diff options
author | slm <jtmengel@gmail.com> | 2010-08-05 18:21:45 (GMT) |
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committer | slm <jtmengel@gmail.com> | 2010-08-05 18:21:45 (GMT) |
commit | 725c625e6f129e7972177483b59295e9e3d8b0a9 (patch) | |
tree | 0e7c72bb56b5695acc7faeac18b5af9ca64f0dec /anim/Animation Styles | |
parent | 04334feb88aa124afca62dec8f4f742539c90e3e (diff) |
Added files which I had previously forgotten to add
Diffstat (limited to 'anim/Animation Styles')
142 files changed, 771 insertions, 0 deletions
diff --git a/anim/Animation Styles/AnimatedSprite.py b/anim/Animation Styles/AnimatedSprite.py new file mode 100755 index 0000000..6796600 --- /dev/null +++ b/anim/Animation Styles/AnimatedSprite.py @@ -0,0 +1,141 @@ +import pygame + +class Spritesheet: + """ + Class from http://www.scriptedfun.com/transcript-2-using-sprite-sheets-and-drawing-the-background/ + + This class can be used to seporate images from the sprite sheet + """ + def __init__(self, filename): + self.sheet = pygame.image.load(filename)#.convert() + + def imgat(self, rect): + rect = pygame.Rect(rect) + image = pygame.Surface(rect.size)#.convert() + image.blit(self.sheet, (0, 0), rect) + return image + + def imgsat(self, rects): + imgs = [] + for rect in rects: + imgs.append(self.imgat(rect)) + return imgs + + def img_extract( self, cols, rows, width, height ): + rect_list = [] + for y in range(0, rows): + for x in range(0, cols): + rect_list.append( (width*x, height*y, width, height) ) + return self.imgsat( rect_list) + + +class AnimatedSprite(pygame.sprite.Sprite): + """ + http://shinylittlething.com/2009/07/21/pygame-and-animated-sprites/ + """ + + def __init__(self,images,textfileName,fps = 10): + pygame.sprite.Sprite.__init__(self) + self._images = images + + # Track the time we started, and the time between updates. + # Then we can figure out when we have to switch the image. + self._start = pygame.time.get_ticks() + self._delay = 1000 / fps + self._last_update = 0 + self._frame = 0 + self.animations = {} + + if textfileName != '': + f = open(textfileName, 'r') + currentLine = f.readline() + while currentLine != '': + animValues = currentLine.split(",") + #This is a list called animations that at each position contains a list of two values. the first value is the start position + #of the given animation and the second is the end position of the given animation + self.animations[animValues[0]] = [int(animValues[1]), int(animValues[2])] + currentLine = f.readline() + + # Call update to set our first image. + #self.update(pygame.time.get_ticks()) + + def addImages(self, images): + + self._images.extend(images) + + def update(self, t): + # This method updates the animation in a situation where there is only one animation contained within the object. + + #calculates the amount of time that has passed since the last update + timePassed = t - self._last_update + #checks if enough time has passed that it would need to update the frame of the animation + if timePassed > self._delay: + #since enough time has passed, it will determine how many times the frame was supposed to change since the last update + frameChanges = int(timePassed/self._delay) + #goes to the frame that it should be at right now and skips any frames that would have already been over and done with + self._frame += frameChanges + #checks if the current frame is past the final frame and continues to check over and over until it is not + while self._frame >= len(self._images): + #since we are past the final frame it is now figuring out how many frames past the final frame we have actually gone + framesPast = self._frame - len(self._images) + #sets the current frame to the frame it should be at + self._frame = framesPast - 1 + #sets the current