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authorKevin Hockey <Blitzkev@gmail.com>2010-08-05 17:44:56 (GMT)
committer Kevin Hockey <Blitzkev@gmail.com>2010-08-05 17:44:56 (GMT)
commitebacb5b81ce97c0d0a8643da1bf6903935be5c08 (patch)
tree60bd249a6ce3ff93ce54565ec08dc4dfab82d078
parentf186d6247a43725667fe53994d522920583c71c0 (diff)
changed to auto-clean up code + fixed flip bug in old version
-rw-r--r--MAFH2/fortuneengine/GameEngine.py2
-rw-r--r--MAFH2/fortuneengine/GameEngineElement.py20
2 files changed, 21 insertions, 1 deletions
diff --git a/MAFH2/fortuneengine/GameEngine.py b/MAFH2/fortuneengine/GameEngine.py
index 8d9a713..09d1c4f 100644
--- a/MAFH2/fortuneengine/GameEngine.py
+++ b/MAFH2/fortuneengine/GameEngine.py
@@ -238,7 +238,7 @@ class GameEngine(object):
if self.__showfps:
text = self.__font.render('FPS: %d' % self.clock.get_fps(),False, (255, 255, 255), (159, 182, 205))
screen.blit(text, (0, 0))
- pygame.display.flip()
+ pygame.display.flip()
def _event_loop(self):
"""
diff --git a/MAFH2/fortuneengine/GameEngineElement.py b/MAFH2/fortuneengine/GameEngineElement.py
index 5ac757d..bdceae9 100644
--- a/MAFH2/fortuneengine/GameEngineElement.py
+++ b/MAFH2/fortuneengine/GameEngineElement.py
@@ -14,6 +14,9 @@
# Author: Justin Lewis <jlew.blackout@gmail.com>
from fortuneengine.GameEngine import GameEngine
+from fortuneengine.DrawableFontObject import DrawableFontObject
+from fortuneengine.DrawableObject import DrawableObject
+from fortuneengine.DynamicDrawableObject import DynamicDrawableObject
class GameEngineElement(object):
@@ -35,12 +38,24 @@ class GameEngineElement(object):
self.__has_event = has_event
self.__in_engine = False
self.game_engine = GameEngine.instance
+ self.__ddo_list = []
def is_in_engine(self):
"""
Returns true if object has been registered with the game engine.
"""
return self.__in_engine
+
+ def add_to_scene(self, objects):
+ """
+ Adds some objects to the DynamicDrawableObject list and the
+ game engine's scene.
+
+ @param objects: A list of DynamicDrawableObjects
+ """
+
+ self.game_engine.get_scene().addObjects(objects)
+ self.__ddo_list += objects
def add_to_engine(self):
"""
@@ -68,6 +83,11 @@ class GameEngineElement(object):
if self.__has_event:
self.game_engine.remove_event_callback(self.event_handler)
+
+ if not (self.__ddo_list == []):
+ for object in self.__ddo_list:
+ self.game_engine.removeObject(object)
+
def event_handler(self, event):
"""