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"""Module for code-defined view objects.
WARNING: do NOT put business logic in here.
Classes needing logic should use corresponding data models via
get_model(), load_model() methods.
"""
import gtk
from gettext import gettext as _
from .equation import EquationInput as _EquationInput
from .puzzletree import PuzzleInput as _PuzzleInput
# just in case we break backward compatibility
_FILE_VERSION = 1
_EQUATION_VERSION = 1
class EquationList(gtk.HBox):
"""A list of equations."""
def __init__(self, app):
"""Creates it..."""
gtk.HBox.__init__(self)
# save application instance for undo/redo
self.app = app
# create box for equation inputs
self.vbox = gtk.VBox()
self.vbox.show()
self.pack_start(self.vbox)
# create add button for multiple equations
imagevbox = gtk.VBox()
addimage = gtk.Image()
addimage.set_from_stock(gtk.STOCK_ADD, gtk.ICON_SIZE_BUTTON)
addbutton = gtk.Button()
addbutton.add(addimage)
addbutton.show()
imagevbox.pack_end(addbutton, expand=False, fill=False)
imagevbox.show()
self.pack_start(imagevbox, expand=False)
addbutton.connect("clicked", self._on_add, None)
# created default equation input
self._equations = []
self._add_equation(_PuzzleInput(app))
def save(self):
"""Returns dictionary to be used in saving JSON."""
# create list of equations
equations_settings = []
for equation in self._equations:
equations_settings.append(self._saveequation(equation))
settings = {
"version": _FILE_VERSION,
"equations": equations_settings
}
return settings
def _saveequation(self, equation):
"""Creates dictionary to save state of an equation."""
return {
"version": _EQUATION_VERSION,
"class": equation.CLASS,
"settings": equation.save()
}
def load(self, settings):
"""Updates view with equations loaded from settings."""
if settings["version"] > _FILE_VERSION:
return
# remove all existing equations
self.clear()
# create new equations from settings
for equation in settings["equations"]:
self._loadequation(equation)
def _loadequation(self, equation):
"""Loads an equation from saved state."""
if equation["version"] > _EQUATION_VERSION:
return
# load input view from specified class
loaded = _VIEW_CLASSES[equation["class"]].load(
self.app, equation["settings"])
loaded_input = self._add_equation(loaded)
return (loaded, loaded_input)
def get_model(self):
"""Returns a list of equations."""
equations = []
for equation in self._equations:
equations.append(equation.get_model())
return equations
def _register_addremove(self, equation, equation_input, isadding=False):
"""Register an add/remove equation action."""
# create actions (which preserve equation order)
i = self._equations.index(equation)
def remove():
self._remove_equation(equation, equation_input)
def add():
self._insert_equation_input(i, equation, equation_input)
# register the action (inverse switched for adding vs removing)
action = remove
inverse = add
if isadding:
action = add
inverse = remove
self.app.register_action(action, inverse)
def _on_add(self, widget, data=None):
"""Event to add a new equation input."""
# add a new equation
equation = _PuzzleInput(self.app)
equation_input = self._add_equation(equation)
# register the action for undo/redo
self._register_addremove(equation, equation_input, isadding=True)
def _on_remove(self, widget, equation, equation_input):
"""Event to remove an equation."""
self._register_addremove(equation, equation_input, isadding=False)
self._remove_equation(equation, equation_input)
def _remove_equation(self, equation, equation_input):
"""Removes an equation from the list."""
self._equations.remove(equation)
self.vbox.remove(equation_input)
def _add_equation_input(self, equation, equation_input):
"""Adds an equation to the end of the list."""
self._equations.append(equation)
self.vbox.pack_start(equation_input, expand=False)
def _insert_equation_input(self, i, equation, equation_input):
"""Inserts an equation to the list at position i."""
self._equations.insert(i, equation)
self.vbox.pack_start(equation_input, expand=False)
self.vbox.reorder_child(equation_input, i)
def _convert_equation(self, equation, equation_input):
"""Converts an equation into a Python input."""
# create new control with python equation text
i = self._equations.index(equation)
equationstring = equation.get_equation_string()
pythonequation = _EquationInput(self.app, equationstring)
pythonequation_input = self._create_equation(pythonequation)
# register the action (for undo/redo)
def inverse():
self._remove_equation(pythonequation, pythonequation_input)
self._insert_equation_input(i, equation, equation_input)
def action():
self._remove_equation(equation, equation_input)
self._insert_equation_input(i, pythonequation, pythonequation_input)
self.app.register_action(action, inverse)
action()
def _create_equation(self, equation):
"""Creates input for equation without adding it to the list."""
# can only convert equation inputs that have equation string conversion
canconvert = hasattr(equation, "get_equation_string")
# create remove button
equation_input = gtk.HBox()
removeimage = gtk.Image()
removeimage.set_from_stock(gtk.STOCK_REMOVE, gtk.ICON_SIZE_BUTTON)
removebutton = gtk.Button()
removebutton.add(removeimage)
removebutton.show_all()
equation_input.pack_start(removebutton, expand=False)
equation_input.pack_start(equation)
# connect button click to remove equation
removebutton.connect("clicked", self._on_remove, equation,
equation_input)
# create convert to text button
if canconvert:
convertbutton = gtk.Button(_("To Python"))
convertbutton.show_all()
equation_input.pack_start(convertbutton, expand=False)
def convertequation(widget, data=None):
self._convert_equation(equation, equation_input)
convertbutton.connect("clicked", convertequation)
# display equation input
equation_input.show()
return equation_input
def _add_equation(self, equation):
"""Adds an equation to the list."""
# display equation input
equation_input = self._create_equation(equation)
self._add_equation_input(equation, equation_input)
return equation_input
def clear(self):
"""Removes all equations from view."""
self.vbox.foreach(self.vbox.remove)
self._equations = []
# dictionary of all input view classes
_VIEW_CLASSES = {
_EquationInput.CLASS: _EquationInput,
_PuzzleInput.CLASS: _PuzzleInput
}
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