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import random
from copy import deepcopy
class Brick:
def minusone(self, n1, n2):
array = [[-1 for i in range(n2)] for j in range(n1)]
return array
def zeros(self, n1, n2):
array = [[0 for i in range(n2)] for j in range(n1)]
return array
def zeros3(self, n1, n2, n3):
array = [[[0 for i in range(n3)] for j in range(n2)] for k in range(n1)]
return array
def __init__(self, w, h, platform, mp):
self.platform = platform
# self.top = self.minusone(w, h)
self.map = self.zeros3(8, w, h)
self.cut = self.zeros3(8, w, h)
self.filename = ""
self.ngrid_h = w
self.ngrid_v = h
self.title = ""
self.description = ""
self.note = ""
self.sval = 0.5
self.scale_mode = 0
self.key_shift = 0
self.author = ""
self.brick_type = 0 # 0: normal(pitch) 1: scale 2: rhythm
self.is_blank = 1
# self.width = self.ngrid_h/2 * self.gridw # width for empty score = 1/2 full score width
# self.swid = self.ngrid_h/2
self.swid = 27
self.width = self.swid # width for empty score = 1/2 full score width
self.cx, self.cy = 0, 0
self.main = mp
def clear_self(self):
self.is_blank = 1
self.filename = ""
self.swid = 27
self.width = self.swid
self.scale_mode = 0
self.key_shift = 0
def copy_brick(self, brick):
if brick.is_blank == 1:
self.clear_self()
return
self.is_blank = 0
self.filename = brick.filename
self.brick_type = brick.brick_type
self.swid = brick.swid
self.width = brick.width
self.scale_mode = brick.scale_mode
self.key_shift = brick.key_shift
self.sval = brick.sval
self.map = deepcopy(brick.map)
self.cut = deepcopy(brick.cut)
self.cx = brick.cx
self.cy = brick.cy
def clear_score(self):
w = self.ngrid_h
h = self.ngrid_v
# self.top = self.minusone(w, h)
self.map = self.zeros3(8, w, h)
self.cut = self.zeros3(8, w, h)
def dump_score(self, map, cut, mode, shift):
# update width
x0, x1 = -1, -1
y0, y1 = -1, -1
self.clear_score()
for k in range(self.ngrid_h):
for i in range(8):
for j in range(self.ngrid_v):
if map[i][k][j] != 0:
if x0 == -1:
x0 = k
x1 = k
if y0 == -1 or j < y0:
y0 = j
if y1 == -1 or j > y1:
y1 = j
self.map[i][k-x0][j] = map[i][k][j]
self.cut[i][k-x0][j] = cut[i][k][j]
self.swid = x1-x0+1
self.width = self.swid
self.scale_mode = mode
self.key_shift = shift
(self.cx, self.cy) = ((x1-x0)/2, (y1+y0)/2)
self.is_blank = 0
def read_score(self, filename, score):
if filename == self.filename:
return
(map, cut, a, self.scale_mode, self.key_shift, type, author, self.title, self.description, self.note) = score.read_score("myscore/"+filename)
self.filename = filename
self.brick_type = type
self.author = author
self.dump_score(map, cut, self.scale_mode, self.key_shift)
self.sval = a
def filename_generator(self):
if self.brick_type == 0:
name = self.main.username + "_0_" + str(self.scale_mode) + "_br" + str(random.randint(0, 9999999)) + ".mpb"
else:
name = self.main.username + "_2_0_br" + str(random.randint(0, 9999999)) + ".mpb"
print "filename generated: " + name
return name
def write_score(self, score): # generate a filename and save
self.filename = self.filename_generator()
score.write_score("myscore/" + self.filename, self.map, self.cut, self.main.toolbar.sval, self.scale_mode, self.key_shift, self.brick_type)
def is_pitch_brick(self):
for k in range(self.ngrid_h):
for j in range(self.ngrid_v):
for i in range(7):
if self.map[i][k][j] != 0:
return True
return False
def is_rhythm_brick(self):
for k in range(self.ngrid_h):
for j in range(self.ngrid_v):
if self.map[7][k][j] != 0:
return True
return False
def play_music(self):
# print "play brick..."
csound = self.main.csound
if csound.status != 1:
return
if self.is_blank == 1:
return
score = self.main.score
score.startSessionTime = score.currentTime
# if self.play_state == -1:
# self.main.canvas.highlight_grid(True)
if self.brick_type == 1 or self.brick_type == -1 or self.filename.endswith("mps") or score.play_continue != -1:
score.play_continue = -1
score.time_continue = 99999999
csound.sendClearLines()
# self.startSessionTime = self.currentTime
div = 0.1 * pow(6.25, 1-self.sval)
# print "%.2f %.2f" % (self.sval, div)
(events, st, et) = score.score2events(self.map, self.cut, div)
# self.backup_events = events
score.ecnt = len(events) #length
limit = 144
if st != -1:
if score.ecnt > limit:
t = limit
score.play_continue = limit
score.time_continue = events[limit][1] + score.currentTime - 0.5
score.backup_events = events
else:
t = score.ecnt
score.play_continue = -1
score.time_continue = 99999999
for i in range(t):
if events[i][0] == 8:
estr = "i" + str(events[i][0]) + " " + str(events[i][1]) + " " + str(events[i][2]) + " " + str(events[i][3]) + " " + str(events[i][4])
elif events[i][0] == 7:
n = score.note2str(score.map_scale2(events[i][4],self.scale_mode,self.key_shift-12))
estr = "i" + str(events[i][0]) + " " + str(events[i][1]) + " " + str(events[i][2]) + " " + str(events[i][3]) + " " + str(n)
else:
n = score.note2str(score.map_scale2(events[i][4],self.scale_mode,self.key_shift))
estr = "i" + str(events[i][0]) + " " + str(events[i][1]) + " " + str(events[i][2]) + " " + str(events[i][3]) + " " + str(n)
csound.sendLinevt(estr)
# self.sendEvents()
# self.play_time = 0
# self.play_state = -1
# self.score_start_time = st
# self.score_end_time = et
# else:
# self.play_state = -2
# if _showCSoundMsg:
# print "Playing CSound Music..."
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