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authorJon <jam2707@rit.edu>2010-02-12 00:24:43 (GMT)
committer Jon <jam2707@rit.edu>2010-02-12 00:24:43 (GMT)
commita1277d68926ffa46c17d73cf48f3d001dfa60a2d (patch)
tree25ea4122d1f9ca18c1163d4980e5e08f2447541d /MAFH.activity/Menu.py
parentbc45106a3955d5bedebc8cb63e3874960ba077b9 (diff)
more menu messing, null functions in place with stubs - ESK: you can now change/ alter your code. i will merge mine with yours. shouldn't interfere
Diffstat (limited to 'MAFH.activity/Menu.py')
-rw-r--r--MAFH.activity/Menu.py71
1 files changed, 71 insertions, 0 deletions
diff --git a/MAFH.activity/Menu.py b/MAFH.activity/Menu.py
index 5d23532..15315f3 100644
--- a/MAFH.activity/Menu.py
+++ b/MAFH.activity/Menu.py
@@ -75,6 +75,77 @@ class Menu:
y+=height
i+=1
pygame.display.flip()
+
+#Title Menu buttons' functions
+
+ #when 'Return to Title' is selected
+ def tm_return():
+ #return player to the title menu
+
+ #when 'Controls' is selected
+ def tm_controls():
+ #show the controls for the XO input, let them switch between the two layouts
+
+ #when 'Exit Game' is selected
+ def tm_exitGame():
+ #exits the game and returns the player to the XO home screen
+
+ #when 'Continue' is selected
+ def tm_ap_continue():
+ #starts a play of the last 'loaded' game file
+
+ #when 'Level Select' is selected
+ def tm_ap_levelSelect():
+ #allows the player to choose which level to play, from a list of completed levels within a save file
+
+ #when 'Load Game' is selected
+ def tm_ap_loadGame():
+ #loads a game file into memory, doesn't actually start the game
+
+ #when 'New Game' is selected
+ def tm_ap_newGame():
+ #creates a new game file to work with, runs new game
+
+ #when 'Play Custom Map' is selected
+ def tm_cp_playCustomMap():
+ #loads and plays a custom map set created by Fortune Maker
+
+ #when 'New Custom Map' is selected
+ def tm_cp_newCustomMap():
+ #shows an overview of Fortune Maker and what it can do
+ #offers them to quit Fortune Hunter in order to load Fortune Maker
+
+ #when 'Share Map' is selected
+ def tm_cp_shareMap():
+ #shares (send or receive) custom maps from the directory with friends over local mesh
+
+ #when 'Local Cooperative Play' is selected
+ def tm_np_localCoop():
+ #starts a game with the option to have a friend join in
+ #probably this will just be an option to turn on and off
+
+ #when 'Local Treasure Trekkers Play' is selected
+ def tm_np_localTreasure():
+ #starts a racing type game and allows players to compete over mesh
+
+ #when 'View Scoreboard' is selected
+ def tm_np_scoreboard():
+ #shows the classroom scoreboard
+
+ #when 'View Bestiary' is selected
+ def tm_np_viewBestiary():
+ #shows bestiary of loaded game profile, otherwise shows empty one
+
+ #when 'View Awards' is selected
+ def tm_np_viewAwards():
+ #shows awards of a loaded game profile, otherwise shows locked ones
+
+ #when 'View Statistics' is selected
+ def tm_np_viewStats():
+ #shows statistics of a loaded game profile, otherwise shows 0s
+
+ #possibly options menu elements here#
+
def pauseMenuDraw(self,player,screen,xStart,yStart,height):
font=pygame.font.SysFont("cmr10",height,False,False)
bgSurface=pygame.Surface((1200,900))