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authorKevin Hockey <Blitzkev@gmail.com>2010-08-02 20:45:10 (GMT)
committer Kevin Hockey <Blitzkev@gmail.com>2010-08-02 20:45:10 (GMT)
commit8272c55317c84a3548900540c96f04b4790e498c (patch)
tree289b985c4f82727567190fe52082dc50b64309c6
parentffd60a0202cbb692f3d344242f783611b819e3dc (diff)
in the process of changing over some menu files to DrawableObjects
-rw-r--r--MAFH2/BattleMenu.py48
-rw-r--r--MAFH2/MagicMenu.py73
2 files changed, 73 insertions, 48 deletions
diff --git a/MAFH2/BattleMenu.py b/MAFH2/BattleMenu.py
index f924a15..0dcde8d 100644
--- a/MAFH2/BattleMenu.py
+++ b/MAFH2/BattleMenu.py
@@ -113,9 +113,8 @@ class BattleMenu(GameEngineElement):
def __init__(self, game_menu, x, y, type=NORMAL_MENU):
GameEngineElement.__init__(self, has_draw=True, has_event=True)
- self.menu = Menu(game_menu, type, self.game_engine.get_scene() )
+ self.menu = Menu(game_menu, type, self.game_engine.get_scene(), x, y )
- self.menu.set_pos(x, y)
self.add_to_engine()
def event_handler(self, event):
@@ -128,14 +127,14 @@ class BattleMenu(GameEngineElement):
self.menu.clear()
class Menu(object):
- def __init__(self, options, cols, scene):
+ def __init__(self, options, cols, scene, x=237, y=375):
"""Initialize the EzMenu! options should be a sequence of lists in the
format of [option_name, option_function]"""
self.options = options
self.scene = scene
- self.x = 0
- self.y = 0
+ self.x = x
+ self.y = y
self.cols = cols
self.font = pygame.font.SysFont("cmr10",18,False,False)
self.option = 0
@@ -151,15 +150,37 @@ class Menu(object):
ren = self.font.render(o[0], 1, [0,0,0])
if ren.get_width() > self.width:
self.width = ren.get_width()
+
+ i=0 # Row Spacing
+ h=0 # Selection Spacing
+ j=0 # Col Spacing
for o in self.options:
- surf = pygame.Surface((self.height,self.width))
- self.rect_list.append(DrawableObject([surf], ""))
- self.rect_list.append(DrawableObject([surf], ""))
+ newX = self.x + 45 * j
+ newY = self.y + i * 45
+
+ surf = pygame.Surface((o[2],44))
+ surf.fill((0, 74, 94))
+ tempDO = DrawableObject([surf], "")
+ tempDO.setPosition(newX,newY)
+ self.rect_list.append(tempDO)
+
+ surf = pygame.Surface((o[2]-4, 40))
+ surf.fill((4, 119, 152))
+ tempDO = DrawableObject([surf], "")
+ tempDO.setPosition(newX+2, newY+2)
+ self.rect_list.append(tempDO)
+
+ j+=o[3]
+ h+=1
+ if j >= self.cols:
+ i+=1
+ j=0
self.scene.addObjects(self.rect_list)
self.scene.addObjects(self.font_list)
def draw(self, surface):
+ self.scene.drawEntireScene(surface)
"""Draw the menu to the surface."""
