diff options
author | Blitzkev <blitzkev@gmail.com> | 2010-05-20 18:32:46 (GMT) |
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committer | Blitzkev <blitzkev@gmail.com> | 2010-05-20 18:32:46 (GMT) |
commit | a95b027e19f1f1f72481c9a6a7460489463ff36f (patch) | |
tree | 4ea772d2c2a13a6c786b9549184c9836cd2b7795 /MAFH.activity | |
parent | 7d0ec66a08677f6538af5dbda9859a99282564c0 (diff) |
changed some instances of self.player to just player
Diffstat (limited to 'MAFH.activity')
-rw-r--r-- | MAFH.activity/pippy_app.py | 40 |
1 files changed, 27 insertions, 13 deletions
diff --git a/MAFH.activity/pippy_app.py b/MAFH.activity/pippy_app.py index c3c7b8b..761d10f 100644 --- a/MAFH.activity/pippy_app.py +++ b/MAFH.activity/pippy_app.py @@ -106,7 +106,7 @@ class Player: self.comic=None pygame.mixer.init() self.doorEffect=pygame.mixer.Sound(SOUND_PATH+"closedoor.ogg") - self.doorEffect.set_volume(.9) + self.doorEffect.set_volume(1.3) self.basicAtk=pygame.mixer.Sound(SOUND_PATH+"basicAtk.ogg") self.basicAtk.set_volume(.5) self.basicAtk2=pygame.mixer.Sound(SOUND_PATH+"attack2.ogg") @@ -124,19 +124,33 @@ class Player: self.coins=pygame.mixer.Sound(SOUND_PATH+"coins.ogg") self.coins.set_volume(.5) self.fizzle=pygame.mixer.Sound(SOUND_PATH+"fizzle.ogg") + aelf.fizzle.set_volume(1) self.grunt1=pygame.mixer.Sound(SOUND_PATH+"grunt1.ogg") + self.grunt1.set_volume(1) self.grunt2=pygame.mixer.Sound(SOUND_PATH+"grunt2.ogg") + self.grunt2.set_volume(1) self.grunt3=pygame.mixer.Sound(SOUND_PATH+"grunt3.ogg") + self.grunt3.set_volume(1) self.grunt4=pygame.mixer.Sound(SOUND_PATH+"grunt4.ogg") + self.grunt4.set_volume(1) self.hammer=pygame.mixer.Sound(SOUND_PATH+"hammer.ogg") + self.hammer.set_volume(1) self.heal=pygame.mixer.Sound(SOUND_PATH+"heal.ogg") + self.heal.set_volume(1) self.locked=pygame.mixer.Sound(SOUND_PATH+"locked.ogg") + self.locked.set_volume(1) self.lightning=pygame.mixer.Sound(SOUND_PATH+"lightning.ogg") + self.lightning.set_volume(1) self.missile=pygame.mixer.Sound(SOUND_PATH+"missile.ogg") + self.missile.set_volume(1) self.oof=pygame.mixer.Sound(SOUND_PATH+"oof.ogg") + self.oof.set_volume(1) self.scan=pygame.mixer.Sound(SOUND_PATH+"scan.ogg") + self.scan.set_volume(1) self.unlock=pygame.mixer.Sound(SOUND_PATH+"unlock2.ogg") + self.unlock.set_volume(1) self.unsheath=pygame.mixer.Sound(SOUND_PATH+"unsheath.ogg") + self.unsheath.set_volume(1) @@ -1541,7 +1555,7 @@ def checkDoor(direction,player,screen): if currentRoom.doorNFlag==EXIT: for item in player.battlePlayer.inv_Ar: if item.name=="Big Key": - self.player.unlock2.play() + player.unlock2.play() player.battlePlayer.inv_Ar.remove(item) player.nextDungeon() return("You use the BIG KEY, and the door slams behind you") @@ -1551,9 +1565,9 @@ def checkDoor(direction,player,screen): elif currentRoom.doorNFlag==LOCKED: for item in player.battlePlayer.inv_Ar: if item.name=="Small Key": - self.player.unlock1.play() + player.unlock1.play() return("You use a SMALL KEY, "+enterRoom('north',player,screen)) - self.player.locked.play() + player.locked.play() return("This door is locked, you need a SMALL KEY") elif currentRoom.doorNFlag==PUZZLE or currentRoom.doorNFlag==BOTH: startPuzzle(player) @@ -1569,7 +1583,7 @@ def checkDoor(direction,player,screen): if currentRoom.doorSFlag==EXIT: for item in player.battlePlayer.inv_Ar: if item.name=="Big Key": - self.player.unlock2.play() + player.unlock2.play() player.battlePlayer.inv_Ar.remove(item) player.nextDungeon() return("You use the BIG KEY, and the door slams behind you") @@ -1579,9 +1593,9 @@ def checkDoor(direction,player,screen): elif currentRoom.doorSFlag==LOCKED: for item in player.battlePlayer.inv_Ar: if item.name=="Small Key": - self.player.unlock1.play() + player.unlock1.play() return("You use a SMALL KEY, "+enterRoom('south',player,screen)) - self.player.locked.play() + player.locked.play() return("This door is locked, you need a SMALL KEY") elif currentRoom.doorSFlag==PUZZLE or currentRoom.doorSFlag==BOTH: startPuzzle(player) @@ -1597,7 +1611,7 @@ def checkDoor(direction,player,screen): if currentRoom.doorEFlag==EXIT: for item in player.battlePlayer.inv_Ar: if item.name=="Big Key": - self.player.unlock2.play() + player.unlock2.play() player.battlePlayer.inv_Ar.remove(item) player.nextDungeon() return("You use the BIG KEY, and the door slams behind you") @@ -1607,9 +1621,9 @@ def checkDoor(direction,player,screen): elif currentRoom.doorEFlag==LOCKED: for item in player.battlePlayer.inv_Ar: if item.name=="Small Key": - self.player.unlock1.play() + player.unlock1.play() return("You use a SMALL KEY, "+enterRoom('east',player,screen)) - self.player.locked.play() + player.locked.play() return("This door is locked, you need a SMALL KEY") elif currentRoom.doorEFlag==PUZZLE or currentRoom.doorEFlag==BOTH: startPuzzle(player) @@ -1625,7 +1639,7 @@ def checkDoor(direction,player,screen): if currentRoom.doorWFlag==EXIT: for item in player.battlePlayer.inv_Ar: if item.name=="Big Key": - self.player.unlock2.play() + player.unlock2.play() player.battlePlayer.inv_Ar.remove(item) player.nextDungeon() return("You use the BIG KEY, and the door slams behind you") @@ -1635,9 +1649,9 @@ def checkDoor(direction,player,screen): elif currentRoom.doorWFlag==LOCKED: for item in player.battlePlayer.inv_Ar: if item.name=="Small Key": - self.player.unlock1.play() + player.unlock1.play() return("You use a SMALL KEY, "+enterRoom('west',player,screen)) - self.player.locked.play() + player.locked.play() return("This door is locked, you need a SMALL KEY") elif currentRoom.doorWFlag==PUZZLE or currentRoom.doorWFlag==BOTH: startPuzzle(player) |