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import tower, levelone, leveltwo, levelthree, levelfour, levelfive, race, util
import random, os.path
import util
import pygame
import pygame.font
from pygame.locals import *
def run():
#Must initialize pygame before doing anything else
pygame.init()
random.seed()
display_flags = DOUBLEBUF
#XO laptop is 1200x900 resolution
width, height = 1200, 900
if pygame.display.mode_ok((width, height), display_flags ):
screen = pygame.display.set_mode((width, height), display_flags)
clock = pygame.time.Clock()
run = 1
pygame.display.set_caption('Math Quest')
clicked = 0
menuLocation = 0 #The variable representing which screen of the main menu the player is on - 0 is the main menu
mouseRect = pygame.Rect(pygame.mouse.get_pos(),(5,5))
#Code to set up the initial screen (Stores as surface)
mainButtons = [pygame.Rect(400,300,400,100),pygame.Rect(400,450,400,100),pygame.Rect(400,600,400,100)]
mainButtonText = ["Start Game","Level Select","Exit"]
bgImage = util.load_image('fork.bmp')
bgButton = util.load_image('mainButton.jpg')
mainScreen = pygame.Surface((width,height))
mainScreen.blit(bgImage,(0,0))
titleFont = pygame.font.Font(None, 150)
mainScreen.blit(titleFont.render("Math Quest",1,(5,5,5)),(300,100))
for i in range(len(mainButtons)):
pygame.draw.rect(mainScreen,[175,0,0],mainButtons[i])
(x,y) = mainButtons[i].topleft
mainScreen.blit(bgButton,(x,y),(0,0,50,100))
middle = 50
while middle < (mainButtons[i].width - 50):
mainScreen.blit(bgButton,(x+middle,y),(50,0,50,100))
middle = middle+50
mainScreen.blit(bgButton,(x+middle,y),(100,0,50,100))
font = pygame.font.Font(None, 80)
displayBox = font.render(mainButtonText[i], 1, (30,30,150))
textSize = font.size(mainButtonText[i])
mainScreen.blit(displayBox,(mainButtons[i].topleft[0]+(400-textSize[0])/2,mainButtons[i].topleft[1]+(100-textSize[1])/2))
#Set up the level select screen (Also stores as surface)
levelSelectButtons = [pygame.Rect(175,150,400,100),pygame.Rect(625,150,400,100),pygame.Rect(175,300,400,100),pygame.Rect(625,300,400,100),pygame.Rect(175,450,400,100),pygame.Rect(625,450,400,100),pygame.Rect(175,600,400,100),pygame.Rect(625,600,400,100),pygame.Rect(175,750,850,100)]
levelSelectButtonText = ["Bridge Builder","Map","Dungeon","Watch","Race","Tower Gates","Tower Climber","Boss","Back"]
levelSelectScreen = pygame.Surface((width,height))
levelSelectScreen.blit(bgImage,(0,0))
titleFont = pygame.font.Font(None, 120)
levelSelectScreen.blit(titleFont.render("Level Select",1,(5,5,5)),(335,35))
for i in range(len(levelSelectButtons)):
pygame.draw.rect(levelSelectScreen,[175,0,0],levelSelectButtons[i])
(x,y) = levelSelectButtons[i].topleft
levelSelectScreen.blit(bgButton,(x,y),(0,0,50,100))
middle = 50
while middle < (levelSelectButtons[i].width - 50):
levelSelectScreen.blit(bgButton,(x+middle,y),(50,0,50,100))
middle = middle+50
levelSelectScreen.blit(bgButton,(x+middle,y),(100,0,50,100))
font = pygame.font.Font(None, 80)
displayBox = font.render(levelSelectButtonText[i], 1, (30,30,150))
textSize = font.size(levelSelectButtonText[i])
levelSelectScreen.blit(displayBox,(levelSelectButtons[i].topleft[0]+(levelSelectButtons[i].width-textSize[0])/2,levelSelectButtons[i].topleft[1]+(100-textSize[1])/2))
screen.blit(mainScreen,(0,0))
pygame.display.flip()
while run:
mouseRect = pygame.Rect(pygame.mouse.get_pos(),(5,5))
events = pygame.event.get()
for event in events:
#User decides to exit program
if event.type == QUIT:
run = 0 #stop running
if event.type == pygame.MOUSEBUTTONDOWN:
clicked = 1
if clicked == 1:
clicked = 0
print "Mouse clicked"
if menuLocation == 0: #On the main screen
clickedButton = mouseRect.collidelist(mainButtons)
if clickedButton != -1:
print "Button %d clicked"%(clickedButton)
if clickedButton == 0:
levelone.run()
levelfour.run()
leveltwo.run()
levelthree.run()
tower.run()
elif clickedButton == 1:
menuLocation = 1
screen.blit(levelSelectScreen,(0,0))
elif clickedButton == 2:
run = 0
elif menuLocation == 1: #On the level select screen
clickedButton = mouseRect.collidelist(levelSelectButtons)
if clickedButton != -1:
print "Button %d clicked"%(clickedButton)
if clickedButton == 0:
levelone.run()
if clickedButton == 1:
leveltwo.run()
if clickedButton == 2:
levelfive.run()
if clickedButton == 3:
levelfour.run()
if clickedButton == 4:
race.run()
if clickedButton == 5:
levelthree.run()
if clickedButton == 6:
tower.run()
if clickedButton == 7:
pass
if clickedButton == 8:
menuLocation = 0
screen.blit(mainScreen,(0,0))
pygame.display.flip()
clock.tick(40) #limits to 40 FPS
pygame.quit()
def main():
run()
# levelone.run()
# levelfour.run()
# leveltwo.run()
# levelthree.run()
# tower.run()
if __name__ == '__main__': main()
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