i=0 # Row Spacing
h=0 # Selection Spacing
@@ -176,18 +197,7 @@ class Menu(object):
newX = self.x + 45 * j
newY = self.y + i * 45
-
- self.rect_list[k-1].scale(o[2], 44)
- self.rect_list[k-1].setPosition(newX, newY)
- self.rect_list[k-1].fill((0, 74, 94))
- self.rect_list[k].scale(o[2]-4, 40)
- self.rect_list[k].setPosition(newX+2, newY+2)
- self.rect_list[k].fill((4, 119, 152))
-
- #pygame.draw.rect(surface, (0, 74, 94), ( newX, newY, o[2], 44))
- #pygame.draw.rect(surface, (4, 119, 152), ( newX + 2, newY + 2, o[2]-4, 40))
self.font_list[h].setPosition(newX + 15, newY + 12)
- #surface.blit(ren, (newX + 15, newY + 12))
j+=o[3]
h+=1
diff --git a/MAFH2/MagicMenu.py b/MAFH2/MagicMenu.py
index 42d4bd9..66e978a 100644
--- a/MAFH2/MagicMenu.py
+++ b/MAFH2/MagicMenu.py
@@ -1,6 +1,7 @@
import pygame
import random
from fortuneengine.GameEngineElement import GameEngineElement
+from fortuneengine.DrawableObject import DrawableObject
from AnimatedSprite import Spritesheet
from constants import MENU_PATH, PUZZLE_PATH
@@ -89,7 +90,7 @@ class MagicMenu(GameEngineElement):
def __init__(self, menu_options, x, y, spell_type):
GameEngineElement.__init__(self, has_draw=True, has_event=True)
magic_list = self.game_engine.get_object('battle').magic_list
- self.menu = Menu(menu_options, spell_type, magic_list)
+ self.menu = Menu(menu_options, spell_type, magic_list, self.game_engine.get_scene())
self.menu.set_pos(x, y)
@@ -102,10 +103,11 @@ class MagicMenu(GameEngineElement):
self.menu.draw( screen )
class Menu(object):
- def __init__(self, options, spelltype, magic_list):
+ def __init__(self, options, spelltype, magic_list, scene):
"""Initialize the EzMenu! options should be a sequence of lists in the
format of [option_name, option_function]"""
+ self.scene = scene
self.buttons = []
self.options = options
self.x = 0
@@ -115,6 +117,7 @@ class Menu(object):
self.width = 2
self.spelltype = spelltype
self.magic_list = magic_list
+ self.reference = []
lightning = []
fire = []
@@ -130,56 +133,56 @@ class Menu(object):
if(spelltype == 0):
#fire attack
for i in range(4):
- self.buttons.append(pygame.transform.scale(fire[i] , (60,60)))
+ self.buttons.append(DrawableObject([pygame.transform.scale(fire[i] , (60,60))], ""))
#filler buttons
for i in range(0,2):
- self.buttons.append(pygame.transform.scale(lightning[i] , (60,60)))
+ self.buttons.append(DrawableObject([pygame.transform.scale(lightning[i] , (60,60))], ""))
random.seed()
- self.buttons.append(pygame.transform.scale(heal[random.randint(0,3)] , (60,60)))
- self.buttons.append(pygame.transform.scale(missile[random.randint(0,3)] , (60,60)))
+ self.buttons.append(DrawableObject([pygame.transform.scale(heal[random.randint(0,3)] , (60,60))], ""))
+ self.buttons.append(DrawableObject([pygame.transform.scale(missile[random.randint(0,3)] , (60,60))], ""))
- self.mainGlyph = pygame.image.load(PUZZLE_PATH + "FireGlyph.gif").convert()
+ self.mainGlyph = DrawableObject([pygame.image.load(PUZZLE_PATH + "FireGlyph.gif").convert()], "")
self.glyphs = fire
elif(spelltype == 1):
#lightning attack
for i in range(4):
- self.buttons.append(pygame.transform.scale(lightning[i] , (60,60)))
+ self.buttons.append(DrawableObject([pygame.transform.scale(lightning[i] , (60,60))], ""))
#filler buttons
for i in range(0,2):
- self.buttons.append(pygame.transform.scale(fire[i] , (60,60)))
+ self.buttons.append(DrawableObject([pygame.transform.scale(fire[i] , (60,60))], ""))
random.seed()
- self.buttons.append(pygame.transform.scale(heal[random.randint(0,3)] , (60,60)))
- self.buttons.append(pygame.transform.scale(missile[random.randint(0,3)] , (60,60)))
+ self.buttons.append(DrawableObject([pygame.transform.scale(heal[random.randint(0,3)] , (60,60))], ""))
+ self.buttons.append(DrawableObject([pygame.transform.scale(missile[random.randint(0,3)] , (60,60))], ""))
- self.mainGlyph = pygame.image.load(PUZZLE_PATH + "LightningGlyph.gif").convert()
