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path: root/levelone.py
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import random, os.path
import util
import math
import os.path
import pygame
import pygame.font
from pygame.locals import *

#to do: replace OK boxes
#       possibly reword description (johns feedback)
#       change mechanic to limit the number of times you can use wood pieces
#           aka instead of a hard cap of total used, cap pieces used to most efficient solution
    
def run():
    #Must initialize pygame before doing anything else
    pygame.init()
    random.seed()
    
    display_flags = DOUBLEBUF
    
    #XO laptop is 1200x900 resolution
    width, height = 1200, 900

    if pygame.display.mode_ok((width, height), display_flags ):
        screen = pygame.display.set_mode((width, height), display_flags)
		  
    clock = pygame.time.Clock() 
    run = 1
    pygame.display.set_caption('OLPC Math Game')

    #level one setup code
    state = (1,1)
    #bg music
    #pygame.mixer.music.load("smrpgmid.mid") 
    #pygame.mixer.music.play(9)
    
    bridge_max_length = 20
    bridge_lengths = [random.randint(1,5),random.randint(1,5),random.randint(1,5)]
    bridge_piece = util.load_image('bridge_piece3.bmp')
    piece_loaded = 0
    amount_loaded = 0
    

    lvl_one_background = util.load_image('bridge_bg_2.bmp')
    #load controls
    bridge_controls = util.load_image('bridge_controls_3.bmp')
    #Display The Background
    screen.blit(lvl_one_background, (0, 0))

    
    while run:
        events = pygame.event.get()
        for event in events: 
            #User decides to exit program
            if event.type == QUIT:              
                run = 0 #stop running
                
            if state == (1,1): #we are in level one, setup/intro
                if event.type == pygame.MOUSEBUTTONDOWN:
                    mouse_loc = list(event.pos)
                    (x, y) = pygame.mouse.get_pos()
                    if x > 100+220-15 and x < 100+220+15 and y > 80 and y < 110:
                        state = (1,2)
                
            if state == (1,2): #we are in level one, main level
            
                #level one state two (main level) event code
                if event.type == pygame.MOUSEBUTTONDOWN:
                    mouse_loc = list(event.pos)
                    (x, y) = pygame.mouse.get_pos()
                    
                    if x > 308 and x < 350 and y > 837 and y < 879:
                        piece_loaded = 1
                        amount_loaded = 2
                    if x > 401 and x < 445 and y > 837 and y < 879:
                        piece_loaded = 1
                        amount_loaded = 3
                    if x > 493 and x < 542 and y > 837 and y < 879:
                        piece_loaded = 1
                        amount_loaded = 5
                    if piece_loaded:
                        if x > 386 and x < bridge_lengths[0]*24+386 and y > 318 and y < 358:
                            #wood_sound = pygame.mixer.Sound("wood_drop.aiff") #Waterside by nobuo uematsu from blue dragon
                            #wood_sound.play()
                            piece_loaded = 0
                            bridge_lengths[0] += amount_loaded
                        if x > 386 and x < bridge_lengths[1]*24+386 and y > 358 and y < 398:
                            #wood_sound = pygame.mixer.Sound("wood_drop.aiff") #Waterside by nobuo uematsu from blue dragon
                            #wood_sound.play()
                            piece_loaded = 0
                            bridge_lengths[1] += amount_loaded
                        if x > 386 and x < bridge_lengths[2]*24+386 and y > 398 and y < 438:
                            #wood_sound = pygame.mixer.Sound("wood_drop.aiff")#Waterside by nobuo uematsu from blue dragon
                            #wood_sound.play()
                            piece_loaded = 0
                            bridge_lengths[2] += amount_loaded
                key_pressed = pygame.key.get_pressed()
                if key_pressed[K_2]:
                        piece_loaded = 1
                        amount_loaded = 2
                if key_pressed[K_3]:
                        piece_loaded = 1
                        amount_loaded = 3
                if key_pressed[K_5]:
                        piece_loaded = 1
                        amount_loaded = 5
                #end of level one, state two event handling code
            if state == (1,4): # used too much wood, level one
                if event.type == pygame.MOUSEBUTTONDOWN:
                    mouse_loc = list(event.pos)
                    (x, y) = pygame.mouse.get_pos()
                    if x > 200+90-15 and x < 200+90+15 and y > 140 and y < 170:
                        piece_loaded = 0
                        bridge_lengths = [random.randint(1,5),random.randint(1,5),random.randint(1,5)]
                        amount_loaded = 0
                        state = (1,2)
            if state == (1,3): # beat the level, level one
                if event.type == pygame.MOUSEBUTTONDOWN:
                    mouse_loc = list(event.pos)
                    (x, y) = pygame.mouse.get_pos()
                    if x > 200+90-15 and x < 200+90+15 and y > 140 and y < 170:
                        piece_loaded = 0
                        bridge_lengths = [random.randint(1,5),random.randint(1,5),random.randint(1,5)]
                        amount_loaded = 0
                        run = 0
        #end of events
                        
