diff options
author | James Simmons <jim@olpc2.simmons> | 2010-03-01 20:40:06 (GMT) |
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committer | James Simmons <jim@olpc2.simmons> | 2010-03-01 20:40:06 (GMT) |
commit | 7dee3d88836740eede87c66b58ff06ed6a564f77 (patch) | |
tree | defa1a0d79089fac97236d7bcc8f9bf3f80f2ca3 | |
parent | 2df8d6753ee63971c6ce63c44b15e6bb5f039c6c (diff) |
polish up demoiselle, add sugargame
-rwxr-xr-x[-rw-r--r--] | demoiselle.py | 112 | ||||
-rw-r--r-- | sugargame/__init__.py | 1 | ||||
-rw-r--r-- | sugargame/canvas.py | 56 | ||||
-rw-r--r-- | sugargame/event.py | 241 |
4 files changed, 362 insertions, 48 deletions
diff --git a/demoiselle.py b/demoiselle.py index 9131f7a..55c6d22 100644..100755 --- a/demoiselle.py +++ b/demoiselle.py @@ -22,10 +22,52 @@ import pygame, math, sys from pygame.locals import * -screen = pygame.display.set_mode((1024, 768)) -background = pygame.image.load('sky.jpg') -screen.blit(background, (0,0)) -clock = pygame.time.Clock() + +class Demoiselle: + def __init__(self): + self.background = pygame.image.load('sky.jpg') + self.screen = pygame.display.get_surface() + self.screen.blit(self.background, (0,0)) + self.clock = pygame.time.Clock() + + pads = [ + PadSprite((200, 200)), + PadSprite((800, 200)), + PadSprite((200, 600)), + PadSprite((800, 600)), + ] + self. pad_group = pygame.sprite.RenderPlain(*pads) + + def run(self): + rect = self.screen.get_rect() + airplane = AirplaneSprite('demoiselle.png', rect.center) + airplane_sprite = pygame.sprite.RenderPlain(airplane) + while 1: + deltat = self.clock.tick(30) + for event in pygame.event.get(): + if not hasattr(event, 'key'): + continue + down = event.type == KEYDOWN + if event.key == K_DOWN or event.key == K_KP2: + airplane.joystick_back = down * 5 + elif event.key == K_UP or event.key == K_KP8: + airplane.joystick_forward = down * -5 + elif event.key == K_EQUALS or event.key == K_KP_PLUS: + airplane.throttle_up = down * 2 + elif event.key == K_MINUS or event.key == K_KP_MINUS: + airplane.throttle_down = down * -2 + elif event.key == K_ESCAPE: + sys.exit(0) + + self.pad_group.clear(self.screen, self.background) + airplane_sprite.clear(self.screen, self.background) + collisions = pygame.sprite.spritecollide(airplane, self.pad_group, False) + self.pad_group.update(collisions) + self.pad_group.draw(self.screen) + airplane_sprite.update(deltat) + airplane_sprite.draw(self.screen) + pygame.display.flip() + class AirplaneSprite(pygame.sprite.Sprite): MAX_FORWARD_SPEED = 10 MIN_FORWARD_SPEED = 1 @@ -39,29 +81,30 @@ class AirplaneSprite(pygame.sprite.Sprite): self.rect.center = self.position self.speed = 1 self.direction = 0 - self.k_left = self.k_right = self.k_down = self.k_up = 0 + self.joystick_back = self.joystick_forward = self.throttle_down = self.throttle_up = 0 + def update(self, deltat): - # SIMULATION - self.speed += (self.k_up + self.k_down) + self.speed += (self.throttle_up + self.throttle_down) if self.speed > self.MAX_FORWARD_SPEED: self.speed = self.MAX_FORWARD_SPEED if self.speed < self.MIN_FORWARD_SPEED: self.speed = self.MIN_FORWARD_SPEED - self.direction += (self.k_right + self.k_left) + self.direction += (self.joystick_forward + self.joystick_back) x, y = self.position rad = self.direction * math.pi / 180 x += -self.speed * math.cos(rad) y += -self.speed * math.sin(rad) + screen = pygame.display.get_surface() if y < 0: - y = 768 + y = screen.get_height() if x < 0: - x = 1024 + x = screen.get_width() - if x > 1024: + if x > screen.get_width(): x = 0 - if y > 768: + if y > screen.get_height(): y = 0 self.position = (x, y) self.image = pygame.transform.rotate(self.src_image, -self.direction) @@ -82,40 +125,13 @@ class PadSprite(pygame.sprite.Sprite): else: self.image = self.normal -pads = [ - PadSprite((200, 200)), - PadSprite((800, 200)), - PadSprite((200, 600)), - PadSprite((800, 600)), -] -pad_group = pygame.sprite.RenderPlain(*pads) +# This function is called when the game is run directly from the command line: +# ./demoiselle.py +def main(): + pygame.init() + pygame.display.set_mode((0, 0), pygame.RESIZABLE) + game = Demoiselle() + game.run() -# CREATE AN AIRPLANE AND RUN -rect = screen.get_rect() -airplane = AirplaneSprite('demoiselle.png', rect.center) -airplane_sprite = pygame.sprite.RenderPlain(airplane) -while 1: - # USER INPUT - deltat = clock.tick(30) - for event in pygame.event.get(): - if not hasattr(event, 'key'): continue - down = event.type == KEYDOWN - if event.key == K_RIGHT: - airplane.k_right = down * -5 - elif event.key == K_LEFT: - airplane.k_left = down * 5 - elif event.key == K_UP: - airplane.k_up = down * 2 - elif event.key == K_DOWN: - airplane.k_down = down * -2 - elif event.key == K_ESCAPE: - sys.exit(0) - # RENDERING - pad_group.clear(screen, background) - airplane_sprite.clear(screen, background) - collisions = pygame.sprite.spritecollide(airplane, pad_group, False) - pad_group.update(collisions) - pad_group.draw(screen) - airplane_sprite.update(deltat) - airplane_sprite.draw(screen) - pygame.display.flip() +if __name__ == '__main__': + main() diff --git a/sugargame/__init__.py b/sugargame/__init__.py new file mode 100644 index 0000000..7e49527 --- /dev/null +++ b/sugargame/__init__.py @@ -0,0 +1 @@ +__version__ = '1.0' diff --git a/sugargame/canvas.py b/sugargame/canvas.py new file mode 100644 index 0000000..cf99a13 --- /dev/null +++ b/sugargame/canvas.py @@ -0,0 +1,56 @@ +import os +import gtk +import gobject +import pygame +import event + +CANVAS = None + +class PygameCanvas(gtk.EventBox): + def __init__(self, mainwindow): + gtk.EventBox.__init__(self) + + global CANVAS + assert CANVAS == None, "Only one PygameCanvas can be created, ever." + CANVAS = self + + self._mainwindow = mainwindow + + self.set_flags(gtk.CAN_FOCUS) + + self._socket = gtk.Socket() + self.add(self._socket) + self.show_all() + + def run_pygame(self, main_fn): + # Run the main loop after a short delay. The reason for the delay is that the + # Sugar activity is not properly created until after its constructor returns. + # If the Pygame main loop is called from the activity constructor, the + # constructor never returns and the activity freezes. + gobject.idle_add(self._run_pygame_cb, main_fn) + + def _run_pygame_cb(self, main_fn): + assert pygame.display.get_surface() is None, "PygameCanvas.run_pygame can only be called once." + + # Preinitialize Pygame with the X window ID. + assert pygame.display.get_init() == False, "Pygame must not be initialized before calling PygameCanvas.run_pygame." + os.environ['SDL_WINDOWID'] = str(self._socket.get_id()) + pygame.init() + + # Restore the default cursor. + self._socket.get_window().set_cursor(None) + + # Initialize the Pygame window. + r = self.get_allocation() + pygame.display.set_mode((r.width, r.height), pygame.RESIZABLE) + + # Hook certain Pygame functions with GTK equivalents. + translator = event.Translator(self._mainwindow, self) + translator.hook_pygame() + + # Run the Pygame main loop. + main_fn() + return False + + def get_pygame_widget(self): + return self._socket diff --git