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authordavesilver <nibor123@gmail.com>2010-08-03 15:07:56 (GMT)
committer davesilver <nibor123@gmail.com>2010-08-03 15:07:56 (GMT)
commitfe506f2863c605175289ad08c663403f6b06cef0 (patch)
tree4870f143e8c739d9d4d57b56a23c8aac9d8315ad /MAFH2
parent972a44f2e17095ff24d8c07b485038d969504220 (diff)
Working on integration
Diffstat (limited to 'MAFH2')
-rw-r--r--MAFH2/Dungeon.py18
1 files changed, 9 insertions, 9 deletions
diff --git a/MAFH2/Dungeon.py b/MAFH2/Dungeon.py
index c9786e5..2be22d2 100644
--- a/MAFH2/Dungeon.py
+++ b/MAFH2/Dungeon.py
@@ -39,16 +39,16 @@ class Dungeon(GameEngineElement):
self.add_to_engine()
- doorsList = []
+ self.doorsList = []
self.game_engine.get_scene().addObject(DrawableObject([self.__images['Room']], ''))
- doorsList.append(DrawableObject([self.__images['L']], '', 0 ,0))
- doorsList.append(DrawableObject([self.__images['F']], '', 360 ,0))
- doorsList.append(DrawableObject([pygame.transform.flip(self.__images['L'], True, False)], '', 990 ,0))
+ self.doorsList.append(DrawableObject([self.__images['L']], '', 0 ,0))
+ self.doorsList.append(DrawableObject([self.__images['F']], '', 360 ,0))
+ self.doorsList.append(DrawableObject([pygame.transform.flip(self.__images['L'], True, False)], '', 990 ,0))
- for door in doorsList: door.makeTransparent(True)
+ for door in self.doorsList: door.makeTransparent(True)
- self.game_engine.get_scene().addObjects(doorsList)
+ self.game_engine.get_scene().addObjects(self.doorsList)
self.itemsList = []
@@ -310,13 +310,13 @@ class Dungeon(GameEngineElement):
# Draw Room Doors
left, front, right = self.normalize_dir()
if current_room.get_door( left ) != '0':
- doorsList[0].makeTransparent(False)
+ self.doorsList[0].makeTransparent(False)
if current_room.get_door( front ) != '0':
- doorsList[1].makeTransparent(False)
+ self.doorsList[1].makeTransparent(False)
if current_room.get_door( right ) != '0':
- doorsList[2].makeTransparent(False)
+ self.doorsList[2].makeTransparent(False)
# Draw Items
img_list = []