diff options
author | Michael Kitson <msk5293@rit.edu> | 2010-11-09 22:36:43 (GMT) |
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committer | Michael Kitson <msk5293@rit.edu> | 2010-11-09 22:36:43 (GMT) |
commit | 1e06e6c69fbfc5a0511fc0c75dc86ea8b0f6f40c (patch) | |
tree | 26fe85641879492fff71e8bdc9d302403b746848 | |
parent | 45663041458bd76506464a5513ddf55669e42e5d (diff) |
Pacman now stays facing the last way he was facing rather than returning to a circle.
Lives also redraw when a new question is loaded
-rw-r--r-- | dev/pacmath.activity/gameMain.py | 1 | ||||
-rw-r--r-- | dev/pacmath.activity/pacmanMovement.py | 6 |
2 files changed, 3 insertions, 4 deletions
diff --git a/dev/pacmath.activity/gameMain.py b/dev/pacmath.activity/gameMain.py index 7d890cb..72ebcff 100644 --- a/dev/pacmath.activity/gameMain.py +++ b/dev/pacmath.activity/gameMain.py @@ -86,6 +86,7 @@ class gameMain: for ghost in pygame.sprite.spritecollide(self.pacman, self.correctGhosts, True): self.score += 100 self.resetQuestion() + self.QandA.updateLives(self.screen, self.lives) self.QandA.updateScore(self.screen, self.score) return True diff --git a/dev/pacmath.activity/pacmanMovement.py b/dev/pacmath.activity/pacmanMovement.py index cb171a2..5c2fce3 100644 --- a/dev/pacmath.activity/pacmanMovement.py +++ b/dev/pacmath.activity/pacmanMovement.py @@ -55,10 +55,8 @@ class pacmanMovement(pygame.sprite.Sprite): speed = 25 moving = self.move.getMoving() - if moving == False: - # Check for movement - self.imageIndex = 4 - elif moving == True: + + if moving == True: # Check for movement if event.type == pygame.KEYUP: #keep going in the same direction |