Web   ·   Wiki   ·   Activities   ·   Blog   ·   Lists   ·   Chat   ·   Meeting   ·   Bugs   ·   Git   ·   Translate   ·   Archive   ·   People   ·   Donate
summaryrefslogtreecommitdiffstats
diff options
context:
space:
mode:
authordavesilver <nibor123@gmail.com>2010-07-30 19:19:53 (GMT)
committer davesilver <nibor123@gmail.com>2010-07-30 19:19:53 (GMT)
commitf0476a5090a57087af22e7dcf2451ec26322f46c (patch)
treeb26b8783841d8c2d8565d46d10e0103c5ac48a82
parentf64db81c08857caf22402224833c4fed7caab902 (diff)
Updating for new changes to DrawableObject
-rw-r--r--MAFH2/BattleEngine.py6
-rw-r--r--MAFH2/BattleMenu.py2
-rw-r--r--MAFH2/MafhGameMenu.py2
-rw-r--r--MAFH2/fortuneengine/DrawableObject.py130
-rw-r--r--MAFH2/fortuneengine/DynamicDrawableObject.py83
-rw-r--r--MAFH2/fortuneengine/GameEngine.py2
6 files changed, 57 insertions, 168 deletions
diff --git a/MAFH2/BattleEngine.py b/MAFH2/BattleEngine.py
index 3119010..93a58ff 100644
--- a/MAFH2/BattleEngine.py
+++ b/MAFH2/BattleEngine.py
@@ -48,11 +48,11 @@ class BattleEngine(GameEngineElement):
# Preload images
self.__drawableObjects = {}
for i in ['arrow_select']:
- self.__drawableObjects[i] = DrawableObject([pygame.image.load( HUD_PATH + i + ".gif" )])
+ self.__drawableObjects[i] = DrawableObject([pygame.image.load( HUD_PATH + i + ".gif" )], '')
self.game_engine.get_scene().addObject(self.__drawableObjects[i])
- self.__drawableObjects['hp'] = DrawableObject(Spritesheet( HUD_PATH + "hp.gif" ).img_extract(11,1,100,100))
- self.__drawableObjects['bt'] = DrawableObject(Spritesheet( HUD_PATH + "bt.gif" ).img_extract(1,11,100,25))
+ self.__drawableObjects['hp'] = DrawableObject(Spritesheet( HUD_PATH + "hp.gif" ).img_extract(11,1,100,100), '')
+ self.__drawableObjects['bt'] = DrawableObject(Spritesheet( HUD_PATH + "bt.gif" ).img_extract(1,11,100,25), '')
self.game_engine.get_scene().addObject(self.__drawableObjects['hp'])
self.game_engine.get_scene().addObject(self.__drawableObjects['bt'])
diff --git a/MAFH2/BattleMenu.py b/MAFH2/BattleMenu.py
index 4e0c231..5648d34 100644
--- a/MAFH2/BattleMenu.py
+++ b/MAFH2/BattleMenu.py
@@ -14,7 +14,7 @@ class BattleMenuHolder( GameEngineElement ):
self.menu = None
self.callback = callback
#self.background = pygame.image.load(MENU_PATH + "battleMenubackground.gif")
- self.background = DrawableObject([pygame.image.load( MENU_PATH + "battleMenubackground.gif")])
+ self.background = DrawableObject([pygame.image.load( MENU_PATH + "battleMenubackground.gif")], '')
self.game_engine.get_scene().addObject(self.background)
self.disp = ""
self.sec_des = ""
diff --git a/MAFH2/MafhGameMenu.py b/MAFH2/MafhGameMenu.py
index 7cdbc12..959ad29 100644
--- a/MAFH2/MafhGameMenu.py
+++ b/MAFH2/MafhGameMenu.py
@@ -7,7 +7,7 @@ class GameMenuHolder( GameEngineElement ):
GameEngineElement.__init__(self, has_draw=True, has_event=False)
self.menu = None
self.callback = callback
- self.background = DrawableObject([pygame.image.load(background).convert()])
+ self.background = DrawableObject([pygame.image.load(background).convert()], '')
self.background.scale(width, height)
self.game_engine.get_scene().addObject(self.background)
self.width = width
diff --git a/MAFH2/fortuneengine/DrawableObject.py b/MAFH2/fortuneengine/DrawableObject.py
index d0d17de..ace0e29 100644
--- a/MAFH2/fortuneengine/DrawableObject.py
+++ b/MAFH2/fortuneengine/DrawableObject.py
@@ -1,20 +1,18 @@
import pygame
class DrawableObject(pygame.sprite.Sprite):
-
-# I removed the parameter for FPS, x and y velocities, and the text file reference
-# since this is not a dynamic object
- def __init__(self,images, x = 0, y = 0,):
+ def __init__(self,images, textfileName, x = 0, y = 0,):
pygame.sprite.Sprite.__init__(self)
- self._images = []
+
+ self._images = []
self._origImages = []
for i in range(len(images)):
self._images.append(images[i].convert())
self._origImages.append(images[i].convert())
-
+
self._start = pygame.time.get_ticks()
- self.image = self._images[0]
+ self.image = self._images[0]
self._last_update = 0
self._frame = 0
self.animations = {}
@@ -26,11 +24,7 @@ class DrawableObject(pygame.sprite.Sprite):
self.xSize = 40 # <--
self.ySize = 40 # <--
self.rect.topleft = (x,y)
-#
-# Since there will be no animation in a static object I removed the code that
-# read the animFile since it was an unecessary slowdown
-#
- """
+
if textfileName != '':
f = open(textfileName, 'r')
@@ -40,37 +34,31 @@ class DrawableObject(pygame.sprite.Sprite):
animValues = currentLine.split(",")
self.animations[animValues[0]] = [int(animValues[1]), int(animValues[2])]
currentLine = f.readline()
- """
+
+ else:
+
+ self.animations["anim1"] = [0, len(self._images)]
+ self.goToAnim("anim1")
def addImages(self, images):
self._images.extend(images)