        if state == (1,1): #level one, intro
            #background = load_image('bridge_bg_2.bmp')
            screen.blit(lvl_one_background, (0, 0))
            font = pygame.font.Font(None, 24)
            intro_string = "Our hero has come to a river, but the bridge is broken! You must rebuild the bridge to cross. There is only just enough wood though, so don't waste any!"
            text_rect = pygame.Rect((100,20),(440,100))
            text_box = util.render_textrect(intro_string,font,text_rect,(255,255,255),0,0)
            screen.blit(text_box,text_rect.topleft)
            ok_box = pygame.Rect((100+220-15,80),(30,30))
            ok_box_surf = pygame.Surface(ok_box.size)
            ok_box_surf.fill((255,255,255))
            screen.blit(ok_box_surf,ok_box.topleft)
            ok_text = font.render("OK",1,(0,0,0))
            (x,y) = ok_box.topleft
            x += 3
            y += 5
            screen.blit(ok_text,(x,y))
            
        if state == (1,2): #level one, main level
            #bridge pieces counters          
            font = pygame.font.Font(None, 36)
            top_plank_display = font.render("%s/20" % bridge_lengths[0], 1, (255, 255, 255))
            middle_plank_display = font.render("%s/20" % bridge_lengths[1], 1, (255, 255, 255))
            bottom_plank_display = font.render("%s/20" % bridge_lengths[2], 1, (255, 255, 255))
            total_planks_used = bridge_lengths[0]+bridge_lengths[1]+bridge_lengths[2]
            total_plank_display = font.render("%s/60" % total_planks_used, 1, (255, 255, 255))
            
     
            #redraw screen
            #background = load_image('bridge_bg_2.bmp')
            
            screen.blit(lvl_one_background, (0, 0))
            screen.blit(bridge_controls,(280,900-150))
            (x, y) = pygame.mouse.get_pos()
            
            #draw bridge
            for i in range(3):
                j = bridge_lengths[i]
                for k in range(j):
                    screen.blit(bridge_piece,(388+k*24,320+i*40))
            #shows piece in hand
            if piece_loaded:
                for i in range(amount_loaded):
                    screen.blit(bridge_piece,(x+i*24,y))
            #bridge pieces counters
            screen.blit(top_plank_display, (825,760)) 
            screen.blit(middle_plank_display, (825,793))
            screen.blit(bottom_plank_display, (825,822))
            screen.blit(total_plank_display, (825,854))
            
            if bridge_lengths[0] == 20 and  bridge_lengths[1] == 20 and  bridge_lengths[2] == 20:
                state = (1,3)
            if total_planks_used > 60:
                state = (1,4)
                
        if state == (1,3): #level one, end screen
            font = pygame.font.Font(None, 36)
            #background = load_image('bridge_bg_2.bmp')
            #bridge_controls = load_image('bridge_controls_3.bmp')
            screen.blit(lvl_one_background, (0, 0))
            screen.blit(bridge_controls,(280,900-150))
            
