diff options
author | Walter Bender <walter.bender@gmail.com> | 2011-03-13 13:28:12 (GMT) |
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committer | Walter Bender <walter.bender@gmail.com> | 2011-03-13 13:28:12 (GMT) |
commit | 0279518276390439777a351a770c9e98b23d6ab3 (patch) | |
tree | 6ff4e6612f2575f1661750e8b7ae8275e9f7c0f1 /hand.py | |
parent | cb523a3e3f4687e49f1c900898f3659e8b92fd97 (diff) |
refactoring in anticipation of sharing
Diffstat (limited to 'hand.py')
-rw-r--r-- | hand.py | 106 |
1 files changed, 106 insertions, 0 deletions
@@ -0,0 +1,106 @@ +#Copyright (c) 2011 Walter Bender + +# This program is free software; you can redistribute it and/or modify +# it under the terms of the GNU General Public License as published by +# the Free Software Foundation; either version 3 of the License, or +# (at your option) any later version. +# +# You should have received a copy of the GNU Lesser General Public +# License along with this library; if not, write to the +# Free Software Foundation, Inc., 59 Temple Place - Suite 330, +# Boston, MA 02111-1307, USA. + +import gtk + +from utils import json_dump, json_load + +ROW = 8 +COL = 8 +CARDS = 3 + + +class Hand: + ''' Class for managing COL matrix of cards ''' + + def __init__(self, card_width, card_height, robot=False): + # the tiles in your hand + self.hand = [] + self.robot = robot # Does this hand belong to the robot? + + for i in range(COL): + self.hand.append(None) + + # card spacing + self.xinc = int(card_width) + if self.robot: + self.left = -self.xinc + else: + self.left = int(card_width / 2) + self.top = 0 + self.yinc = int(card_height) + print 'hand: left = %d, top = %d' % (self.left, self.top) + + def clear(self): + for i in range(COL): + self.hand[i] = None + + def deal(self, deck): + ''' Deal an initial set of cards to the hand ''' + for i in range(COL): + self.hand[i] = deck.deal_next_card() + self.hand[i].spr.move(self.hand_to_xy(i)) + self.hand[i].spr.set_layer(CARDS) + + def find_empty_slot(self): + ''' Is there an empty slot in the hand? ''' + for i in range(COL): + if self.hand[i] == None: + return i + return None + + def cards_in_hand(self): + ''' How many cards are in the hand? ''' + return COL - self.hand.count(None) + + def serialize(self): + ''' Serialize the hand for passing to share and saving ''' + hand = [] + for i in range( COL): + if self.hand[i] is not None: + hand.append(self.hand[i].number) + else: + hand.append(None) + return json_dump(hand) + + def restore(self, hand_as_text, deck): + ''' Restore cards to hand upon resume or share. ''' + hand = json_load(hand_as_text) + for i in range(COL): + if hand[i] is None: + self.hand[i] = None + else: + for k in range(ROW * COL): + if deck.cards[k].number == hand[i]: + self.hand[i] = deck.cards[k] + self.hand[i].spr.move(self.hand_to_xy(i)) + self.hand[i].spr.set_layer(CARDS) + break + + def xy_to_hand(self, x, y): + ''' Convert from sprite x,y to hand index. ''' + return int((y - self.top) / self.yinc) + + def hand_to_xy(self, i): + ''' Convert from hand index to sprite x,y. ''' + return ((self.left, (self.top + i * self.yinc))) + + def hand_to_spr(self, i): + ''' Return the sprite in hand-position i. ''' + return self.hand[i].spr + + def spr_to_hand(self, spr): + ''' Return the index of a sprite in hand. ''' + for i in range(COL): + if self.hand[i] is not None and self.hand[i].spr == spr: + return(i) + return None |