- #self._originals.extend(images)
+ self._origImages.extend(images)
def goToAnim(self, animName):
if self.animations.get(animName, 0) != 0:
self._current_anim = animName
self._frame = self.animations[animName][0]
- self.image = self._images[self._frame]
-
-#
-# Again I took out default values because I don't want the primary function
-# of the method to be effectively overridable and have a method that can
-# do nothing without raising flags
-# I also conformed the parameter naming convention so that it conforms with the
-# other methods' naming convention in this object
-# JT Jul 28 2010
+ self.image = self._images[self._frame]
+
def nudge(self, x, y):
self.xPos += x
self.yPos += y
self.rect.right += x
self.rect.top += y
-
-#
-# reworked the loop for efficiency and the if statement logic
-# JT Jul 28 2010
- def scale(self, x=None, y=None):
- if type(x).__name__=='int': self.xSize = x
- if type(y).__name__=='int': self.ySize = y
+
+ def scale(self, x=None, y=None):
+ if type(x).__name__=='int': self.xSize = x
+ if type(y).__name__=='int': self.ySize = y
for i in range(len(self._images)):
self._origImages[i] = pygame.transform.scale(self._origImages[i], (self.xSize, self.ySize))
@@ -81,10 +69,7 @@ class DrawableObject(pygame.sprite.Sprite):
def getYSize(self):
return self.ySize
-
-#
-# I changed rotate to utilize a for instead of a counter/while loop for speed
-# JT - Jul 28 2010
+
def rotate(self,angle):
self.myAngle += angle
for i in range(len(self._images)):
@@ -92,15 +77,9 @@ class DrawableObject(pygame.sprite.Sprite):
def getRotation(self):
return self.myAngle
-
-#
-# I don't recommend forcing people to keep images within the screen
-# a common trick in bullet hells is to temporarily move image objects off-
-# screen when they die so the game isn't constantly loading a new instance of
-# a common enemy
-# JT - Jul 28 2010
+
def setPosition(self, x = None, y = None):
- if type(x).__name__=='int': self.xPos = x
+ if type(x).__name__=='int': self.xPos = x
if type(y).__name__=='int': self.yPos = y
self.rect.topleft = (self.xPos, self.yPos)
@@ -109,10 +88,7 @@ class DrawableObject(pygame.sprite.Sprite):
def getYPos(self):
return self.yPos
-
-#
-# Added defaul values in case someone wants their color key to be taken from bot.right corner, eg
-# JT Jul 28 2010
+
def calcColorKey(self, x=0, y=0):
myColorKey = images[0].get_at((x,y))
setColorKey(myColorKey)
@@ -120,68 +96,12 @@ class DrawableObject(pygame.sprite.Sprite):
def setColorKey(self, aColor):
for i in range(len(self._images)):
self._images[i].set_colorkey(aColor)
-#
-# Set default value to allow the method to be called empty (since t does nothing atm)
-# JT Jul 28 2010
+
def update(self, t=None):
pass
-
-#
-# removed current animation method
-#
+
def nextFrame(self):
pass
def nextCurrentAnimFrame(self):
- pass
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-#
-# Removed this because it took into account the depreciated velocity concept that was
-# contrary to the projected use of the drawable object
-# This would be more useful in a Dynamic Drawable Object
-# JT Jul 28 2010
-"""
- def move(self):
- self.xPos += self.xSpeed
- self.yPos += self.ySpeed
- self.rect.right += self.xSpeed
- self.rect.top += self.ySpeed
-"""
-
-#
-# I removed velocity because a static object should not have variables pertaining to movement
-# That is not instructed manually; velocity, being displacement over time, is easily perceived
-# as an exaple of autonomous motion since it's dictated by the passage of time
-# JT Jul 28 2010
-"""
- def setSpeed(self, xVelocity = None, yVelocity = None):
-
- if xVelocity != None: self.xSpeed = xVelocity
- if yVelocity != None: self.ySpeed = yVelocity
-
- def getXSpeed(self):
-
- return self.xSpeed
-
- def getYSpeed(self):
-
- return self.ySpeed
-"""
+ pass
diff --git a/MAFH2/fortuneengine/DynamicDrawableObject.py b/MAFH2/fortuneengine/DynamicDrawableObject.py
index 8d2737d..75277e5 100644
--- a/MAFH2/fortuneengine/DynamicDrawableObject.py
+++ b/MAFH2/fortuneengine/DynamicDrawableObject.py
@@ -11,63 +11,34 @@ class DynamicDrawableObject(DrawableObject, pygame.sprite.Sprite):
self._images.extend(images)
-# def update(self, t):
-#
-# timePassed = t + self._last_update
-# if timePassed > self._delay:
-#
-# self._frame += timePassed/self._delay
-# while self._frame >= len(self._images):
-#
-# framesPast = self._frame - len(self._images)
-# self._frame = framesPast - 1
-#
-# self.image = self._images[self._frame]
-# self._last_update = timePassed%self._delay
-# self._last_update = timePassed
-
- def updateWithMovement(self, right, bottom): # causes objects to move and collide with walls
-
-# If we're at the top or bottom of the screen, switch directions.
