diff options
author | slm <jtmengel@gmail.com> | 2010-07-20 16:43:29 (GMT) |
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committer | slm <jtmengel@gmail.com> | 2010-07-20 16:43:29 (GMT) |
commit | 67e3e020d832cb0b4b7bc171095779d8d8a48d2d (patch) | |
tree | 4a94bd734f5f3b9f229970165eb64fb24936bc61 | |
parent | cb43abfeea544f8d32b0f5c07b2c44547a69871b (diff) |
Moved files around for the sake of implementing DO and DDO into MAFH2.
-rw-r--r-- | MAFH2/BattleEngine.py | 8 | ||||
-rw-r--r-- | MAFH2/Dungeon.py | 4 |
2 files changed, 7 insertions, 5 deletions
diff --git a/MAFH2/BattleEngine.py b/MAFH2/BattleEngine.py index 0dc57ae..d9fe417 100644 --- a/MAFH2/BattleEngine.py +++ b/MAFH2/BattleEngine.py @@ -367,7 +367,9 @@ class BattleEngine(GameEngineElement): # We don't want to allow other things to run during battle return True - +#------------------------------------------------------------------------------------------------------------------------------------------------------- +# \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ +# def draw(self,screen,time_delta): x=250 y=150 @@ -379,7 +381,7 @@ class BattleEngine(GameEngineElement): for enemy in self.enemy_list: if enemy.alive: if self.active_target == i: - screen.blit(self.__images['arrow_select'], (x+(i*200),y-25)) #---------------------------------------------------------------------- + screen.blit(self.__images['arrow_select'], (x+(i*200),y-25)) enemy.sprite.update( tick_time ) screen.blit(enemy.sprite.image, (x+(i*200),y)) i = i+1 @@ -389,4 +391,4 @@ class BattleEngine(GameEngineElement): # Player Health health = 10 - profile.hero.healthLevel() - screen.blit(self.__images['hp'][health], (25,25)) #--------------------------------------------------------------------------------------------- + screen.blit(self.__images['hp'][health], (25,25)) diff --git a/MAFH2/Dungeon.py b/MAFH2/Dungeon.py index b79069e..620ad96 100644 --- a/MAFH2/Dungeon.py +++ b/MAFH2/Dungeon.py @@ -272,7 +272,7 @@ class Dungeon(GameEngineElement): #------------------------------------------------------------------------------------------------------------------------------------------------------- # \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ - +# def draw(self,screen,time_delta): profile = self.game_engine.get_object('profile') dir = profile.playerFacing @@ -295,7 +295,7 @@ class Dungeon(GameEngineElement): # Draw Items img_list = [] - for i in range( dir, (dir + 4) ): + for i in range( dir, (dir + 4) ):p #imod for room rotation imod = i % 4 |