org/licenses/>.
from objectarea import ObjectArea, Color
from vector import Vector
from shapeobject import ShapeObject
from symbolobject import SymbolObject
from instructionsobject import InstructionsObject
from problem import Problem
import gtk, math, random
class LengthProblem(Problem):
"""
Generates a problem in which two lengths are compared.
"""
def __init__(self, container):
self.container = container
self.generate_problem()
self.show_problem()
self.answer = self.find_answer()
self.container.moons_visible = False
def generate_problem(self):
# Choose two random colors.
(color1, color2) = random.choice([(Color.RED, Color.BLUE), (Color.BLUE, Color.RED), \
(Color.RED, Color.GREEN), (Color.GREEN, Color.RED), \
(Color.BLUE, Color.GREEN), (Color.GREEN, Color.BLUE)])
# Some rectangles of different length.
LENGTH_0 = [ Vector(0, 0), Vector(50, 0), Vector(50, 175), Vector(0, 175) ]
LENGTH_1 = [ Vector(0, 0), Vector(50, 0), Vector(50, 200), Vector(0, 200) ]
LENGTH_2 = [ Vector(0, 0), Vector(50, 0), Vector(50, 225), Vector(0, 225) ]
LENGTH_3 = [ Vector(0, 0), Vector(50, 0), Vector(50, 250), Vector(0, 250) ]
LENGTH_4 = [ Vector(0, 0), Vector(50, 0), Vector(50, 275), Vector(0, 275) ]
LENGTH_5 = [ Vector(0, 0), Vector(50, 0), Vector(50, 300), Vector(0, 300) ]
LENGTH_6 = [ Vector(0, 0), Vector(50, 0), Vector(50, 325), Vector(0, 325) ]
LENGTH_7 = [ Vector(0, 0), Vector(50, 0), Vector(50, 350), Vector(0, 350) ]
LENGTH_8 = [ Vector(0, 0), Vector(50, 0), Vector(50, 375), Vector(0, 375) ]
LENGTH_9 = [ Vector(0, 0), Vector(50, 0), Vector(50, 400), Vector(0, 400) ]
LENGTH_10 = [ Vector(0, 0), Vector(50, 0), Vector(50, 425), Vector(0, 425) ]
LENGTH_11 = [ Vector(0, 0), Vector(50, 0), Vector(50, 450), Vector(0, 450) ]
LENGTH_12 = [ Vector(0, 0), Vector(50, 0), Vector(50, 475), Vector(0, 475) ]
LENGTH_13 = [ Vector(0, 0), Vector(50, 0), Vector(50, 500), Vector(0, 500) ]
LENGTH_14 = [ Vector(0, 0), Vector(50, 0), Vector(50, 525), Vector(0, 525) ]
LENGTH_15 = [ Vector(0, 0), Vector(50, 0), Vector(50, 550), Vector(0, 550) ]
# Choose two random letter to represent the two quantities
letter1 = random.choice(['A', 'B', 'C', 'D', 'G', 'H', 'K', 'L', 'M', 'N', 'P', 'S', 'T'])
letter2 = letter1
while letter2 == letter1:
letter2 = random.choice(['A', 'B', 'C', 'D', 'G', 'H', 'K', 'L', 'M', 'N', 'P', 'S', 'T'])
# Standard initial positions for the shapes.
upper_left_position = Vector(300, 300)
lower_right_position = Vector(900, 400)
upper_right_position = Vector(900, 300)
lower_left_position = Vector(300, 400)
# Randomize the initial positions of the shapes.
(original_position1, original_position2) = random.choice([(upper_left_position, lower_right_position), \
(lower_right_position, upper_left_position), \
(upper_right_position, lower_left_position), \
(lower_left_position, upper_right_position)])
# Randomize the initial angles of the shapes.
(original_angle1, original_angle2) = random.choice( [(0, math.pi/4), (math.pi/4, 0) , \
(0, math.pi/4), (math.pi/4, 0), (0, math.pi/4), (math.pi/4, 0), (0, 0), (math.pi/2, 0), (0, math.pi/2) ])
# The total number of problems.
n_problems = 36
# Choose a random problem.
problem_number = random.randrange(0,n_problems)
