Web   ·   Wiki   ·   Activities   ·   Blog   ·   Lists   ·   Chat   ·   Meeting   ·   Bugs   ·   Git   ·   Translate   ·   Archive   ·   People   ·   Donate
summaryrefslogtreecommitdiffstats
path: root/dev/pacmath.activity/maze.py
diff options
context:
space:
mode:
Diffstat (limited to 'dev/pacmath.activity/maze.py')
-rw-r--r--dev/pacmath.activity/maze.py20
1 files changed, 11 insertions, 9 deletions
diff --git a/dev/pacmath.activity/maze.py b/dev/pacmath.activity/maze.py
index 4bc4dfc..1930a15 100644
--- a/dev/pacmath.activity/maze.py
+++ b/dev/pacmath.activity/maze.py
@@ -13,13 +13,13 @@ grid = []
class Maze:
"""
- @var EMPTY: An empty space in the maze where a regular pellet would be
- @var SOLID: A wall representation in the maze
- @var OFFL: A space off limits to pacmath character
- @var PELLET: Where you could move and collect a regular pellet
- @var PPL: The power pellet that would give a question
- @var PELLET_INT: The intersection of a pellet
- @var EMPTY_INT: An intersection of a pellet
+ @cvar EMPTY: An empty space in the maze where a regular pellet would be
+ @cvar SOLID: A wall representation in the maze
+ @cvar OFFL: A space off limits to pacmath character
+ @cvar PELLET: Where you could move and collect a regular pellet
+ @cvar PPL: The power pellet that would give a question
+ @cvar PELLET_INT: The intersection of a pellet
+ @cvar EMPTY_INT: An intersection of a pellet
"""
EMPTY = 0 #You can move around
@@ -94,7 +94,8 @@ class Maze:
#access the grid (or map)
def getGrid(self):
"""Returns the grid instance
- @return: a map of the grid
+ @rtype: 2d list
+ @return: the grid
"""
#simply returns the grid (or map)
@@ -106,7 +107,8 @@ class Maze:
coordinates, returns solid if it is off the grid
@param x: the X parameter, may be off the grid
@param y: the Y parameter, may be off the grid
- @return the integer representing block type, use the class constants to determine what that means.
+ @rtype: number
+ @return: the integer representing block type, use the class constants to determine what that means.
"""
if x < 0 or y < 0 or x >= self.width or y >= self.height:
return self.SOLID