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authorMichael Kitson <msk5293@rit.edu>2010-11-11 23:23:28 (GMT)
committer Michael Kitson <msk5293@rit.edu>2010-11-11 23:23:28 (GMT)
commitaede57a60d19c9d9a601857d482b394572317a0f (patch)
tree32c6beaf11b549d357112529846a3fea4e1b6bdd
parentf1a120114b67fdbfc774cf538be1d49096b41b0f (diff)
Random operation type with each level advancement
-rw-r--r--dev/pacmath.activity/gameMain.py2
1 files changed, 2 insertions, 0 deletions
diff --git a/dev/pacmath.activity/gameMain.py b/dev/pacmath.activity/gameMain.py
index 7449ef4..a2e887b 100644
--- a/dev/pacmath.activity/gameMain.py
+++ b/dev/pacmath.activity/gameMain.py
@@ -58,6 +58,8 @@ class gameMain:
self.maze = mazeSetup(self.screen, MAZE_SIZE) # create an instance of the
# maze->call the constructor
+ self.operation = random.sample('x+-/', 1)
+ self.questGen = questionGenerator( self.operation, 2, 12 )
self.QandA = question(self.screen, self.questGen.getQuestionSet())
self.ghost1 = ghostMovement((self.screen.get_rect().x, self.screen.get_rect().y), 0, self.QandA.questions[0])
self.ghost2 = ghostMovement((self.screen.get_rect().x, self.screen.get_rect().y), 1, self.QandA.questions[1])