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-rw-r--r--repeatedpic.py60
1 files changed, 60 insertions, 0 deletions
diff --git a/repeatedpic.py b/repeatedpic.py
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index 0000000..d3d193c
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+++ b/repeatedpic.py
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+import os, sys, pygame
+from pygame.locals import *
+
+class drawingArea:
+
+ #screen size
+ ysize = 600
+ xsize = 800
+ #image to repeatedly draw
+ image = None
+ #background colo
+ background = (255,255,255)
+ #the pygame window to draw the image on
+ screen = None
+ #the offsets so the image is centered on the drawing area
+ yoffset = 0
+ xoffset = 0
+
+ def __init__(self, xsize = 800, ysize = 600, numx = 12, numy = 12, image = "XO.png", backgroundColor = (255,255,255)):
+ #initialize the pygame display
+ self.screen = pygame.display.set_mode((xsize,ysize))
+ self.image = pygame.image.load(image)
+ (self.xsize,self.ysize) = self.screen.get_size()
+ self.screen.fill(self.background)
+
+ #resize the image to "fit" the drawing area
+
+ def resize_image(self,numx,numy):
+ (xx,yy) = self.image.get_size()
+
+ mult = min(float(self.xsize)/(xx*numx),float(self.ysize)/(yy*ysize))
+
+ self.image = pygame.transform.scale(self.image,(int(xx*mult),int(yy*mult)))
+ yoffset = (self.ysize-numx*self.image.get_width())/2
+ xoffset = (self.xsize-numy*self.image.get_height())/2
+
+ def draw(self,x,y):
+ self.screen.fill(self.background)
+
+ for i in range(0,x):
+ for j in range(0,y):
+ self.screen.blit(self.image,(i*self.image.get_width()+self.xoffset,j*self.image.get_height()+self.yoffset))
+
+ pygame.display.flip()
+
+ def set_background(self,background):
+ self.background = background
+
+ def resize_screen(self,xsize, ysize):
+ self.screen = pygame.display.set_mode((xsize,ysize))
+ (self.xsize,self.ysize) = self.screen.get_size()
+ self.screen.fill(background)
+
+
+if __name__ == '__main__':
+ pygame.init()
+ da = drawingArea()
+ da.draw(4,3)
+
+ raw_input()