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author | esk7610 <eak7610@rit.edu> | 2009-12-07 21:02:06 (GMT) |
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committer | esk7610 <eak7610@rit.edu> | 2009-12-07 21:02:06 (GMT) |
commit | 0a21c48fd3b05d657db820f68fa84f1ed70e616d (patch) | |
tree | 02349d7919f3ff148caa79459fa2f9e6f31a7c89 /MAFH.activity/library | |
parent | 08acdf07cee47aa5b9d03812f6807949f57cdc2b (diff) |
Cleaning up directory structure
Diffstat (limited to 'MAFH.activity/library')
-rw-r--r-- | MAFH.activity/library/pippy/game.py | 40 |
1 files changed, 20 insertions, 20 deletions
diff --git a/MAFH.activity/library/pippy/game.py b/MAFH.activity/library/pippy/game.py index a31e58a..21e8397 100644 --- a/MAFH.activity/library/pippy/game.py +++ b/MAFH.activity/library/pippy/game.py @@ -13,28 +13,28 @@ def pause(): old_screen = screen.copy() # save this for later. # dim the screen and display the 'paused' message in the center. - BLACK = (0,0,0) - WHITE = (255,255,255) - dimmed = screen.copy() - dimmed.set_alpha(128) - screen.fill(BLACK) - screen.blit(dimmed, (0,0)) - font = pygame.font.Font(None, 36) # 36px high - msg = _("PAUSED") - msg_surf = font.render(msg, True, BLACK, WHITE) - def center(rect, screen): - rect.center = (screen.get_width()/2, screen.get_height()/2) + # BLACK = (0,0,0) + # WHITE = (255,255,255) + # dimmed = screen.copy() + # dimmed.set_alpha(128) + # screen.fill(BLACK) + # screen.blit(dimmed, (0,0)) + # font = pygame.font.Font(None, 36) # 36px high + # msg = _("PAUSED") + # msg_surf = font.render(msg, True, BLACK, WHITE) + # def center(rect, screen): + # rect.center = (screen.get_width()/2, screen.get_height()/2) - rect = pygame.Rect((0,0),msg_surf.get_size()) - rect.inflate_ip(rect.width, rect.height) - center(rect, screen) - screen.fill(WHITE, rect) - rect = msg_surf.get_rect() - center(rect, screen) - screen.blit(msg_surf, rect) - pygame.display.flip() + # rect = pygame.Rect((0,0),msg_surf.get_size()) + # rect.inflate_ip(rect.width, rect.height) + # center(rect, screen) + # screen.fill(WHITE, rect) + # rect = msg_surf.get_rect() + # center(rect, screen) + # screen.blit(msg_surf, rect) + # pygame.display.flip() - # SUSPEND + # SUSPEND without changing screen or interrupting gameplay try: raise RuntimeError() # XXX don't try this yet. we should use ohm. open('/sys/power/state','w').write('mem') |