diff options
author | Blitzkev <blitzkev@gmail.com> | 2010-05-20 18:47:07 (GMT) |
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committer | Blitzkev <blitzkev@gmail.com> | 2010-05-20 18:47:07 (GMT) |
commit | f6702af181ca665692525712be681eab87d084f1 (patch) | |
tree | c4a079e899e53281991f25fddb445d6177d189a2 | |
parent | d6c5159336c70f177c9de3aa49676fa5a953dee8 (diff) |
debugging
-rw-r--r-- | MAFH.activity/pippy_app.py | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/MAFH.activity/pippy_app.py b/MAFH.activity/pippy_app.py index aa1c77e..66433e3 100644 --- a/MAFH.activity/pippy_app.py +++ b/MAFH.activity/pippy_app.py @@ -106,7 +106,7 @@ class Player: self.comic=None pygame.mixer.init() self.doorEffect=pygame.mixer.Sound(SOUND_PATH+"closedoor.ogg") - self.doorEffect.set_volume(1) + self.doorEffect.set_volume(.9) self.basicAtk=pygame.mixer.Sound(SOUND_PATH+"basicAtk.ogg") self.basicAtk.set_volume(.5) self.basicAtk2=pygame.mixer.Sound(SOUND_PATH+"attack2.ogg") @@ -124,7 +124,7 @@ class Player: self.coins=pygame.mixer.Sound(SOUND_PATH+"coins.ogg") self.coins.set_volume(.5) self.fizzle=pygame.mixer.Sound(SOUND_PATH+"fizzle.ogg") - aelf.fizzle.set_volume(1) + self.fizzle.set_volume(1) self.grunt1=pygame.mixer.Sound(SOUND_PATH+"grunt1.ogg") self.grunt1.set_volume(1) self.grunt2=pygame.mixer.Sound(SOUND_PATH+"grunt2.ogg") @@ -1555,7 +1555,7 @@ def checkDoor(direction,player,screen): if currentRoom.doorNFlag==EXIT: for item in player.battlePlayer.inv_Ar: if item.name=="Big Key": - #player.unlock2.play() + player.unlock2.play() player.battlePlayer.inv_Ar.remove(item) player.nextDungeon() return("You use the BIG KEY, and the door slams behind you") @@ -1565,9 +1565,9 @@ def checkDoor(direction,player,screen): elif currentRoom.doorNFlag==LOCKED: for item in player.battlePlayer.inv_Ar: if item.name=="Small Key": - #player.unlock1.play() + player.unlock1.play() return("You use a SMALL KEY, "+enterRoom('north',player,screen)) - #player.locked.play() + player.locked.play() return("This door is locked, you need a SMALL KEY") elif currentRoom.doorNFlag==PUZZLE or currentRoom.doorNFlag==BOTH: startPuzzle(player) @@ -1583,7 +1583,7 @@ def checkDoor(direction,player,screen): if currentRoom.doorSFlag==EXIT: for item in player.battlePlayer.inv_Ar: if item.name=="Big Key": - #player.unlock2.play() + player.unlock2.play() player.battlePlayer.inv_Ar.remove(item) player.nextDungeon() return("You use the BIG KEY, and the door slams behind you") @@ -1593,9 +1593,9 @@ def checkDoor(direction,player,screen): elif currentRoom.doorSFlag==LOCKED: for item in player.battlePlayer.inv_Ar: if item.name=="Small Key": - #player.unlock1.play() + player.unlock1.play() return("You use a SMALL KEY, "+enterRoom('south',player,screen)) - #player.locked.play() + player.locked.play() return("This door is locked, you need a SMALL KEY") elif currentRoom.doorSFlag==PUZZLE or currentRoom.doorSFlag==BOTH: startPuzzle(player) @@ -1611,7 +1611,7 @@ def checkDoor(direction,player,screen): if currentRoom.doorEFlag==EXIT: for item in player.battlePlayer.inv_Ar: if item.name=="Big Key": - #player.unlock2.play() + player.unlock2.play() player.battlePlayer.inv_Ar.remove(item) player.nextDungeon() return("You use the BIG KEY, and the door slams behind you") @@ -1621,9 +1621,9 @@ def checkDoor(direction,player,screen): elif currentRoom.doorEFlag==LOCKED: for item in player.battlePlayer.inv_Ar: if item.name=="Small Key": - #player.unlock1.play() + player.unlock1.play() return("You use a SMALL KEY, "+enterRoom('east',player,screen)) - #player.locked.play() + player.locked.play() return("This door is locked, you need a SMALL KEY") elif currentRoom.doorEFlag==PUZZLE or currentRoom.doorEFlag==BOTH: startPuzzle(player) @@ -1639,7 +1639,7 @@ def checkDoor(direction,player,screen): if currentRoom.doorWFlag==EXIT: for item in player.battlePlayer.inv_Ar: if item.name=="Big Key": - #player.unlock2.play() + player.unlock2.play() player.battlePlayer.inv_Ar.remove(item) player.nextDungeon() return("You use the BIG KEY, and the door slams behind you") @@ -1649,9 +1649,9 @@ def checkDoor(direction,player,screen): elif currentRoom.doorWFlag==LOCKED: for item in player.battlePlayer.inv_Ar: if item.name=="Small Key": - #player.unlock1.play() + player.unlock1.play() return("You use a SMALL KEY, "+enterRoom('west',player,screen)) - #player.locked.play() + player.locked.play() return("This door is locked, you need a SMALL KEY") elif currentRoom.doorWFlag==PUZZLE or currentRoom.doorWFlag==BOTH: startPuzzle(player) |