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#Copyright (c) 2011 Walter Bender
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 3 of the License, or
# (at your option) any later version.
#
# You should have received a copy of the GNU General Public License
# along with this library; if not, write to the Free Software
# Foundation, 51 Franklin Street, Suite 500 Boston, MA 02110-1335 USA
import gtk
from random import randrange
from tile import Tile, board_card
from genpieces import generate_tile_1_line, generate_tile_2_lines
from utils import json_dump, json_load
from constants import HIDE, BOARD, ROW, COL
class Deck:
''' Class for defining deck of tiles. '''
def __init__(self, sprites, scale=1.0, color='#000000'):
''' Create the deck of tiles. '''
self.tiles = []
i = 0
for a in range(16):
self.tiles.append(Tile(sprites,
generate_tile_1_line(-1, 0, 0, 0, scale),
[generate_tile_1_line(-1, 0, 0, 0, scale, color)], number=i))
self.tiles[-1].set_paths([[0, 0, 0, 1]])
i += 1
for a in range(4):
self.tiles.append(Tile(sprites,
generate_tile_1_line(-1, 0, 1, 0, scale),
[generate_tile_1_line(-1, 0, 1, 0, scale, color)], number=i))
self.tiles[-1].set_paths([[0, 1, 0, 1]])
i += 1
for a in range(12):
self.tiles.append(Tile(sprites,
generate_tile_2_lines(-1, 0, 1, 0, 0, 0, 0, 1, scale),
[generate_tile_2_lines(-1, 0, 1, 0, 0, 0, 0, 1, scale,
[color, color])], number=i))
self.tiles[-1].set_paths([[0, 1, 1, 1]])
self.tiles[-1].set_value(2)
i += 1
for a in range(16):
self.tiles.append(Tile(sprites,
generate_tile_2_lines(-1, 0, 0, 0, 0, -1, 0, 0, scale),
[generate_tile_2_lines(-1, 0, 0, 0, 0, -1, 0, 0, scale,
[color, color])], number=i))
self.tiles[-1].set_paths([[1, 0, 0, 1]])
i += 1
for a in range(4):
self.tiles.append(Tile(sprites,
generate_tile_2_lines(-1, 0, 1, 0, 0, -1, 0, 1, scale),
[generate_tile_2_lines(-1, 0, 1, 0, 0, -1, 0, 1, scale,
[color, color])], number=i))
self.tiles[-1].set_paths([[1, 1, 1, 1]])
self.tiles[-1].set_value(4)
i += 1
for a in range(8):
self.tiles.append(Tile(sprites,
generate_tile_2_lines(0, -1, 1, 0, -1, 0, 0, 1, scale),
[generate_tile_2_lines(0, -1, 1, 0, -1, 0, 0, 1, scale,
[color, '#000000']),
generate_tile_2_lines(0, -1, 1, 0, -1, 0, 0, 1, scale,
['#000000', color]),
generate_tile_2_lines(0, -1, 1, 0, -1, 0, 0, 1, scale,
[color, color])], number=i))
self.tiles[-1].set_paths([[1, 1, 0, 0], [0, 0, 1, 1]])
self.tiles[-1].set_value(4)
i += 1
for a in range(4):
self.tiles.append(Tile(sprites,
generate_tile_2_lines(0, -1, 1, 0, -1, 0, 0, 0, scale),
[generate_tile_2_lines(0, -1, 1, 0, -1, 0, 0, 0, scale,
[color, '#000000']),
generate_tile_2_lines(0, -1, 1, 0, -1, 0, 0, 0, scale,
['#000000', color]),
generate_tile_2_lines(0, -1, 1, 0, -1, 0, 0, 0, scale,
[color, color])], number=i))
self.tiles[-1].set_paths([[1, 1, 0, 0], [0, 0, 0, 1]])
self.tiles[-1].set_value(3)
i += 1
# Remember the current position in the deck.
self.index = 0
# And a playing surface
self.board = board_card(sprites, scale=scale)
self.board.set_layer(BOARD)
def shuffle(self):
''' Shuffle the deck (Knuth algorithm). '''
decksize = self.count()
# Hide all the tiles and make sure they are back to orientation 0
for tile in self.tiles:
tile.reset()
# Randomize the tile order.
for n in range(decksize):
i = randrange(decksize - n)
self.swap_tiles(n, decksize - 1 - i)
# Reset the index to the beginning of the deck after a shuffle,
self.index = 0
self.hide()
return
def random_order(self, size=ROW * COL):
''' randomize a list'''
order = []
for i in range(size):
order.append(i)
for n in range(size):
i = randrange(size - n)
a = order[n]
order[n] = order[size - 1 - i]
order[size - 1 - i] = a
return order
def serialize(self):
''' Serialize the deck for passing to share and saving '''
order = []
for i in range(ROW * COL):
order.append(self.tiles[i].number)
return json_dump(order)
def restore(self, deck_as_text):
''' Restore the deck upon resume. '''
deck = []
order = json_load(deck_as_text)
for i in order:
# deck.append(self.tiles[order[i]])
deck.append(self.tiles[i])
self.tiles = deck[:]
def clear(self):
''' Remove any highlight from the tiles. '''
for tile in self.tiles:
tile.reset()
def swap_tiles(self, i, j):
''' Swap the position of two tiles in the deck. '''
tmp = self.tiles[j]
self.tiles[j] = self.tiles[i]
self.tiles[i] = tmp
return
def spr_to_tile(self, spr):
''' Given a sprite, find the corresponding tile in the deck. '''
for tile in self.tiles:
if tile.spr == spr:
return tile
return None
def index_to_tile(self, i):
''' Given a tile index, find the corresponding tile in the deck. '''
for tile in self.tiles:
if tile.index == i:
return tile
return None
def deal_next_tile(self):
''' Return the next tile from the deck. '''
if self.empty():
return None
next_tile = self.tiles[self.index]
self.index += 1
return next_tile
def empty(self):
''' Is the deck empty? '''
if self.tiles_remaining() > 0:
return False
else:
return True
def tiles_remaining(self):
''' Return how many tiles are remaining in the deck. '''
return(self.count() - self.index)
def hide(self):
''' Hide the deck. '''
for tile in self.tiles:
if tile is not None:
tile.hide()
def count(self):
''' Return the length of the deck. '''
return len(self.tiles)
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