a/sugargame/event.py b/sugargame/event.py new file mode 100644 index 0000000..52ca4ab --- /dev/null +++ b/sugargame/event.py @@ -0,0 +1,241 @@ +import gtk +import gobject +import pygame +import pygame.event +import logging + +class _MockEvent(object): + def __init__(self, keyval): + self.keyval = keyval + +class Translator(object): + key_trans = { + 'Alt_L': pygame.K_LALT, + 'Alt_R': pygame.K_RALT, + 'Control_L': pygame.K_LCTRL, + 'Control_R': pygame.K_RCTRL, + 'Shift_L': pygame.K_LSHIFT, + 'Shift_R': pygame.K_RSHIFT, + 'Super_L': pygame.K_LSUPER, + 'Super_R': pygame.K_RSUPER, + 'KP_Page_Up' : pygame.K_KP9, + 'KP_Page_Down' : pygame.K_KP3, + 'KP_End' : pygame.K_KP1, + 'KP_Home' : pygame.K_KP7, + 'KP_Up' : pygame.K_KP8, + 'KP_Down' : pygame.K_KP2, + 'KP_Left' : pygame.K_KP4, + 'KP_Right' : pygame.K_KP6, + + } + + mod_map = { + pygame.K_LALT: pygame.KMOD_LALT, + pygame.K_RALT: pygame.KMOD_RALT, + pygame.K_LCTRL: pygame.KMOD_LCTRL, + pygame.K_RCTRL: pygame.KMOD_RCTRL, + pygame.K_LSHIFT: pygame.KMOD_LSHIFT, + pygame.K_RSHIFT: pygame.KMOD_RSHIFT, + } + + def __init__(self, mainwindow, inner_evb): + """Initialise the Translator with the windows to which to listen""" + self._mainwindow = mainwindow + self._inner_evb = inner_evb + + # Enable events + self._mainwindow.set_events( + gtk.gdk.KEY_PRESS_MASK | \ + gtk.gdk.KEY_RELEASE_MASK \ + ) + + self._inner_evb.set_events( + gtk.gdk.POINTER_MOTION_MASK | \ + gtk.gdk.POINTER_MOTION_HINT_MASK | \ + gtk.gdk.BUTTON_MOTION_MASK | \ + gtk.gdk.BUTTON_PRESS_MASK | \ + gtk.gdk.BUTTON_RELEASE_MASK + ) + + self._mainwindow.set_flags(gtk.CAN_FOCUS) + self._inner_evb.set_flags(gtk.CAN_FOCUS) + + # Callback functions to link the event systems + self._mainwindow.connect('unrealize', self._quit_cb) + self._inner_evb.connect('key_press_event', self._keydown_cb) + self._inner_evb.connect('key_release_event', self._keyup_cb) + self._inner_evb.connect('button_press_event', self._mousedown_cb) + self._inner_evb.connect('button_release_event', self._mouseup_cb) + self._inner_evb.connect('motion-notify-event', self._mousemove_cb) + self._inner_evb.connect('expose-event', self._expose_cb) + self._inner_evb.connect('configure-event', self._resize_cb) + + # Internal data + self.__stopped = False + self.__keystate = [0] * 323 + self.__button_state = [0,0,0] + self.__mouse_pos = (0,0) + self.__repeat = (None, None) + self.__held = set() + self.__held_time_left = {} + self.__held_last_time = {} + self.__tick_id = None + + def hook_pygame(self): + pygame.key.get_pressed = self._get_pressed + pygame.key.set_repeat = self._set_repeat + pygame.mouse.get_pressed = self._get_mouse_pressed + pygame.mouse.get_pos = self._get_mouse_pos + + def _expose_cb(self, event, widget): + pygame.event.post(pygame.event.Event(pygame.VIDEOEXPOSE)) + return True + + def _resize_cb(self, widget, event): + evt = pygame.event.Event(pygame.VIDEORESIZE, + size=(event.width,event.height), width=event.width, height=event.height) + pygame.event.post(evt) + return False # continue processing + + def _quit_cb(self, data=None): + self.__stopped = True + pygame.event.post(pygame.event.Event(pygame.QUIT)) + + def _keydown_cb(self, widget, event): + key = event.keyval + if key in self.__held: + return True + else: + if self.__repeat[0] is not None: + self.__held_last_time[key] = pygame.time.get_ticks() + self.__held_time_left[key] = self.__repeat[0] + self.__held.add(key) + + return self._keyevent(widget, event, pygame.KEYDOWN) + + def _keyup_cb(self, widget, event): + key = event.keyval + if self.