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path: root/nutrinoweb/ui/toolbar.py
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# python import
import logging
# ...
from functools import partial
from gettext import gettext as _

# gtk import
import gtk, glib

# sugar import
from sugar.activity import activity

# sugar import
from sugar.graphics.toolbutton import ToolButton

# server import
from server.flask import logger


def _cb_next(widget, toolbar, next_):
    # update current screen
    toolbar.activity.change_screen(next_)


BUTTONS = {
        'post' : ['document-generic', _cb_next],
        'ajax' : ['document-generic', _cb_next],
        'gallery' : ['document-generic', _cb_next],
        'separator' : [None, None]
        }


TOOLBARS = {
        'menu' : [
            ['post', 'ajax'],
            []
            ],
        }

TITLES = {
        'menu' : {
            'toolbox': _('Menu'),
            'buttons': {
                'post': _('Post'),
                'ajax': _('Ajax')
                }
            }
        }


class Toolbar(gtk.Toolbar):

    def __init__(self, activity, name='player'):
        # init parent
        gtk.Toolbar.__init__(self)
        # keep the name
        self.set_name(name)
        # keep activity
        self.activity = activity
        # adjustment
        self._adjustment = None
        # init widget dict
        self._button_dict = dict()
        # init buttons
        self._init_buttons()
        # add tab in toolbox
        _toolbox_name = TITLES[self.name]['toolbox']
        if _toolbox_name is None:
            pass
        else:
            _toolbox = self.activity.get_toolbox()
            _toolbox.add_toolbar(_toolbox_name, self)
        # connect focus event
        self.connect('focus', self._on_focus)
        # show
        self.show()

    def _switch(self, name):
        # update toolbar
        self._clear_buttons()
        # switch name
        self.set_name(name)
        # reset
        self._init_buttons()

    def _clear_buttons(self):
        # remove all
        for _k in self._button_dict.keys():
            self._remove_button(_k)
        # remove separators
        for _c in self.get_children():
            # remove it
            self.remove(_c)
            # and destroy it
            _c.destroy()

    def _init_buttons(self):
        # add buttons
        _b_left, _b_right = TOOLBARS[self.name]
        # place left buttons
        for _b in _b_left:
            # add button
            self._add_button(_b)
        # add expanded separator
        _separator = gtk.SeparatorToolItem()
        _separator.set_draw(False)
        _separator.set_expand(True)
        _separator.show()
        self.add(_separator)
        # place right buttons
        for _b in _b_right:
            # add button
            self._add_button(_b)

    def _on_focus(self, widget, direction):
        # update current screen
        self.activity.change_screen(self.name)

    def _has_button(self, button_id):
        return button_id in self._button_dict

    def _add_button(self, button_id, index=None):
        # get button icon and cb
        _icon, _cb = BUTTONS[button_id]
        # manage separator
        if button_id == 'separator':
            _buton = gtk.SeparatorToolItem()
            _buton.set_draw(True)
        # standard button
        elif button_id in BUTTONS:
            # get tooltip
            _tooltip = TITLES[self.name]['buttons'][button_id]
            # set icon
            _buton = ToolButton(_icon)
            # set tooltip
            _buton.set_tooltip(_tooltip)
            # do connect
            if _cb is None:
                pass
            else:
                _buton.connect('clicked', _cb, self, button_id)
        # ??
        else:
            # ERROR
            logger.error('[toolbar] _add_button - ??: %s' % button_id)
            return
        # update the button dict
        self._button_dict[button_id] = _buton
        # add to the toolbar
        if index is None:
            self.add(_buton)
        else:
            self.insert(_buton, index)
        # show it
        _buton.show()

    def _remove_button(self, button_id):
        # little check
        if button_id in self._button_dict:
            # get button
            _buton = self._button_dict.pop(button_id)
            # do remove - do it safe
            glib.idle_add(partial(self.remove, _buton))
            # and destroy - safe
            glib.idle_add(_buton.destroy)
        # ??
        else:
            # ERROR
            logger.error('[toolbar] _remove_button - unknown: %s' % button_id)

    def _replace_button(self, button_id_out, button_id_in):
        # little check
        if button_id_out in self._button_dict:
            # ...
            _index = self.get_item_index(self._button_dict[button_id_out])
            # do remove
            self._remove_button(button_id_out)
            # do it safe
            glib.idle_add(partial(self._add_button, button_id_in, _index))
        # ??
        else:
            pass