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authorJames Simmons <jim@olpc2.simmons>2010-03-01 20:40:06 (GMT)
committer James Simmons <jim@olpc2.simmons>2010-03-01 20:40:06 (GMT)
commit7dee3d88836740eede87c66b58ff06ed6a564f77 (patch)
treedefa1a0d79089fac97236d7bcc8f9bf3f80f2ca3
parent2df8d6753ee63971c6ce63c44b15e6bb5f039c6c (diff)
polish up demoiselle, add sugargame
-rwxr-xr-x[-rw-r--r--]demoiselle.py112
-rw-r--r--sugargame/__init__.py1
-rw-r--r--sugargame/canvas.py56
-rw-r--r--sugargame/event.py241
4 files changed, 362 insertions, 48 deletions
diff --git a/demoiselle.py b/demoiselle.py
index 9131f7a..55c6d22 100644..100755
--- a/demoiselle.py
+++ b/demoiselle.py
@@ -22,10 +22,52 @@
import pygame, math, sys
from pygame.locals import *
-screen = pygame.display.set_mode((1024, 768))
-background = pygame.image.load('sky.jpg')
-screen.blit(background, (0,0))
-clock = pygame.time.Clock()
+
+class Demoiselle:
+ def __init__(self):
+ self.background = pygame.image.load('sky.jpg')
+ self.screen = pygame.display.get_surface()
+ self.screen.blit(self.background, (0,0))
+ self.clock = pygame.time.Clock()
+
+ pads = [
+ PadSprite((200, 200)),
+ PadSprite((800, 200)),
+ PadSprite((200, 600)),
+ PadSprite((800, 600)),
+ ]
+ self. pad_group = pygame.sprite.RenderPlain(*pads)
+
+ def run(self):
+ rect = self.screen.get_rect()
+ airplane = AirplaneSprite('demoiselle.png', rect.center)
+ airplane_sprite = pygame.sprite.RenderPlain(airplane)
+ while 1:
+ deltat = self.clock.tick(30)
+ for event in pygame.event.get():
+ if not hasattr(event, 'key'):
+ continue
+ down = event.type == KEYDOWN
+ if event.key == K_DOWN or event.key == K_KP2:
+ airplane.joystick_back = down * 5
+ elif event.key == K_UP or event.key == K_KP8:
+ airplane.joystick_forward = down * -5
+ elif event.key == K_EQUALS or event.key == K_KP_PLUS:
+ airplane.throttle_up = down * 2
+ elif event.key == K_MINUS or event.key == K_KP_MINUS:
+ airplane.throttle_down = down * -2
+ elif event.key == K_ESCAPE:
+ sys.exit(0)
+
+ self.pad_group.clear(self.screen, self.background)
+ airplane_sprite.clear(self.screen, self.background)
+ collisions = pygame.sprite.spritecollide(airplane, self.pad_group, False)
+ self.pad_group.update(collisions)
+ self.pad_group.draw(self.screen)
+ airplane_sprite.update(deltat)
+ airplane_sprite.draw(self.screen)
+ pygame.display.flip()
+
class AirplaneSprite(pygame.sprite.Sprite):
MAX_FORWARD_SPEED = 10
MIN_FORWARD_SPEED = 1
@@ -39,29 +81,30 @@ class AirplaneSprite(pygame.sprite.Sprite):
self.rect.center = self.position
self.speed = 1
self.direction = 0
- self.k_left = self.k_right = self.k_down = self.k_up = 0
+ self.joystick_back = self.joystick_forward = self.throttle_down = self.throttle_up = 0
+
def update(self, deltat):
- # SIMULATION
- self.speed += (self.k_up + self.k_down)
+ self.speed += (self.throttle_up + self.throttle_down)
if self.speed > self.MAX_FORWARD_SPEED:
self.speed = self.MAX_FORWARD_SPEED
if self.speed < self.MIN_FORWARD_SPEED:
self.speed = self.MIN_FORWARD_SPEED
- self.direction += (self.k_right + self.k_left)
+ self.direction += (self.joystick_forward + self.joystick_back)
x, y = self.position
rad = self.direction * math.pi / 180
x += -self.speed * math.cos(rad)
y += -self.speed * math.sin(rad)
+ screen = pygame.display.get_surface()
if y < 0:
- y = 768
+ y = screen.get_height()
if x < 0:
- x = 1024
+ x = screen.get_width()
- if x > 1024:
+ if x > screen.get_width():
x = 0
- if y > 768:
+ if y > screen.get_height():
y = 0
self.position = (x, y)
self.image = pygame.transform.rotate(self.src_image, -self.direction)
@@ -82,40 +125,13 @@ class PadSprite(pygame.sprite.Sprite):
else:
self.image = self.normal
-pads = [
- PadSprite((200, 200)),
- PadSprite((800, 200)),
- PadSprite((200, 600)),
- PadSprite((800, 600)),
-]
-pad_group = pygame.sprite.RenderPlain(*pads)
+# This function is called when the game is run directly from the command line:
+# ./demoiselle.py
+def main():
+ pygame.init()
+ pygame.display.set_mode((0, 0), pygame.RESIZABLE)
+ game = Demoiselle()
+ game.run()
-# CREATE AN AIRPLANE AND RUN
-rect = screen.get_rect()
-airplane = AirplaneSprite('demoiselle.png', rect.center)
-airplane_sprite = pygame.sprite.RenderPlain(airplane)
-while 1:
- # USER INPUT
- deltat = clock.tick(30)
- for event in pygame.event.get():
- if not hasattr(event, 'key'): continue
- down = event.type == KEYDOWN
- if event.key == K_RIGHT:
- airplane.k_right = down * -5
- elif event.key == K_LEFT:
- airplane.k_left = down * 5
- elif event.key == K_UP:
- airplane.k_up = down * 2
- elif event.key == K_DOWN:
- airplane.k_down = down * -2
- elif event.key == K_ESCAPE:
- sys.exit(0)
- # RENDERING
- pad_group.clear(screen, background)
- airplane_sprite.clear(screen, background)
- collisions = pygame.sprite.spritecollide(airplane, pad_group, False)
- pad_group.update(collisions)
- pad_group.draw(screen)
- airplane_sprite.update(deltat)
- airplane_sprite.draw(screen)
- pygame.display.flip()
+if __name__ == '__main__':
+ main()
diff --git a/sugargame/__init__.py b/sugargame/__init__.py
new file mode 100644
index 0000000..7e49527
--- /dev/null
+++ b/sugargame/__init__.py
@@ -0,0 +1 @@
+__version__ = '1.0'
diff --git a/sugargame/canvas.py b/sugargame/canvas.py
new file mode 100644
index 0000000..cf99a13
--- /dev/null
+++ b/sugargame/canvas.py
@@ -0,0 +1,56 @@
+import os
+import gtk
+import gobject
+import pygame
+import event
+
+CANVAS = None
+
+class PygameCanvas(gtk.EventBox):
+ def __init__(self, mainwindow):
+ gtk.EventBox.__init__(self)
+
+ global CANVAS
+ assert CANVAS == None, "Only one PygameCanvas can be created, ever."
+ CANVAS = self
+
+ self._mainwindow = mainwindow
+
+ self.set_flags(gtk.CAN_FOCUS)
+
+ self._socket = gtk.Socket()
+ self.add(self._socket)
+ self.show_all()
+
+ def run_pygame(self, main_fn):
+ # Run the main loop after a short delay. The reason for the delay is that the
+ # Sugar activity is not properly created until after its constructor returns.
+ # If the Pygame main loop is called from the activity constructor, the
+ # constructor never returns and the activity freezes.
+ gobject.idle_add(self._run_pygame_cb, main_fn)
+
+ def _run_pygame_cb(self, main_fn):
+ assert pygame.display.get_surface() is None, "PygameCanvas.run_pygame can only be called once."
+
+ # Preinitialize Pygame with the X window ID.
+ assert pygame.display.get_init() == False, "Pygame must not be initialized before calling PygameCanvas.run_pygame."
+ os.environ['SDL_WINDOWID'] = str(self._socket.get_id())
+ pygame.init()
+
+ # Restore the default cursor.
+ self._socket.get_window().set_cursor(None)
+
+ # Initialize the Pygame window.
+ r = self.get_allocation()
+ pygame.display.set_mode((r.width, r.height), pygame.RESIZABLE)
+
+ # Hook certain Pygame functions with GTK equivalents.
+ translator = event.Translator(self._mainwindow, self)
+ translator.hook_pygame()
+
+ # Run the Pygame main loop.
+ main_fn()
+ return False
+
+ def get_pygame_widget(self):
+ return self._socket
diff --git a/sugargame/event.py b/sugargame/event.py
new file mode 100644
index 0000000..52ca4ab
--- /dev/null
+++ b/sugargame/event.py
@@ -0,0 +1,241 @@
+import gtk
+import gobject
+import pygame
+import pygame.event
+import logging
+
+class _MockEvent(object):
+ def __init__(self, keyval):
+ self.keyval = keyval
+
+class Translator(object):
+ key_trans = {
+ 'Alt_L': pygame.K_LALT,
+ 'Alt_R': pygame.K_RALT,
+ 'Control_L': pygame.K_LCTRL,
+ 'Control_R': pygame.K_RCTRL,
+ 'Shift_L': pygame.K_LSHIFT,
+ 'Shift_R': pygame.K_RSHIFT,
+ 'Super_L': pygame.K_LSUPER,
+ 'Super_R': pygame.K_RSUPER,
+ 'KP_Page_Up' : pygame.K_KP9,
+ 'KP_Page_Down' : pygame.K_KP3,
+ 'KP_End' : pygame.K_KP1,
+ 'KP_Home' : pygame.K_KP7,
+ 'KP_Up' : pygame.K_KP8,
+ 'KP_Down' : pygame.K_KP2,
+ 'KP_Left' : pygame.K_KP4,
+ 'KP_Right' : pygame.K_KP6,
+
+ }
+
+ mod_map = {
+ pygame.K_LALT: pygame.KMOD_LALT,
+ pygame.K_RALT: pygame.KMOD_RALT,
+ pygame.K_LCTRL: pygame.KMOD_LCTRL,
+ pygame.K_RCTRL: pygame.KMOD_RCTRL,
+ pygame.K_LSHIFT: pygame.KMOD_LSHIFT,
+ pygame.K_RSHIFT: pygame.KMOD_RSHIFT,
+ }
+
+ def __init__(self, mainwindow, inner_evb):
+ """Initialise the Translator with the windows to which to listen"""
+ self._mainwindow = mainwindow
+ self._inner_evb = inner_evb
+
+ # Enable events
+ self._mainwindow.set_events(
+ gtk.gdk.KEY_PRESS_MASK | \
+ gtk.gdk.KEY_RELEASE_MASK \
+ )
+
+ self._inner_evb.set_events(
+ gtk.gdk.POINTER_MOTION_MASK | \
+ gtk.gdk.POINTER_MOTION_HINT_MASK | \
+ gtk.gdk.BUTTON_MOTION_MASK | \
+ gtk.gdk.BUTTON_PRESS_MASK | \
+ gtk.gdk.BUTTON_RELEASE_MASK
+ )
+
+ self._mainwindow.set_flags(gtk.CAN_FOCUS)
+ self._inner_evb.set_flags(gtk.CAN_FOCUS)
+
+ # Callback functions to link the event systems
+ self._mainwindow.connect('unrealize', self._quit_cb)
+ self._inner_evb.connect('key_press_event', self._keydown_cb)
+ self._inner_evb.connect('key_release_event', self._keyup_cb)
+ self._inner_evb.connect('button_press_event', self._mousedown_cb)
+ self._inner_evb.connect('button_release_event', self._mouseup_cb)
+ self._inner_evb.connect('motion-notify-event', self._mousemove_cb)
+ self._inner_evb.connect('expose-event', self._expose_cb)
+ self._inner_evb.connect('configure-event', self._resize_cb)
+
+ # Internal data
+ self.__stopped = False
+ self.__keystate = [0] * 323
+ self.__button_state = [0,0,0]
+ self.__mouse_pos = (0,0)
+ self.__repeat = (None, None)
+ self.__held = set()
+ self.__held_time_left = {}
+ self.__held_last_time = {}
+ self.__tick_id = None
+
+ def hook_pygame(self):
+ pygame.key.get_pressed = self._get_pressed
+ pygame.key.set_repeat = self._set_repeat
+ pygame.mouse.get_pressed = self._get_mouse_pressed
+ pygame.mouse.get_pos = self._get_mouse_pos
+
+ def _expose_cb(self, event, widget):
+ pygame.event.post(pygame.event.Event(pygame.VIDEOEXPOSE))
+ return True
+
+ def _resize_cb(self, widget, event):
+ evt = pygame.event.Event(pygame.VIDEORESIZE,
+ size=(event.width,event.height), width=event.width, height=event.height)
+ pygame.event.post(evt)
+ return False # continue processing
+
+ def _quit_cb(self, data=None):
+ self.__stopped = True
+ pygame.event.post(pygame.event.Event(pygame.QUIT))
+
+ def _keydown_cb(self, widget, event):
+ key = event.keyval
+ if key in self.__held:
+ return True
+ else:
+ if self.__repeat[0] is not None:
+ self.__held_last_time[key] = pygame.time.get_ticks()
+ self.__held_time_left[key] = self.__repeat[0]
+ self.__held.add(key)
+
+ return self._keyevent(widget, event, pygame.KEYDOWN)
+
+ def _keyup_cb(self, widget, event):
+ key = event.keyval
+ if self.__repeat[0] is not None:
+ if key in self.__held:
+ # This is possibly false if set_repeat() is called with a key held
+ del self.__held_time_left[key]
+ del self.__held_last_time[key]
+ self.__held.discard(key)
+
+ return self._keyevent(widget, event, pygame.KEYUP)
+
+ def _keymods(self):
+ mod = 0
+ for key_val, mod_val in self.mod_map.iteritems():
+ mod |= self.__keystate[key_val] and mod_val
+ return mod
+
+ def _keyevent(self, widget, event, type):
+ key = gtk.gdk.keyval_name(event.keyval)
+ if key is None:
+ # No idea what this key is.
+ return False
+
+ keycode = None
+ if key in self.key_trans:
+ keycode = self.key_trans[key]
+ elif hasattr(pygame, 'K_'+key.upper()):
+ keycode = getattr(pygame, 'K_'+key.upper())
+ elif hasattr(pygame, 'K_'+key.lower()):
+ keycode = getattr(pygame, 'K_'+key.lower())
+ elif key == 'XF86Start':
+ # view source request, specially handled...
+ self._mainwindow.view_source()
+ else:
+ print 'Key %s unrecognized' % key
+
+ if keycode is not None:
+ if type == pygame.KEYDOWN:
+ mod = self._keymods()
+ self.__keystate[keycode] = type == pygame.KEYDOWN
+ if type == pygame.KEYUP:
+ mod = self._keymods()
+ ukey = unichr(gtk.gdk.keyval_to_unicode(event.keyval))
+ if ukey == '\000':
+ ukey = ''
+ evt = pygame.event.Event(type, key=keycode, unicode=ukey, mod=mod)
+ self._post(evt)
+
+ return True
+
+ def _get_pressed(self):
+ return self.__keystate
+
+ def _get_mouse_pressed(self):
+ return self.__button_state
+
+ def _mousedown_cb(self, widget, event):
+ self.__button_state[event.button-1] = 1
+ return self._mouseevent(widget, event, pygame.MOUSEBUTTONDOWN)
+
+ def _mouseup_cb(self, widget, event):
+ self.__button_state[event.button-1] = 0
+ return self._mouseevent(widget, event, pygame.MOUSEBUTTONUP)
+
+ def _mouseevent(self, widget, event, type):
+ evt = pygame.event.Event(type, button=event.button, pos=(event.x, event.y))
+ self._post(evt)
+ return True
+
+ def _mousemove_cb(self, widget, event):
+ # From http://www.learningpython.com/2006/07/25/writing-a-custom-widget-using-pygtk/
+ # if this is a hint, then let's get all the necessary
+ # information, if not it's all we need.
+ if event.is_hint:
+ x, y, state = event.window.get_pointer()
+ else:
+ x = event.x
+ y = event.y
+ state = event.state
+
+ rel = (x - self.__mouse_pos[0], y - self.__mouse_pos[1])
+ self.__mouse_pos = (x, y)
+
+ self.__button_state = [
+ state & gtk.gdk.BUTTON1_MASK and 1 or 0,
+ state & gtk.gdk.BUTTON2_MASK and 1 or 0,
+ state & gtk.gdk.BUTTON3_MASK and 1 or 0,
+ ]
+
+ evt = pygame.event.Event(pygame.MOUSEMOTION,
+ pos=self.__mouse_pos, rel=rel, buttons=self.__button_state)
+ self._post(evt)
+ return True
+
+ def _tick_cb(self):
+ cur_time = pygame.time.get_ticks()
+ for key in self.__held:
+ delta = cur_time - self.__held_last_time[key]
+ self.__held_last_time[key] = cur_time
+
+ self.__held_time_left[key] -= delta
+ if self.__held_time_left[key] <= 0:
+ self.__held_time_left[key] = self.__repeat[1]
+ self._keyevent(None, _MockEvent(key), pygame.KEYDOWN)
+
+ return True
+
+ def _set_repeat(self, delay=None, interval=None):
+ if delay is not None and self.__repeat[0] is None:
+ self.__tick_id = gobject.timeout_add(10, self._tick_cb)
+ elif delay is None and self.__repeat[0] is not None:
+ gobject.source_remove(self.__tick_id)
+ self.__repeat = (delay, interval)
+
+ def _get_mouse_pos(self):
+ return self.__mouse_pos
+
+ def _post(self, evt):
+ try:
+ pygame.event.post(evt)
+ except pygame.error, e:
+ if str(e) == 'Event queue full':
+ print "Event queue full!"
+ pass
+ else:
+ raise e