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authordavesilver <nibor123@gmail.com>2010-08-05 01:33:33 (GMT)
committer davesilver <nibor123@gmail.com>2010-08-05 01:33:33 (GMT)
commitc981a1d693541adf9a9556918a4c30fe57b8e64c (patch)
tree33bd34fdefbe40c1f68216b42c1779b2f82f6773 /MAFH2
parent16554817c3dd43fb455fd83e4a06252817473b8b (diff)
Committing changes.
Diffstat (limited to 'MAFH2')
-rw-r--r--MAFH2/Map.py6
1 files changed, 6 insertions, 0 deletions
diff --git a/MAFH2/Map.py b/MAFH2/Map.py
index 659e238..c0d8afe 100644
--- a/MAFH2/Map.py
+++ b/MAFH2/Map.py
@@ -6,6 +6,9 @@ from constants import (
LOCKED_PUZZLE_DOOR, ENTRANCE_DOOR, EXIT_DOOR
)
from fortuneengine.GameEngineElement import GameEngineElement
+from fortuneengine.DrawableObject import DrawableObject
+from fortuneengine.DynamicDrawableObject import DynamicDrawableObject
+from fortuneengine.Scene import Scene
from gettext import gettext as _
@@ -46,6 +49,9 @@ class Map(GameEngineElement):
self.totalSurface.fill((255,255,255),curRect,0)
self.add_to_engine() #Adds itself and all callbacks to the engine
+
+ self.myDrawableObject = DrawableObject([pygame.Surface((0,0))], '')
+ self.game_engine.get_scene().addObject(selfmyDrawableObject)
def event_handler(self, event):
if event.type == pygame.KEYDOWN: