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authordavesilver <nibor123@gmail.com>2010-07-13 21:31:01 (GMT)
committer davesilver <nibor123@gmail.com>2010-07-13 21:31:01 (GMT)
commitd15907a2e1c7d8e1714c6140b8e93bdc98162a06 (patch)
treedc03ab7d09a07e40fe57fbc2ea1655fe52ed17e2
parent51e4c0c66ba5b24bce15b5f5baf2260bb22c795f (diff)
I updated the functionality to account for bad user input.
-rwxr-xr-xDrawableObjectTests/DrawableObject.py11
-rwxr-xr-xDrawableObjectTests/DynamicDrawableObject.py76
2 files changed, 60 insertions, 27 deletions
diff --git a/DrawableObjectTests/DrawableObject.py b/DrawableObjectTests/DrawableObject.py
index 61b2524..9f10765 100755
--- a/DrawableObjectTests/DrawableObject.py
+++ b/DrawableObjectTests/DrawableObject.py
@@ -39,12 +39,14 @@ class DrawableObject(pygame.sprite.Sprite):
def goToAnim(self, animName):
+ cnt = 0
while cnt < len(animations):
if animations[cnt] == animName:
self._frame = self.animations[animName][0]
self.image = self._images[self._frame]
cnt = len(animations)
+ cnt += 1
def move(self):
@@ -107,3 +109,12 @@ class DrawableObject(pygame.sprite.Sprite):
def getYSpeed(self):
return self.ySpeed
+
+ def update(self, t):
+
+ def updateAnimation(self, t, animName):
+
+ def nextFrame(self):
+
+ def nextAnimFrame(self, animName):
+
diff --git a/DrawableObjectTests/DynamicDrawableObject.py b/DrawableObjectTests/DynamicDrawableObject.py
index 351aea1..2dc2234 100755
--- a/DrawableObjectTests/DynamicDrawableObject.py
+++ b/DrawableObjectTests/DynamicDrawableObject.py
@@ -28,22 +28,34 @@ class DynamicDrawableObject(DrawableObject, pygame.sprite.Sprite):
def updateAnimation(self, t, animName):
- timePassed = t - self._last_update
- if timePassed > self._delay:
-
- if self._frame < self.animations.get(animName)[0] or self._frame > self.animations.get(animName)[1]:
-
- self._frame = self.animations.get(animName)[0]
-
- frameChanges = int(timePassed/self._delay)
- self._frame += frameChanges
- while self._frame >= self.animations.get(animName)[1]:
-
- framesPast = self._frame - self.animations.get(animName)[1]
- self._frame = framesPast - 1 + self.animations.get(animName)[0]
-
- self.image = self._images[self._frame]
- self._last_update = t
+ cnt = 0
+ while cnt < len(animations):
+
+ if animations[cnt] == animName:
+
+ timePassed = t - self._last_update
+ if timePassed > self._delay:
+
+ if self._frame < self.animations.get(animName)[0] or self._frame > self.animations.get(animName)[1]:
+
+ self._frame = self.animations.get(animName)[0]
+ else:
+
+ self._frame += 1
+
+ frameChanges = int(timePassed/self._delay)
+ self._frame += frameChanges
+ while self._frame >= self.animations.get(animName)[1]:
+
+ framesPast = self._frame - self.animations.get(animName)[1]
+ self._frame = framesPast - 1 + self.animations.get(animName)[0]
+
+ self.image = self._images[self._frame]
+ self._last_update = t
+
+ cnt = len(animations)
+
+ cnt += 1
def nextFrame(self):
@@ -57,14 +69,24 @@ class DynamicDrawableObject(DrawableObject, pygame.sprite.Sprite):
def nextAnimFrame(self, animName):
- if self._frame < self.animations[animName][0] or self._frame > self.animations[animName][1]:
-
- self._frame = self.animations[animName][0]
-
- self._frame += 1
- if self._frame > self.animations[animName][1]:
-
- framesPast = self._frame - self.animations[animName][1]
- self._frame = framesPast - 1 + self.animations[animName][0]
-
- self.image = self._images[self._frame]
+ cnt = 0
+ while cnt < len(animations):
+
+ if animations[cnt] == animName:
+
+ if self._frame < self.animations[animName][0] or self._frame > self.animations[animName][1]:
+
+ self._frame = self.animations[animName][0]
+ else:
+ self._frame += 1
+
+ if self._frame > self.animations[animName][1]:
+
+ framesPast = self._frame - self.animations[animName][1]
+ self._frame = framesPast - 1 + self.animations[animName][0]
+
+ self.image = self._images[self._frame]
+
+ cnt = len(anmiations)
+
+ cnt += 1