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path: root/MathQuest.py
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# MathQuest.py
# Author: Tyler Bragdon
# Contributors: Eric Mallon
#
# Description: The initial starting screen for the Math Quest project, giving
# the player options to play through the entire game or select an individual
# level to play from the level select screen.


import tower, levelone, leveltwo, levelthree, levelfour, levelfive, race, util

import random, os.path
import util

import pygame
import pygame.font

from pygame.locals import *

def run():
    #Must initialize pygame before doing anything else
    pygame.init()
    random.seed()
    
    display_flags = DOUBLEBUF
    
    #XO laptop is 1200x900 resolution
    width, height = 1200, 900

    if pygame.display.mode_ok((width, height), display_flags ):
        screen = pygame.display.set_mode((width, height), display_flags)
		  
    clock = pygame.time.Clock() 
    run = 1
    pygame.display.set_caption('Math Quest')

    clicked = 0
    menuLocation = 0 #The variable representing which screen of the main menu the player is on - 0 is the main menu
    
    mouseRect = pygame.Rect(pygame.mouse.get_pos(),(5,5)) #A rectangle representing the current mouse position
    
    #load the images used
    bgImage = util.load_image('fork.bmp')
    bgButton = util.load_image('mainButton.jpg')

    #Code to set up the initial screen (Stores as surface)
    mainButtons = [pygame.Rect(400,300,400,100),pygame.Rect(400,450,400,100),pygame.Rect(400,600,400,100)] #Button locations
    mainButtonText = ["Start Game","Level Select","Exit"] #Button text
    
    mainScreen = pygame.Surface((width,height)) #Surface the background/buttons of the main screen are stored
    mainScreen.blit(bgImage,(0,0))
    
    titleFont = pygame.font.Font(None, 150)  
    mainScreen.blit(titleFont.render("Math Quest",1,(5,5,5)),(300,100))
    
    #Goes through every button, drawing it to the screen and adding its text
    for i in range(len(mainButtons)):
        
        (x,y) = mainButtons[i].topleft        
        mainScreen.blit(bgButton,(x,y),(0,0,50,100)) #draws the left portion of the button images
        
	#draws the middle portion of the button images
        middle = 50
        while middle < (mainButtons[i].width - 50):
            mainScreen.blit(bgButton,(x+middle,y),(50,0,50,100))
            middle = middle+50
            
        mainScreen.blit(bgButton,(x+middle,y),(100,0,50,100))	#draws right portion of button
        
       	# Adds the button text to the surface, with text centered in the button
        font = pygame.font.Font(None, 80)
        displayBox = font.render(mainButtonText[i], 1, (30,30,150))
        textSize = font.size(mainButtonText[i])
        mainScreen.blit(displayBox,(mainButtons[i].topleft[0]+(400-textSize[0])/2,mainButtons[i].topleft[1]+(100-textSize[1])/2))
    
    #Set up the level select screen (Also stores as surface)
    levelSelectButtons = [pygame.Rect(175,150,400,100),pygame.Rect(625,150,400,100),pygame.Rect(175,300,400,100),pygame.Rect(625,300,400,100),pygame.Rect(175,450,400,100),pygame.Rect(625,450,400,100),pygame.Rect(175,600,400,100),pygame.Rect(625,600,400,100),pygame.Rect(175,750,850,100)]
    levelSelectButtonText = ["Bridge Builder","Map","Dungeon","Watch","Race","Tower Gates","Tower Climber","Boss","Back"]
    
    levelSelectScreen = pygame.Surface((width,height))
    levelSelectScreen.blit(bgImage,(0,0))
    
    titleFont = pygame.font.Font(None, 120)
        
    levelSelectScreen.blit(titleFont.render("Level Select",1,(5,5,5)),(335,35))
    
    
    for i in range(len(levelSelectButtons)):
    
        pygame.draw.rect(levelSelectScreen,[175,0,0],levelSelectButtons[i])
        
        (x,y) = levelSelectButtons[i].topleft        
        levelSelectScreen.blit(bgButton,(x,y),(0,0,50,100))
        
        middle = 50
        while middle < (levelSelectButtons[i].width - 50):
            levelSelectScreen.blit(bgButton,(x+middle,y),(50,0,50,100))
            middle = middle+50
            
        levelSelectScreen.blit(bgButton,(x+middle,y),(100,0,50,100))
        
        font = pygame.font.Font(None, 80)
        
        displayBox = font.render(levelSelectButtonText[i], 1, (30,30,150))
        textSize = font.size(levelSelectButtonText[i])
    
        levelSelectScreen.blit(displayBox,(levelSelectButtons[i].topleft[0]+(levelSelectButtons[i].width-textSize[0])/2,levelSelectButtons[i].topleft[1]+(100-textSize[1])/2))
    
    screen.blit(mainScreen,(0,0))
    pygame.display.flip()
        
    while run:
    
        mouseRect = pygame.Rect(pygame.mouse.get_pos(),(5,5))  
        
        events = pygame.event.get()
        for event in events: 
            #User decides to exit program
            if event.type == QUIT:              
                run = 0 #stop running
            #Whenever the mouse is clicked, clicked is turned to true   
            if event.type == pygame.MOUSEBUTTONDOWN:
                clicked = 1
        
        if clicked == 1:
            clicked = 0
            if menuLocation == 0:   #On the main screen
                clickedButton = mouseRect.collidelist(mainButtons)
                if clickedButton != -1:
                    if clickedButton == 0: #Starts the game from the beginning and plays through all levels
                        levelone.run()
                        levelfour.run()
                        leveltwo.run()
                        levelthree.run()
                        tower.run()
                    elif clickedButton == 1: #Goes to level select screen
                        menuLocation = 1
                        screen.blit(levelSelectScreen,(0,0))
                    elif clickedButton == 2: #Exits program
                        run = 0
            elif menuLocation == 1:    #On the level select screen
                clickedButton = mouseRect.collidelist(levelSelectButtons)
                if clickedButton != -1:

                    print "Button %d clicked"%(clickedButton)
                    if clickedButton == 0: #Bridge Level
                        levelone.run()
                    if clickedButton == 1: #Map Level
                        leveltwo.run()
                    if clickedButton == 2: #Dungeon Level
                        levelfive.run()
                    if clickedButton == 3: #Watch Level
                        levelfour.run()
                    if clickedButton == 4: #Race Level
                        race.run()
                    if clickedButton == 5: #Tower Gate Level
                        levelthree.run()
                    if clickedButton == 6: #Tower Climbing level
                        tower.run()
                    if clickedButton == 7: #Boss level (not yet implemented)
                        pass
                    if clickedButton == 8: #Back button
			#Sets the menu location to that of the main menu, draws surface                        
                        menuLocation = 0
                        screen.blit(mainScreen,(0,0))
        pygame.display.flip()
        
        clock.tick(40) #limits to 40 FPS
	
    pygame.quit()

#Main method simply calls run one    
def main():
    run()
    
if __name__ == '__main__': main()