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path: root/leveltwo.py
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import random, os.path
import util

import pygame
import pygame.font
from pygame.locals import *
import string


	
    
def run():
    #Must initialize pygame before doing anything else
    pygame.init()
    random.seed()
    
    display_flags = DOUBLEBUF
    
    #XO laptop is 1200x900 resolution
    width, height = 1200, 900

    if pygame.display.mode_ok((width, height), display_flags ):
        screen = pygame.display.set_mode((width, height), display_flags)
		  
    clock = pygame.time.Clock() 
    run = 1
    pygame.display.set_caption('OLPC Math Game')

    #level two setup
    background = util.load_image('fork.bmp')
    map_bg = util.load_image('map.bmp')
    map_foreground = util.load_image('map_foreground2.bmp')

    house1 = util.load_image('house_map.bmp')
    colorkey = house1.get_at((0, 0))
    house1.set_colorkey(colorkey)
    
    tower = util.load_image('tower_map.bmp')
    tower.set_colorkey((255,255,255))
    tower.convert_alpha()
    

    
    house2 = util.load_image('house2_map.bmp')
    colorkey = house2.get_at((0, 0))
    house2.set_colorkey(colorkey)
    
    stonehedge = util.load_image('stonehedge_map.bmp')
    colorkey = stonehedge.get_at((0, 0))
    stonehedge.set_colorkey(colorkey)
    
    map_image = [house1,house2,stonehedge]
    screen.blit(background,(0,0))
    state = (2,1)
    bg_draw=1
    
    map_points = [(480,230), (715,295),(812,218), (818,307), (812,451)]

    win = 0

    rand_array = [random.randint(0,2),random.randint(0,2),random.randint(0,2),random.randint(0,2),random.randint(0,2)]
    tower_spot = random.randint(0,4)
    tower_xy = map_points[tower_spot]
    win_coord = ["F3","E6","F7","E7","C7"]
    while run:
        events = pygame.event.get()
        for event in events: 
            #User decides to exit program
            if event.type == QUIT:              
                run = 0 #stop running
                pygame.quit()
            if state == (2,1):
                if event.type == pygame.MOUSEBUTTONDOWN:
                    mouse_loc = list(event.pos)
                    (x, y) = pygame.mouse.get_pos()
                    if x > 100+220-15 and x < 100+220+15 and y > 80 and y < 110:
                        state = (2,2)
            if state == (2,3):
                if event.type == pygame.MOUSEBUTTONDOWN:
                    mouse_loc = list(event.pos)
                    (x, y) = pygame.mouse.get_pos()
                    if x > 100+220-15 and x < 100+220+15 and y > 80 and y < 110:
                        run = 0
           
        #end events
        if state == (2,1): #level one, intro
            #background = load_image('bridge_bg_2.bmp')
            screen.blit(background, (0, 0))
            font = pygame.font.Font(None, 24)
            intro_string = "There is a fork in the road;  it is a good thing we picked up that map! Find the tower on the map by entering the closest coordinant"
            text_rect = pygame.Rect((100,20),(440,100))
            text_box = util.render_textrect(intro_string,font,text_rect,(255,255,255),0,0)
            screen.blit(text_box,text_rect.topleft)
            ok_box = pygame.Rect((100+220-15,80),(30,30))
            ok_box_surf = pygame.Surface(ok_box.size)
            ok_box_surf.fill((255,255,255))
            screen.blit(ok_box_surf,ok_box.topleft)
            ok_text = font.render("OK",1,(0,0,0))
            (x,y) = ok_box.topleft
            x += 3
            y += 5
            screen.blit(ok_text,(x,y))
        if state == (2,2):
            if bg_draw==1:
                screen.blit(background,(0,0))
                bg_draw=0
                map_bg.set_colorkey((0,0,0))
                screen.blit(map_bg, (100,100))
                font = pygame.font.Font(None, 24)
                screen.blit(map_foreground,(279,200))



                screen.blit(tower,tower_xy)
                for i in range(0,5):
                    if map_points[i] != tower_xy:
                        screen.blit(map_image[rand_array[i]],map_points[i])
                
                pygame.draw.line(screen, [0,0,0], (275,200+13*40),(915,13*40+200),7)
                pygame.draw.line(screen, [0,0,0], (275,200),(275,720),7)
                for i  in range(0,7): # down
                    y_coord = font.render("%s" % chr(i+65), 1, (255, 0, 0))
                    screen.blit(y_coord,(255,670-i*80))
                    pygame.draw.line(screen, [0,0,0], (275,i*80+200),(915,i*80+200))
                for i in range(0,9): # across
                    x_coord = font.render("%s" % i, 1, (255, 0, 0))
                    screen.blit(x_coord,(270+i*80,725))
                    pygame.draw.line(screen, [0,0,0], (275+i*80,200),(275+i*80,720))
                text_rect = pygame.Rect(500,815,300,30)
                text_box = util.render_textrect("Hint: The red dot is on coordinent a3",font,text_rect,(255,255,255),0,0)
                #text_box.set_colorkey((0,0,0))
                screen.blit(text_box,text_rect.topleft)
                pygame.draw.circle(screen, (255,0,0),(515,678),10)
                coord = util.ask(screen,"What coordinant is the tower closest to?",500,775,300)
                if coord == win_coord[tower_spot]:
                    state = (2,3)
                else:
                    bg_draw=1


            if state == (2,3):
                screen.blit(background, (0, 0))
                font = pygame.font.Font(None, 24)
                intro_string = "Great job finding the tower on the map! Now we know which path to take...and it's the scary one"
                text_rect = pygame.Rect((100,20),(440,100))
                text_box = util.render_textrect(intro_string,font,text_rect,(255,255,255),0,0)
                screen.blit(text_box,text_rect.topleft)
                ok_box = pygame.Rect((100+220-15,80),(30,30))
                ok_box_surf = pygame.Surface(ok_box.size)
                ok_box_surf.fill((255,255,255))
                screen.blit(ok_box_surf,ok_box.topleft)
                ok_text = font.render("OK",1,(0,0,0))
                (x,y) = ok_box.topleft
                x += 3
                y += 5
                screen.blit(ok_text,(x,y))
                
        pygame.display.flip()
        
        clock.tick(40) #limits to 40 FPS
	
    
def main():
    run()
    
#runs main if called via other naming convention
if __name__ == '__main__': main()