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authordavesilver <nibor123@gmail.com>2010-08-03 18:52:51 (GMT)
committer davesilver <nibor123@gmail.com>2010-08-03 18:52:51 (GMT)
commit373182a639f01a2ccd3966a9200de88c0da441e6 (patch)
tree4e8f1d8099e163dc5fb6902894faf69996463b4b
parentdccbba3ac886131dcd3cf4023db027a78bb00f7f (diff)
Working on integration
-rw-r--r--MAFH2/Dungeon.py2
1 files changed, 1 insertions, 1 deletions
diff --git a/MAFH2/Dungeon.py b/MAFH2/Dungeon.py
index 8e0f222..4458986 100644
--- a/MAFH2/Dungeon.py
+++ b/MAFH2/Dungeon.py
@@ -338,7 +338,7 @@ class Dungeon(GameEngineElement):
else:
self.itemsList[imod].repopulateImages([pygame.image.load(ITEM_PATH + get_item( item_key[0] ).path)])
self.itemsList[imod].makeTransparent(False)
- self.itemsList[imod].setPosition(self.game_engine.art_scale(width, 1200, True), self.game_engine.art_scale(height, 900, False))
+ self.itemsList[imod].setPosition(self.game_engine.art_scale(self.itemsList[imod].getXSize(), 1200, True), self.game_engine.art_scale(self.itemsList[imod].getYSize(), 900, False))
#if not self.__images.has_key( path ):
#img = pygame.image.load(ITEM_PATH + path).convert()