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authorjlew <jlew.blackout@gmail.com>2010-08-05 03:40:59 (GMT)
committer jlew <jlew.blackout@gmail.com>2010-08-05 03:40:59 (GMT)
commit3b059d14fd5de2efd69beef7a6b1e362bacb1dd8 (patch)
treea3490829ff8178a56947474f4f9aab947f27bdd8
parent688d323ac85a2b02a5ce57a3cab8006230b07920 (diff)
Moved set position for fps display
-rw-r--r--MAFH2/fortuneengine/GameEngine.py2
1 files changed, 1 insertions, 1 deletions
diff --git a/MAFH2/fortuneengine/GameEngine.py b/MAFH2/fortuneengine/GameEngine.py
index 7c2e15e..180e78c 100644
--- a/MAFH2/fortuneengine/GameEngine.py
+++ b/MAFH2/fortuneengine/GameEngine.py
@@ -52,6 +52,7 @@ class GameEngine(object):
size = width, height
self.screen = pygame.display.set_mode(size)
self.__fps = DrawableFontObject("", pygame.font.Font(None, 17))
+ self.__fps.setPosition(0,0)
self.__scene = Scene(self.__fps)
# Engine Internal Variables
@@ -217,7 +218,6 @@ class GameEngine(object):
# Print Frame Rate
if self.__showfps:
self.__fps.changeText('FPS: %d' % self.clock.get_fps(), (255,255,255))
- self.__fps.setPosition(0,0)
else:
self.__fps.changeText('')
self.__scene.update(tick_time)