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authoresk7610 <eak7610@rit.edu>2009-12-07 21:02:06 (GMT)
committer esk7610 <eak7610@rit.edu>2009-12-07 21:02:06 (GMT)
commit0a21c48fd3b05d657db820f68fa84f1ed70e616d (patch)
tree02349d7919f3ff148caa79459fa2f9e6f31a7c89 /MAFH.activity/library
parent08acdf07cee47aa5b9d03812f6807949f57cdc2b (diff)
Cleaning up directory structure
Diffstat (limited to 'MAFH.activity/library')
-rw-r--r--MAFH.activity/library/pippy/game.py40
1 files changed, 20 insertions, 20 deletions
diff --git a/MAFH.activity/library/pippy/game.py b/MAFH.activity/library/pippy/game.py
index a31e58a..21e8397 100644
--- a/MAFH.activity/library/pippy/game.py
+++ b/MAFH.activity/library/pippy/game.py
@@ -13,28 +13,28 @@ def pause():
old_screen = screen.copy() # save this for later.
# dim the screen and display the 'paused' message in the center.
- BLACK = (0,0,0)
- WHITE = (255,255,255)
- dimmed = screen.copy()
- dimmed.set_alpha(128)
- screen.fill(BLACK)
- screen.blit(dimmed, (0,0))
- font = pygame.font.Font(None, 36) # 36px high
- msg = _("PAUSED")
- msg_surf = font.render(msg, True, BLACK, WHITE)
- def center(rect, screen):
- rect.center = (screen.get_width()/2, screen.get_height()/2)
+ # BLACK = (0,0,0)
+ # WHITE = (255,255,255)
+ # dimmed = screen.copy()
+ # dimmed.set_alpha(128)
+ # screen.fill(BLACK)
+ # screen.blit(dimmed, (0,0))
+ # font = pygame.font.Font(None, 36) # 36px high
+ # msg = _("PAUSED")
+ # msg_surf = font.render(msg, True, BLACK, WHITE)
+ # def center(rect, screen):
+ # rect.center = (screen.get_width()/2, screen.get_height()/2)
- rect = pygame.Rect((0,0),msg_surf.get_size())
- rect.inflate_ip(rect.width, rect.height)
- center(rect, screen)
- screen.fill(WHITE, rect)
- rect = msg_surf.get_rect()
- center(rect, screen)
- screen.blit(msg_surf, rect)
- pygame.display.flip()
+ # rect = pygame.Rect((0,0),msg_surf.get_size())
+ # rect.inflate_ip(rect.width, rect.height)
+ # center(rect, screen)
+ # screen.fill(WHITE, rect)
+ # rect = msg_surf.get_rect()
+ # center(rect, screen)
+ # screen.blit(msg_surf, rect)
+ # pygame.display.flip()
- # SUSPEND
+ # SUSPEND without changing screen or interrupting gameplay
try:
raise RuntimeError() # XXX don't try this yet. we should use ohm.
open('/sys/power/state','w').write('mem')