# Uncomment to test a particular problem.
#problem_number = 0
# Define the various problems.
if problem_number == 0:
object1 = LENGTH_1
object2 = LENGTH_1
elif problem_number == 1:
object1 = LENGTH_3
object2 = LENGTH_3
elif problem_number == 2:
object1 = LENGTH_5
object2 = LENGTH_5
elif problem_number == 3:
object1 = LENGTH_1
object2 = LENGTH_3
elif problem_number == 4:
object1 = LENGTH_2
object2 = LENGTH_4
elif problem_number == 5:
object1 = LENGTH_7
object2 = LENGTH_7
elif problem_number == 6:
object1 = LENGTH_3
object2 = LENGTH_5
elif problem_number == 7:
object1 = LENGTH_4
object2 = LENGTH_6
elif problem_number == 8:
object1 = LENGTH_5
object2 = LENGTH_7
elif problem_number == 9:
object1 = LENGTH_6
object2 = LENGTH_8
elif problem_number == 10:
object1 = LENGTH_9
object2 = LENGTH_9
elif problem_number == 11:
object1 = LENGTH_7
object2 = LENGTH_9
elif problem_number == 12:
object1 = LENGTH_8
object2 = LENGTH_10
elif problem_number == 13:
object1 = LENGTH_9
object2 = LENGTH_11
elif problem_number == 14:
object1 = LENGTH_10
object2 = LENGTH_12
elif problem_number == 15:
object1 = LENGTH_11
object2 = LENGTH_11
elif problem_number == 16:
object1 = LENGTH_11
object2 = LENGTH_13
elif problem_number == 17:
object1 = LENGTH_0
object2 = LENGTH_2
else:
object1 = LENGTH_1
object2 = LENGTH_1
# Switch the shapes half the time (so we get > as well as < problems).
if random.choice([0,1]) == 0:
self.shape1 = ShapeObject(color1, letter1, object1, original_position1, original_angle1, Vector(0, 0), self)
self.shape2 = ShapeObject(color2, letter2, object2, original_position2, original_angle2, Vector(0, 0), self)
else:
self.shape1 = ShapeObject(color1, letter1, object2, original_position1, original_angle1, Vector(0, 0), self)
self.shape2 = ShapeObject(color2, letter2, object1, original_position2, original_angle2, Vector(0, 0), self)
return
def show_problem(self):
self.container.add_object(self.shape1)
self.container.add_object(self.shape2)
# Randomize which object is initially selected.
if random.choice([0,1]) == 0:
self.container.select_object(self.shape1)
else:
self.container.select_object(self.shape1)
# Add letter symbols.
self.container.letter1 = SymbolObject(Vector(500 + 400 - 50, 650), self.shape1.symbol, None, None, size=100)
self.container.letter2 = SymbolObject(Vector(700 + 400 - 50, 650), self.shape2.symbol, None, None, size=100)
self.container.letter1.draggable = False
self.container.letter1.selectable = False
self.container.letter2.draggable = False
self.container.letter2.selectable = False
self.container.add_object(self.container.letter1)
self.container.add_object(self.container.letter2)
self.container.questionmark = SymbolObject(Vector(600 + 400 - 50, 650), '?', None, None, size=80)
self.container.questionmark.draggable = False
self.container.questionmark.selectable = False
self.container.add_object(self.container.questionmark)
self.container.instructions = InstructionsObject(Vector(50, 25), 'Compare the things in length')
self.container.add_object(self.container.instructions)
def scaled(self, vectors, factor):
for vector in vectors:
new_vectors = [v.scaled(factor) for v in vectors]
return new_vectors
def larger(self, vectors):
for vector in vectors:
new_vectors = [v.scaled(1.2) for v in vectors]
return new_vectors
def smaller(self, vectors):
for vector in vectors:
new_vectors = [v.scaled(0.8) for v in vectors]
return new_vectors
def check_problem_solved(self):
#print "Length Problem: check_problem_solved called"
# Make sure the two ShapeObjects both have four points.
if len(self.shape1.points) != 4 or len(self.shape2.points) != 4:
return False
# First, find out how many points coincide.
p0 = self.shape1.points
p0 = [self.shape1.transform_point(p) for p in p0]
p1 = self.shape2.points
p1 = [self.shape2.transform_point(p) for p in p1]
# Sort the points so they can be compared consistently.
def sort_points_arbitrarily(a, b):
if a.x != b.x:
return cmp(a.x, b.x)
else:
return cmp(a.y, b.y)
p0 = sorted(p0, cmp=sort_points_arbitrarily)
p1 = sorted(p1, cmp=sort_points_arbitrarily)
n_equal = 0
for i in range(0,len(p0)):
for j in range(0,len(p1)):
#print "p0[i] =", p0[i]
#print "p1[j] =", p1[j]
if p0[i].approx_equal(p1[j]):
n_equal += 1
#print "n_equal =", n_equal
if self.answer == 'equal' and n_equal == 2:
return True
elif (self.answer == 'less' or self.answer == 'greater') and n_equal == 1:
return True
# Test if one object is completely inside the other (areas are not equal)
#area0 = self.shape1.area
#area1 = self.shape2.area
#
#if area0 > area1:
# object_larger = self.shape1
# p_smaller = p1
#else:
# object_larger = self.shape2
# p_smaller = p0
#
#for i in range(0,len(self.shape1.points)):
# if not object_larger.contains_point(p_smaller[i]):
# return False
return False
def find_answer(self):
if self.shape1.area > self.shape2.area:
self.answer = 'greater'
elif self.shape1.area < self.shape2.area:
self.answer = 'less'
else:
self.answer = 'equal'
return self.answer
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