+ self.mainGlyph = DrawableObject([pygame.image.load(PUZZLE_PATH + "LightningGlyph.gif").convert()], "")
self.glyphs = lightning
elif(spelltype == 2):
#missile attack
for i in range(4):
- self.buttons.append(pygame.transform.scale(missile[i] , (60,60)))
+ self.buttons.append(DrawableObject([pygame.transform.scale(missile[i] , (60,60))], ""))
#filler buttons
for i in range(0,2):
- self.buttons.append(pygame.transform.scale(lightning[i] , (60,60)))
+ self.buttons.append(DrawableObject([pygame.transform.scale(lightning[i] , (60,60))], ""))
random.seed()
- self.buttons.append(pygame.transform.scale(heal[random.randint(0,3)] , (60,60)))
- self.buttons.append(pygame.transform.scale(fire[random.randint(0,3)] , (60,60)))
+ self.buttons.append(DrawableObject([pygame.transform.scale(heal[random.randint(0,3)] , (60,60))], ""))
+ self.buttons.append(DrawableObject([pygame.transform.scale(fire[random.randint(0,3)] , (60,60))], ""))
- self.mainGlyph = pygame.image.load(PUZZLE_PATH + "MissileGlyph.gif").convert()
+ self.mainGlyph = DrawableObject([pygame.image.load(PUZZLE_PATH + "MissileGlyph.gif").convert()], "")
self.glyphs = missile
elif(spelltype == 3):
#heal
for i in range(4):
- self.buttons.append(pygame.transform.scale(heal[i] , (60,60)))
+ self.buttons.append(DrawableObject([pygame.transform.scale(heal[i] , (60,60))], ""))
#filler buttons
for i in range(0,2):
- self.buttons.append(pygame.transform.scale(lightning[i] , (60,60)))
+ self.buttons.append(DrawableObject([pygame.transform.scale(lightning[i] , (60,60))], ""))
random.seed()
- self.buttons.append(pygame.transform.scale(missile[random.randint(0,3)] , (60,60)))
- self.buttons.append(pygame.transform.scale(fire[random.randint(0,3)] , (60,60)))
+ self.buttons.append(DrawableObject([pygame.transform.scale(missile[random.randint(0,3)] , (60,60))], ""))
+ self.buttons.append(DrawableObject([pygame.transform.scale(fire[random.randint(0,3)] , (60,60))], ""))
- self.mainGlyph = pygame.image.load(PUZZLE_PATH + "HealGlyph.gif").convert()
+ self.mainGlyph = DrawableObject([pygame.image.load(PUZZLE_PATH + "HealGlyph.gif").convert()], "")
self.glyphs = heal
deck = [0,1,2,3,4,5,6,7]
@@ -194,7 +197,16 @@ class Menu(object):
self.buttons = tButtons
self.options = tOptions
- self.height = (len(self.options)*self.buttons[1].get_height()) / self.cols
+ self.scene.addObjects(self.buttons)
+
+ for image in self.glyphs:
+ tempDO = DrawableObject([image],"")
+ tempDO.makeTransparent(True)
+ self.reference.append(tempDO)
+ self.scene.addObjects(self.reference)
+ self.scene.addObject(self.mainGlyph)
+
+ self.height = (len(self.options)*self.buttons[1].getYSize()) / self.cols
def draw(self, surface):
"""Draw the menu to the surface."""
@@ -202,8 +214,8 @@ class Menu(object):
h=0 # Selection Spacing
j=0 # Col Spacing
index=0 #current spot in buttons list
- height = self.buttons[0].get_height()
- width = self.buttons[0].get_width()
+ height = self.buttons[0].getYSize()
+ width = self.buttons[0].getXSize()
for o in self.options:
@@ -212,7 +224,8 @@ class Menu(object):
if h==self.option:
pygame.draw.rect(surface, (4, 119, 152), ( newX, newY, height, width))
- surface.blit(self.buttons[index], (newX, newY) )
+ self.buttons[index].setPosition(newX, newY)
+ #surface.blit(self.buttons[index], (newX, newY) )
j+=1
h+=1
@@ -221,14 +234,16 @@ class Menu(object):
i+=1
j=0
- self.mainGlyph.set_colorkey((255,0,255), pygame.RLEACCEL)
- surface.blit(self.mainGlyph, (485,350))
+ self.mainGlyph.setColorKey((255,0,255))
+ self.mainGlyph.setPosition(485,350)
# Draw reference glyphs
for i in range(4):
if i in self.magic_list:
- surface.blit(self.glyphs[i], (800+((i%2) * 150), 350+(i/2 * 150)))
+ #surface.blit(self.glyphs[i], (800+((i%2) * 150), 350+(i/2 * 150)))
+ self.reference[i].makeTransparent(False)
+ self.reference[i].setPosition(800+((i%2) * 150), 350+(i/2 * 150))
def update(self, event):
"""Update the menu and get input for the menu."""