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author | Jon <jam2707@rit.edu> | 2010-02-12 00:24:43 (GMT) |
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committer | Jon <jam2707@rit.edu> | 2010-02-12 00:24:43 (GMT) |
commit | a1277d68926ffa46c17d73cf48f3d001dfa60a2d (patch) | |
tree | 25ea4122d1f9ca18c1163d4980e5e08f2447541d /MAFH.activity/Menu.py | |
parent | bc45106a3955d5bedebc8cb63e3874960ba077b9 (diff) |
more menu messing, null functions in place with stubs - ESK: you can now change/ alter your code. i will merge mine with yours. shouldn't interfere
Diffstat (limited to 'MAFH.activity/Menu.py')
-rw-r--r-- | MAFH.activity/Menu.py | 71 |
1 files changed, 71 insertions, 0 deletions
diff --git a/MAFH.activity/Menu.py b/MAFH.activity/Menu.py index 5d23532..15315f3 100644 --- a/MAFH.activity/Menu.py +++ b/MAFH.activity/Menu.py @@ -75,6 +75,77 @@ class Menu: y+=height i+=1 pygame.display.flip() + +#Title Menu buttons' functions + + #when 'Return to Title' is selected + def tm_return(): + #return player to the title menu + + #when 'Controls' is selected + def tm_controls(): + #show the controls for the XO input, let them switch between the two layouts + + #when 'Exit Game' is selected + def tm_exitGame(): + #exits the game and returns the player to the XO home screen + + #when 'Continue' is selected + def tm_ap_continue(): + #starts a play of the last 'loaded' game file + + #when 'Level Select' is selected + def tm_ap_levelSelect(): + #allows the player to choose which level to play, from a list of completed levels within a save file + + #when 'Load Game' is selected + def tm_ap_loadGame(): + #loads a game file into memory, doesn't actually start the game + + #when 'New Game' is selected + def tm_ap_newGame(): + #creates a new game file to work with, runs new game + + #when 'Play Custom Map' is selected + def tm_cp_playCustomMap(): + #loads and plays a custom map set created by Fortune Maker + + #when 'New Custom Map' is selected + def tm_cp_newCustomMap(): + #shows an overview of Fortune Maker and what it can do + #offers them to quit Fortune Hunter in order to load Fortune Maker + + #when 'Share Map' is selected + def tm_cp_shareMap(): + #shares (send or receive) custom maps from the directory with friends over local mesh + + #when 'Local Cooperative Play' is selected + def tm_np_localCoop(): + #starts a game with the option to have a friend join in + #probably this will just be an option to turn on and off + + #when 'Local Treasure Trekkers Play' is selected + def tm_np_localTreasure(): + #starts a racing type game and allows players to compete over mesh + + #when 'View Scoreboard' is selected + def tm_np_scoreboard(): + #shows the classroom scoreboard + + #when 'View Bestiary' is selected + def tm_np_viewBestiary(): + #shows bestiary of loaded game profile, otherwise shows empty one + + #when 'View Awards' is selected + def tm_np_viewAwards(): + #shows awards of a loaded game profile, otherwise shows locked ones + + #when 'View Statistics' is selected + def tm_np_viewStats(): + #shows statistics of a loaded game profile, otherwise shows 0s + + #possibly options menu elements here# + def pauseMenuDraw(self,player,screen,xStart,yStart,height): font=pygame.font.SysFont("cmr10",height,False,False) bgSurface=pygame.Surface((1200,900)) |