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authordavesilver <nibor123@gmail.com>2010-07-15 16:50:48 (GMT)
committer davesilver <nibor123@gmail.com>2010-07-15 16:50:48 (GMT)
commit713f50c75f15c2e30990d838857a6c82cea1123f (patch)
tree40b943673345cc65de1f403747ec11bdbd61209a /DrawableObjectTests/DrawableObjectMoveScaleTest.py
parent31bbff1b166abae7d94c33ef69f7272acda36780 (diff)
Updating Test
Diffstat (limited to 'DrawableObjectTests/DrawableObjectMoveScaleTest.py')
-rwxr-xr-xDrawableObjectTests/DrawableObjectMoveScaleTest.py25
1 files changed, 18 insertions, 7 deletions
diff --git a/DrawableObjectTests/DrawableObjectMoveScaleTest.py b/DrawableObjectTests/DrawableObjectMoveScaleTest.py
index 2483757..82f3bb4 100755
--- a/DrawableObjectTests/DrawableObjectMoveScaleTest.py
+++ b/DrawableObjectTests/DrawableObjectMoveScaleTest.py
@@ -22,6 +22,17 @@ screen = pygame.display.set_mode(SIZE) #Screen Set 600x400
screen.fill((BACKGROUNDR, BACKGROUNDG, BACKGROUNDB))
+def blitAndFlip(self):
+ screen.fill((BACKGROUNDR, BACKGROUNDG, BACKGROUNDB))
+ cn = 0
+ while cnt < myScene.getListSize():
+
+ screen.blit(myScene.getObject(cnt).image[0], [myScene.getObject(cnt).getXPos(),myScene.getObject(cnt).getYPos()])
+ cnt += 1
+
+
+ pygame.display.flip()
+
switch1 = [
[pygame.image.load("%sa1/1%s"%("IndividualFrames/bmp16/",".bmp"))],
[pygame.image.load("%sa1/2%s"%("IndividualFrames/bmp16/",".bmp"))],
@@ -47,8 +58,8 @@ switch2 = [
]
dynamicObj = DynamicDrawableObject(switch1,'',1,0,0, 2, 2)
-secondDynamicObj = DynamicDrawableObject(switch1,'',1,0,100, 2, 2)
-staticObj = DynamicDrawableObject(switch2,'',1,40,40, 2, 2)
+secondDynamicObj = DynamicDrawableObject(switch1,'',1,0,100, 3, 3)
+staticObj = DynamicDrawableObject(switch2,'',1,40,40, 4, 4)
initialList = [dynamicObj, secondDynamicObj]
secondaryList = [staticObj]
@@ -58,10 +69,10 @@ myScene.addObjects(secondaryList)
myScene.nextFrame()
cnt = 0
-while cnt < myScene.getListSize():
+while cnt < 20:
+
+ myScene.move()
+ myScene.nextFrame()
+ blitAndFlip()
- screen.blit(myScene.getObject(cnt).image[0], [myScene.getObject(cnt).getXPos(),myScene.getObject(cnt).getYPos()])
- cnt += 1
-pygame.display.flip()
-time.sleep(5)