blob: 7d28fdbb7e0cf4b075d5343a83a31f70b01f3211 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
|
# -*- encoding: utf-8 -*-
# pilas engine - a video game framework.
#
# copyright 2010 - hugo ruscitti
# license: lgplv3 (see http://www.gnu.org/licenses/lgpl.html)
#
# website - http://www.pilas-engine.com.ar
import SocketServer
def iniciar_servidor():
class EchoRequestHandler(SocketServer.BaseRequestHandler ):
def setup(self):
print self.client_address, 'connected!'
self.request.send('hi ' + str(self.client_address) + '\n')
def handle(self):
data = 'dummy'
while data:
data = self.request.recv(1024)
print "ha llegado el mensaje:", data
self.request.send(data)
if data.strip() == 'bye':
return
def finish(self):
print self.client_address, 'disconnected!'
self.request.send('bye ' + str(self.client_address) + '\n')
#server host is a tuple ('host', port)
puerto = 50008
print "iniciando el modo servidor en el puerto %d" %(puerto)
servidor = SocketServer.ThreadingTCPServer(('', puerto), EchoRequestHandler)
servidor.serve_forever()
|