- if (self.yPos + self.ySize) >= bottom or self.yPos < 0:
- self.ySpeed = self.ySpeed * -1
- if (self.yPos + self.ySize) >= bottom and self.ySpeed > 0:
- self.ySpeed = self.ySpeed * -1
- if self.yPos < 0 and self.ySpeed < 0:
- self.ySpeed = self.ySpeed * -1
-
-#2345678911234567892123456789312345678941234567895123456789612345678971234567898
-
-# If we're at the right or left of the screen, switch directions.
- if (self.xPos + self.xSize) >= right or self.xPos < 0:
- self.xSpeed = self.xSpeed * -1
- if (self.xPos + self.xSize) >= right and self.xSpeed > 0:
- self.xSpeed = self.xSpeed * -1
- if self.xPos < 0 and self.xSpeed < 0:
- self.xSpeed = self.xSpeed * -1
-
- self.move()
-
- if self._frame < len(self._images) - 1:
- self._frame += 1
- else:
- self._frame = 0
-
- self.image = self._images[self._frame]
+ def setSpeed(self, xVelocity = None, yVelocity = None):
+
+ if xVelocity != None: self.xSpeed = xVelocity
+ if yVelocity != None: self.ySpeed = yVelocity
+
+ def getXSpeed(self):
+
+ return self.xSpeed
+
+ def getYSpeed(self):
+
+ return self.ySpeed
+
+ def move(self):
+ self.xPos += self.xSpeed
+ self.yPos += self.ySpeed
+ self.rect.right += self.xSpeed
+ self.rect.top += self.ySpeed
+
+ def update(self, t):
- def update(self, t): # just updates the frame / object
- ##print "Last update:", self._last_update,
-#getting the time since the last time I updated my frame and adding it to the time that I last updated my frame
timePassed = t + self._last_update
- ##print " Time since:", timePassed,
-
-#checking if I am in the animation and putting me there if I am not
+
if (timePassed) > self._delay:
if self._frame < self.animations.get(self._current_anim)[0] or self._frame > self.animations.get(self._current_anim)[1]:
self._frame = self.animations.get(self._current_anim)[0]
self._frame += timePassed/self._delay
- ##print " On frame:", self._frame,"\n"
while self._frame >= self.animations.get(self._current_anim)[1]:
framesPast = self._frame - self.animations.get(self._current_anim)[1]
@@ -78,7 +49,7 @@ class DynamicDrawableObject(DrawableObject, pygame.sprite.Sprite):
else:
self._last_update = timePassed
- def nextFrame(self): # push to next frame
+ def nextFrame(self):
self._frame += 1
if self._frame >= len(self._images):
framesPast = self._frame - len(self._images)
@@ -86,14 +57,14 @@ class DynamicDrawableObject(DrawableObject, pygame.sprite.Sprite):
self.image = self._images[self._frame]
- def nextCurrentAnimFrame(self): # push to the next frame of curr animation
-
+ def nextCurrentAnimFrame(self):
+
for cnt in range(len(animations)):
-
+
if animations[cnt] == self._current_anim:
if self._frame < self.animations[self._current_anim][0] or self._frame > self.animations[self._current_anim][1]:
self._frame = self.animations[self._current_anim][0]
-
+
else: self._frame += 1
if self._frame > self.animations[self._current_anim][1]:
@@ -101,5 +72,3 @@ class DynamicDrawableObject(DrawableObject, pygame.sprite.Sprite):
self._frame = framesPast - 1 + self.animations[self._current_anim][0]
self.image = self._images[self._frame]
-
-# cnt = len(anmiations) <-- why was this here?
diff --git a/MAFH2/fortuneengine/GameEngine.py b/MAFH2/fortuneengine/GameEngine.py
index 4434af9..4d0503d 100644
--- a/MAFH2/fortuneengine/GameEngine.py
+++ b/MAFH2/fortuneengine/GameEngine.py
@@ -52,7 +52,7 @@ class GameEngine(object):
self.height = height
size = width, height
self.screen = pygame.display.set_mode(size)
- self.__scene = Scene(DrawableObject([pygame.Surface((1,1))]))
+ self.__scene = Scene(DrawableObject([pygame.Surface((1,1))]), '')
# Engine Internal Variables
self.__fps_cap = fps_cap