__repeat[0] is not None: + if key in self.__held: + # This is possibly false if set_repeat() is called with a key held + del self.__held_time_left[key] + del self.__held_last_time[key] + self.__held.discard(key) + + return self._keyevent(widget, event, pygame.KEYUP) + + def _keymods(self): + mod = 0 + for key_val, mod_val in self.mod_map.iteritems(): + mod |= self.__keystate[key_val] and mod_val + return mod + + def _keyevent(self, widget, event, type): + key = gtk.gdk.keyval_name(event.keyval) + if key is None: + # No idea what this key is. + return False + + keycode = None + if key in self.key_trans: + keycode = self.key_trans[key] + elif hasattr(pygame, 'K_'+key.upper()): + keycode = getattr(pygame, 'K_'+key.upper()) + elif hasattr(pygame, 'K_'+key.lower()): + keycode = getattr(pygame, 'K_'+key.lower()) + elif key == 'XF86Start': + # view source request, specially handled... + self._mainwindow.view_source() + else: + print 'Key %s unrecognized' % key + + if keycode is not None: + if type == pygame.KEYDOWN: + mod = self._keymods() + self.__keystate[keycode] = type == pygame.KEYDOWN + if type == pygame.KEYUP: + mod = self._keymods() + ukey = unichr(gtk.gdk.keyval_to_unicode(event.keyval)) + if ukey == '\000': + ukey = '' + evt = pygame.event.Event(type, key=keycode, unicode=ukey, mod=mod) + self._post(evt) + + return True + + def _get_pressed(self): + return self.__keystate + + def _get_mouse_pressed(self): + return self.__button_state + + def _mousedown_cb(self, widget, event): + self.__button_state[event.button-1] = 1 + return self._mouseevent(widget, event, pygame.MOUSEBUTTONDOWN) + + def _mouseup_cb(self, widget, event): + self.__button_state[event.button-1] = 0 + return self._mouseevent(widget, event, pygame.MOUSEBUTTONUP) + + def _mouseevent(self, widget, event, type): + evt = pygame.event.Event(type, button=event.button, pos=(event.x, event.y)) + self._post(evt) + return True + + def _mousemove_cb(self, widget, event): + # From http://www.learningpython.com/2006/07/25/writing-a-custom-widget-using-pygtk/ + # if this is a hint, then let's get all the necessary + # information, if not it's all we need. + if event.is_hint: + x, y, state = event.window.get_pointer() + else: + x = event.x + y = event.y + state = event.state + + rel = (x - self.__mouse_pos[0], y - self.__mouse_pos[1]) + self.__mouse_pos = (x, y) + + self.__button_state = [ + state & gtk.gdk.BUTTON1_MASK and 1 or 0, + state & gtk.gdk.BUTTON2_MASK and 1 or 0, + state & gtk.gdk.BUTTON3_MASK and 1 or 0, + ] + + evt = pygame.event.Event(pygame.MOUSEMOTION, + pos=self.__mouse_pos, rel=rel, buttons=self.__button_state) + self._post(evt) + return True + + def _tick_cb(self): + cur_time = pygame.time.get_ticks() + for key in self.__held: + delta = cur_time - self.__held_last_time[key] + self.__held_last_time[key] = cur_time + + self.__held_time_left[key] -= delta + if self.__held_time_left[key] <= 0: + self.__held_time_left[key] = self.__repeat[1] + self._keyevent(None, _MockEvent(key), pygame.KEYDOWN) + + return True + + def _set_repeat(self, delay=None, interval=None): + if delay is not None and self.__repeat[0] is None: + self.__tick_id = gobject.timeout_add(10, self._tick_cb) + elif delay is None and self.__repeat[0] is not None: + gobject.source_remove(self.__tick_id) + self.__repeat = (delay, interval) + + def _get_mouse_pos(self): + return self.__mouse_pos + + def _post(self, evt): + try: + pygame.event.post(evt) + except pygame.error, e: + if str(e) == 'Event queue full': + print "Event queue full!" + pass + else: + raise e |