1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
|
#!/usr/bin/env python
#
# One Velociraptor per Child
#
# Copyright 2009 Joel Stanley <joel@jms.id.au>
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, version 3 of the License.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import pyglet
from pyglet.window import key
from random import randrange, random
import math
import time
import glob
from pyglet.gl import *
window = pyglet.window.Window(800, 400, caption='One Velociraptor per Child')
keys = pyglet.window.key.KeyStateHandler()
window.push_handlers(keys)
batch = pyglet.graphics.Batch()
pyglet.resource.path = ['res']
pyglet.resource.reindex()
window.set_icon(pyglet.resource.image("ovpc.png"))
child_death_files = glob.glob1("res", "child-death[012]*.png")
child_death_files.sort()
child_death = pyglet.image.Animation.from_image_sequence(
[pyglet.resource.image(x) for x in child_death_files],
0.1, False)
raptor_anim_files = glob.glob1("res", "raptor[123].png")
raptor_anim_files.sort()
raptor_anim = pyglet.image.Animation.from_image_sequence(
[pyglet.resource.image(x) for x in raptor_anim_files],
0.1, True)
raptor_static = pyglet.resource.image('raptor1.png')
pack = []
child = pyglet.sprite.Sprite(pyglet.resource.image('child.png'), batch=batch)
raptor_eating = -1
@child.event
def on_animation_end():
global pack, raptor_eating
if raptor_eating != -1:
pack[raptor_eating].image = raptor_anim
raptor_eating = -1
score = 0
t = pyglet.text.Label("Score: %.1f" % score, color=(255,0,0,255), batch=batch, font_size=16)
t.x = 10
t.y = window.height-40
def update(dt):
global child, raptor_eating, score, t
t.begin_update()
if type(score) in (int, float, long):
if len(pack)-2 < score:
pack.append(pyglet.sprite.Sprite(raptor_anim, batch=batch))
reset_enemy(pack[-1])
score += dt
t.text = "Score: %.1f" % score
else:
t.text = score
t.end_update()
if keys[key.ESCAPE]:
import sys
sys.exit(0)
if keys[key.ENTER] and child.image is child_death:
score = 0
child.image = pyglet.resource.image('child.png')
child.x = child.y = 0
if raptor_eating != -1:
pack[raptor_eating].image = raptor_anim
raptor_eating = -1
if keys[key.UP] and child.image is not child_death:
child.y += dt * 100
if keys[key.DOWN] and child.image is not child_death:
child.y -= dt * 100
if keys[key.LEFT] and child.image is not child_death:
child.x -= dt * 100
if keys[key.RIGHT] and child.image is not child_death:
child.x += dt * 100
if child.x > window.width:
child.x = window.width
if child.x < 0:
child.x = 0
if child.y > window.height - child.height:
child.y = window.height - child.height
if child.y < 0:
child.y = 0
for i, raptor in enumerate(pack):
if raptor.x < (0 - raptor.width):
reset_enemy(raptor)
raptor.x -= dt * 150
raptor.y += dt * randrange(-100, 100)
if raptor.x < child.x:
continue
if raptor.y+raptor.height*0.5 < child.y:
continue
if raptor.y-raptor.height*0.5 > child.y+child.height*0.5:
continue
if (raptor.x-child.x) < (child.width+raptor.width)*0.5-10:
if raptor_eating == i:
raptor.x += dt * 150
if child.image is child_death:
continue
score = "You died! Score: %.1f" % score
child.image = child_death
raptor.image = raptor_static
raptor_eating = i
@window.event
def on_draw():
window.clear()
glClearColor(1,1,1,1)
batch.draw()
def reset_enemy(raptor):
raptor.scale = 0.5
raptor.x = window.width + randrange(0,window.width*2)
raptor.y = window.height * random()
child.scale = 0.5
pyglet.clock.schedule(update)
pyglet.app.run()
|