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author | Justin Lewis <jtl1728@rit.edu> | 2010-02-18 18:10:08 (GMT) |
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committer | Justin Lewis <jtl1728@rit.edu> | 2010-02-18 18:10:08 (GMT) |
commit | f75b1b29b11ad3853382d81434ef67f4c5ede639 (patch) | |
tree | 105a916244079defe49d26924f48c45b2b4e1c8d /MAFH2/Dungeon.py | |
parent | 9933d35ca9f2fea7c25645b7272f203d78936e89 (diff) |
More battle engine code, and converted hud to spritesheet
Diffstat (limited to 'MAFH2/Dungeon.py')
-rw-r--r-- | MAFH2/Dungeon.py | 8 |
1 files changed, 2 insertions, 6 deletions
diff --git a/MAFH2/Dungeon.py b/MAFH2/Dungeon.py index 0988b1e..00e230e 100644 --- a/MAFH2/Dungeon.py +++ b/MAFH2/Dungeon.py @@ -266,10 +266,10 @@ class Dungeon(GameEngineElement): dir = profile.playerFacing current_room = self.rooms[profile.position] - - + # Draw Room Background screen.blit(self.__images['room'],(0,0,1200,700)) + # Draw Room Doors left, front, right = self.normalize_dir() if current_room.get_door( left ) != '0': screen.blit(self.__images['side'],(2,15,192, 559)) @@ -280,14 +280,10 @@ class Dungeon(GameEngineElement): if current_room.get_door( right ) != '0': screen.blit(pygame.transform.flip(self.__images['side'], True, False),(1010,10,192, 559)) - - # Draw background - # Draw Items img_list = [] for i in range( dir, (dir + 4) ): - #imod for room rotation imod = i % 4 |