Web   ·   Wiki   ·   Activities   ·   Blog   ·   Lists   ·   Chat   ·   Meeting   ·   Bugs   ·   Git   ·   Translate   ·   Archive   ·   People   ·   Donate
summaryrefslogtreecommitdiffstats
path: root/MAFH.activity
diff options
context:
space:
mode:
authoresk7610 <esk7610@rit.edu>2010-02-19 18:18:05 (GMT)
committer esk7610 <esk7610@rit.edu>2010-02-19 18:18:05 (GMT)
commit33183dac467c1be96b997bbdcf6b4693d137f66b (patch)
tree62bbeb9e0a1a4d862bbf08a10495e2c58415fc79 /MAFH.activity
parent8ee6d93bd18ac20c6d06e659ee22a29996ff5335 (diff)
parent57cae2166b900baf1b125aea64775906710957cc (diff)
Merge branch 'master' of gitorious@git.sugarlabs.org:project-xavier/mainline
Diffstat (limited to 'MAFH.activity')
-rw-r--r--[-rwxr-xr-x]MAFH.activity/assets/map/bl1.txt0
-rw-r--r--MAFH.activity/pippy_app.py8
2 files changed, 6 insertions, 2 deletions
diff --git a/MAFH.activity/assets/map/bl1.txt b/MAFH.activity/assets/map/bl1.txt
index 6149542..6149542 100755..100644
--- a/MAFH.activity/assets/map/bl1.txt
+++ b/MAFH.activity/assets/map/bl1.txt
diff --git a/MAFH.activity/pippy_app.py b/MAFH.activity/pippy_app.py
index 97ced85..5772abc 100644
--- a/MAFH.activity/pippy_app.py
+++ b/MAFH.activity/pippy_app.py
@@ -56,9 +56,10 @@ class Player:
self.name="" #player name: to be set in options menu or upon new game (character select screen?)
self.multiplicationStats=[(0,0),(0,0),(0,0)] #[easy problems,medium problems,hard problems]
self.divisionStats=[(0,0),(0,0),(0,0)] #[easy problems,medium problems,hard problems]
- self.geometryStats=[(0,0),(0,0),(0,0)] #[easy,medium, hard]
+ self.geometryStats=[(0,0),(0,0),(0,0)] #[easy,medium, hard]
self.shopStats=[(0,0),(0,0),(0,0)] #[spent too much money,didn't give enough money, game exact amount]
self.puzzlesSolved=0
+ self.bestiary=list() #Blank Bestiary
self.curBattle=BattleEngine(self.battlePlayer,[None])
@@ -789,7 +790,8 @@ class BattleEngine:
player.migrateMessages("You heal "+repr(-1*int(attacker.attackPower(attackName)))+" HP")
else:
player.migrateMessages("You attack for "+repr(int(attacker.attackPower(attackName)))+" damage")
- player.migrateMessages("Enemy HP is "+repr(int(defender.HP)))
+ #player.migrateMessages("Enemy HP is "+repr(int(defender.HP)))
+ #migrates at the wrong time, replace with scan for now!
defender.defendAttack(attacker.attackPower(attackName))
self.playerTurn=False
@@ -1033,6 +1035,8 @@ class BattleEngine:
player.migrateMessages("Remaining HP: "+repr(self.enemies[self.selEnemyIndex].HP))
player.migrateMessages("Enemy Weakness: "+repr(self.enemies[self.selEnemyIndex].weakness))
#Add Enemies to Beastiary.
+ player.bestiary.append(self.enemies[self.selEnemyIndex])
+ #bestiary2 = set(player.bestiary)
###
# Tracks how long the bonus timer has been running