            #draw bridge
            for i in range(3):
                j = bridge_lengths[i]
                for k in range(j):
                    screen.blit(bridge_piece,(388+k*24,320+i*40))
            #bridge pieces counters

            top_plank_display = font.render("%s/20" % bridge_lengths[0], 1, (255, 255, 255))
            middle_plank_display = font.render("%s/20" % bridge_lengths[1], 1, (255, 255, 255))
            bottom_plank_display = font.render("%s/20" % bridge_lengths[2], 1, (255, 255, 255))
            total_planks_used = bridge_lengths[0]+bridge_lengths[1]+bridge_lengths[2]
            total_plank_display = font.render("%s/60" % total_planks_used, 1, (255, 255, 255))
            
            screen.blit(top_plank_display, (825,760)) 
            screen.blit(middle_plank_display, (825,793))
            screen.blit(bottom_plank_display, (825,822))
            screen.blit(total_plank_display, (825,854))
            
            font = pygame.font.Font(None, 24)
            congrats_string = "Good job! You fixed the bridge. Now continue to the next level"
            text_rect = pygame.Rect((200,80),(180,100))
            text_box = util.render_textrect(congrats_string,font,text_rect,(255,255,255),0,0)
            screen.blit(text_box,text_rect.topleft)

            ok_box = pygame.Rect((200+90-15,140),(30,30))
            ok_box_surf = pygame.Surface(ok_box.size)
            ok_box_surf.fill((255,255,255))
            screen.blit(ok_box_surf,ok_box.topleft)
            ok_text = font.render("OK",1,(0,0,0))
            (x,y) = ok_box.topleft
            x += 3
            y += 5
            screen.blit(ok_text,(x,y))

        if state == (1,4):
            font = pygame.font.Font(None, 36)
            #background = load_image('bridge_bg_2.bmp')
            #bridge_controls = load_image('bridge_controls_3.bmp')
            screen.blit(lvl_one_background, (0, 0))
            screen.blit(bridge_controls,(280,900-150))
            
            #draw bridge
            for i in range(3):
                j = bridge_lengths[i]
                for k in range(j):
                    screen.blit(bridge_piece,(388+k*24,320+i*40))
            #bridge pieces counters

            top_plank_display = font.render("%s/20" % bridge_lengths[0], 1, (255, 255, 255))
            middle_plank_display = font.render("%s/20" % bridge_lengths[1], 1, (255, 255, 255))
            bottom_plank_display = font.render("%s/20" % bridge_lengths[2], 1, (255, 255, 255))
            total_planks_used = bridge_lengths[0]+bridge_lengths[1]+bridge_lengths[2]
            total_plank_display = font.render("%s/60" % total_planks_used, 1, (255, 255, 255))
            
            screen.blit(top_plank_display, (825,760)) 
            screen.blit(middle_plank_display, (825,793))
            screen.blit(bottom_plank_display, (825,822))
            screen.blit(total_plank_display, (825,854))

            font = pygame.font.Font(None, 24)
            congrats_string = "Oh, no! You used too many pieces of wood, try again."
            text_rect = pygame.Rect((200,80),(180,100))
            text_box = util.render_textrect(congrats_string,font,text_rect,(255,255,255),0,0)
            screen.blit(text_box,text_rect.topleft)

            ok_box = pygame.Rect((200+90-15,140),(30,30))
            ok_box_surf = pygame.Surface(ok_box.size)
            ok_box_surf.fill((255,255,255))
            screen.blit(ok_box_surf,ok_box.topleft)
            ok_text = font.render("OK",1,(0,0,0))
            (x,y) = ok_box.topleft
            x += 3
            y += 5
            screen.blit(ok_text,(x,y))
                
        pygame.display.flip()
        
        clock.tick(40) #limits to 40 FPS
    #end run
    pygame.quit()

def main():
    print "Running bridge lvl one"
    run()
    
#runs main if called via other naming convention
if __name__ == '__main__': main()