image to the image associated with the current frame + self.image = self._images[self._frame] + #sets the last update value to the current time so that at the next update the time change is accurate + self._last_update = t + + def updateAnimation(self, t, animName): + # This method updates the animation based on the start and end frame of the specific animation you are on. + #This means that if your object contains multiple animations, you can use this method to reference the exact + #animation that you are using. + + #calculates the amount of time that has passed since the last update + timePassed = t - self._last_update + #checks if enough time has passed that it would need to update the frame of the animation + if timePassed > self._delay: + #Checks to make sure that the current frame is actually set to a position within the animation + if self._frame < self.animations.get(animName)[0] or self._frame > self.animations.get(animName)[1]: + #corrects the position of the current frame + self._frame = self.animations.get(animName)[0] + #since enough time has passed, it will determine how many times the frame was supposed to change since the last update + frameChanges = int(timePassed/self._delay) + #goes to the frame that it should be at right now and skips any frames that would have already been over and done with + self._frame += frameChanges + #checks if the current frame is past the final frame of the current animation and continues to check over and over + #until it is not + while self._frame >= self.animations.get(animName)[1]: + #Determines how many frames past the final frame of the animation it is + framesPast = self._frame - self.animations.get(animName)[1] + #Sets the current frame to the frame it should be at + self._frame = framesPast - 1 + self.animations.get(animName)[0] + #sets the current image to the image associated with the current frame + self.image = self._images[self._frame] + #sets the last update value to the current time so that at the next update the time change is accurate + self._last_update = t + + def nextFrame(self): + # This definition is designed to simply move to the next frame. + # All of the other definitions only move to the nex frame if + # enough time has passed based on the framerate. With this + # definition I can go right to the next frame allowing me to + # see how fast a framerate I can get to and not be limited by + # what I define. + + self._frame += 1 + if self._frame >= len(self._images): + framesPast = self._frame - len(self._images) + self._frame = framesPast + self.image = self._images[self._frame] + + def nextAnimFrame(self, animName): + # This definition is designed to simply move to the next frame of the specified animation. + if self._frame < self.animations[animName][0]: + self._frame = self.animations[animName][0] + + self._frame += 1 + if self._frame > self.animations[animName][1]: + framesPast = self._frame - self.animations[animName][1] + self._frame = framesPast - 1 + self.animations[animName][0] + self.image = self._images[self._frame] + diff --git a/anim/Animation Styles/AnimatedSpriteTest.py b/anim/Animation Styles/AnimatedSpriteTest.py new file mode 100755 index 0000000..1f8bbe5 --- /dev/null +++ b/anim/Animation Styles/AnimatedSpriteTest.py @@ -0,0 +1,317 @@ +#! /usr/bin/env python +from AnimatedSprite import Spritesheet +from AnimatedSprite import AnimatedSprite +import pygame +import time +pygame.init() + +make=input("How many images would you like to load? ") +img={} +ft="" #filetype +r=0 #frame refreshes +i=1 #cycles images +SIZE = WIDTH, HEIGHT = 600,400 #screen sizes +t=0 #trial number + +BACKGROUNDR=152 +BACKGROUNDG=0 +BACKGROUNDB=152 + +AnimPerLineArr=[ + [".bmp","AnimationPerLine/bmp16/"], + [".bmp","AnimationPerLine/bmp24/"], + [".gif","AnimationPerLine/gif/"] , + [".gif","AnimationPerLine/gift/"] , + [".png","AnimationPerLine/png/"] , + [".png","AnimationPerLine/pngt/"] ] + +FixedWidthArr=[ + [".bmp","FixedWithSheets/bmp16/"], + [".bmp","FixedWithSheets/bmp24/"], + [".gif","FixedWithSheets/gif/"] , + [".gif","FixedWithSheets/gift/"] , + [".png","FixedWithSheets/png/"] , + [".png","FixedWidthSheets/pngt/"] ] + +OneSheetArr=[ + [".bmp","OneSheetPerAnimation/bmp16/"], + [".bmp","OneSheetPerAnimation/bmp24/"], + [".gif","OneSheetPerAnimation/gif/"] , + [".gif","OneSheetPerAnimation/gift/"] , + [".png","OneSheetPerAnimation/png/"] , + [".png","OneSheetPerAnimation/pngt/"] ] + +IndivFrameArr=[ + [".bmp","IndividualFrames/bmp16/"], + [".bmp","IndividualFrames/bmp24/"], + [".gif","IndividualFrames/gif/"] , + [".gif","IndividualFrames/gift/"] , + [".png","IndividualFrames/png/"] , + [".png","IndividualFrames/pngt/"] ] + +screen = pygame.display.set_mode(SIZE) #Screen Set 600x400 + +screen.fill((BACKGROUNDR, BACKGROUNDG, BACKGROUNDB)) + +"""Reading Individual Frames +""" + +def readIndivFrames(fileType, path): + switch1 = [ + [pygame.image.load("%sa1/1%s"%(path,fileType))], + [pygame.image.load("%sa1/2%s"%(path,fileType))], + [pygame.image.load("%sa1/3%s"%(path,fileType))], + [pygame.image.load("%sa1/4%s"%(path,fileType))], + [pygame.image.load("%sa1/5%s"%(path,fileType))], + [pygame.image.load("%sa1/6%s"%(path,fileType))], + [pygame.image.load("%sa1/7%s"%(path,fileType))], + [pygame.image.load("%sa1/8%s"%(path,fileType))], + [pygame.image.load("%sa1/9%s"%(path,fileType))] + ] + + switch2 = [ + [pygame.image.load("%sa2/1%s"%(path,fileType))], + [pygame.image.load("%sa2/2%s"%(path,fileType))], + [pygame.image.load("%sa2/3%s"%(path,fileType))], + [pygame.image.load("%sa2/4%s"%(path,fileType))], + [pygame.image.load("%sa2/5%s"%(path,fileType))], + [pygame.image.load("%sa2/6%s"%(path,fileType))], + [pygame.image.load("%sa2/7%s"%(path,fileType))], + [pygame.image.load("%sa2/8%s"%(path,fileType))], + [pygame.image.load("%sa2/9%s"%(path,fileType))] + ] + + instances= [] + + cnt = make + + while cnt > 0: + animatedSprites = [] + animatedSprites.append([AnimatedSprite(switch1,'',10),[(40*cnt),0,2,2]]) + + animatedSprites.append([AnimatedSprite(switch2,'',10),[(40*cnt),40,2,2]]) + + instances.append(animatedSprites) + + cnt = cnt - 1 + + trials = 0 + while trials < 5: + + groups = len(instances) - 1 + while groups >= 0: + instances[groups][0][1][0] = 40 * groups + instances[groups][0][1][1] = 0 + instances[groups][1][1][0] = 40 * groups + instances[groups][1][1][1] = 40 + groups = groups - 1 + + changes = 0 + start = time.time() + while changes < 500: + groups = len(instances) - 1 + while groups >= 0: + instances[groups][0][0].nextFrame() + instances[groups][1][0].nextFrame() + + if instances[groups][0][1][0] < 0 or instances[groups][0][1][0] > WIDTH - 40: + instances[groups][0][1][2] = instances[groups][0][1][2] * -1 + + if instances[groups][0][1][1] < 0 or instances[groups][0][1][1] > HEIGHT - 40: + instances[groups][0][1][3] = instances[groups][0][1][3] * -1 + + if instances[groups][1][1][0] < 0 or instances[groups][1][1][0] > WIDTH - 40: + instances[groups][1][1][2] = instances[groups][1][1][2] * -1 + + if instances[groups][1][1][1] < 0 or instances[groups][1][1][1] > HEIGHT - 40: + instances[groups][1][1][3] = instances[groups][1][1][3] * -1 + + + instances[groups][0][1][0] += instances[groups][0][1][2] + instances[groups][0][1][1] += instances[groups][0][1][3] + + instances[groups][1][1][0] += instances[groups][1][1][2] + instances[groups][1][1][1] += instances[groups][1][1][3] + + screen.blit(instances[groups][0][0].image[0], (instances[groups][0][0].image[0].get_rect().move(instances[groups][0][1][0], instances[groups][0][1][1]))) + screen.blit(instances[groups][1][0].image[0], (instances[groups][1][0].image[0].get_rect().move(instances[groups][1][1][0], instances[groups][1][1][1]))) + + groups = groups - 1 + pygame.display.flip() + screen.fill((BACKGROUNDR,BACKGROUNDG,BACKGROUNDB)) + changes = changes + 1 + trials = trials + 1 + print(trials) + print(1/((time.time() -start)/500)) + +#----------------------------------------------------------------- + +def readPerLine(fileType, path): + + spriteSheet1 = Spritesheet(("%sButtons%s"%(path,fileType))) + + instances= [] + + cnt = make + while cnt > 0: + animatedSprites = [] + animatedSprites.append([AnimatedSprite(spriteSheet1.img_extract(9,2,40,40),("%stext.txt"%(path)),10),[(40*cnt),0,2,2]]) + + animatedSprites.append([AnimatedSprite(spriteSheet1.img_extract(9,2,40,40),("%stext.txt"%(path)),10),[(40*cnt),40,2,2]]) + + instances.append(animatedSprites) + + cnt = cnt - 1 + + trials = 0 + while trials < 5: + + groups = len(instances) - 1 + while groups >= 0: + instances[groups][0][1][0] = 40 * groups + instances[groups][0][1][1] = 0 + instances[groups][1][1][0] = 40 * groups + instances[groups][1][1][1] = 40 + groups = groups - 1 + + changes = 0 + start = time.time() + while changes < 500: + groups = len(instances) - 1 + while groups >= 0: + instances[groups][0][0].nextAnimFrame("anim1") + instances[groups][1][0].nextAnimFrame("anim2") + + if instances[groups][0][1][0] < 0 or instances[groups][0][1][0] > WIDTH - 40: + instances[groups][0][1][2] = instances[groups][0][1][2] * -1 + + if instances[groups][0][1][1] < 0 or instances[groups][0][1][1] > HEIGHT - 40: + instances[groups][0][1][3] = instances[groups][0][1][3] * -1 + + if instances[groups][1][1][0] < 0 or instances[groups][1][1][0] > WIDTH - 40: + instances[groups][1][1][2] = instances[groups][1][1][2] * -1 + + if instances[groups][1][1][1] < 0 or instances[groups][1][1][1] > HEIGHT - 40: + instances[groups][1][1][3] = instances[groups][1][1][3] * -1 + + + instances[groups][0][1][0] += instances[groups][0][1][2] + instances[groups][0][1][1] += instances[groups][0][1][3] + + instances[groups][1][1][0] += instances[groups][1][1][2] + instances[groups][1][1][1] += instances[groups][1][1][3] + + screen.blit(instances[groups][0][0].image, (instances[groups][0][0].image.get_rect().move(instances[groups][0][1][0], instances[groups][0][1][1]))) + screen.blit(instances[groups][1][0].image, (instances[groups][1][0].image.get_rect().move(instances[groups][1][1][0], instances[groups][1][1][1]))) + + groups = groups - 1 + pygame.display.flip() + screen.fill((BACKGROUNDR,BACKGROUNDG,BACKGROUNDB)) + changes = changes + 1 + trials = trials + 1 + print(trials) + print(1/((time.time() -start)/500)) + +#----------------------------------------------------------------- +def readIndivSheet(fileType, path): + + spriteSheet1 = Spritesheet(("%s1%s"%(path,fileType))) + spriteSheet2 = Spritesheet(("%s2%s"%(path,fileType))) + + instances= [] + + cnt = make + while cnt > 0: + animatedSprites = [] + animatedSprites.append([AnimatedSprite(spriteSheet1.img_extract(9,1,40,40),("%stext.txt"%(path)),10),[(40*cnt),0,2,2]]) + animatedSprites[0][0].addImages(spriteSheet2.img_extract(9,1,40,40)) + + animatedSprites.append([AnimatedSprite(spriteSheet1.img_extract(9,1,40,40),("%stext.txt"%(path)),10),[(40*cnt),40,2,2]]) + animatedSprites[1][0].addImages(spriteSheet2.img_extract(9,1,40,40)) + + instances.append(animatedSprites) + + cnt = cnt - 1 + + trials = 0 + while trials < 5: + + groups = len(instances) - 1 + while groups >= 0: + instances[groups][0][1][0] = 40 * groups + instances[groups][0][1][1] = 0 + instances[groups][1][1][0] = 40 * groups + instances[groups][1][1][1] = 40 + groups = groups - 1 + + changes = 0 + start = time.time() + while changes < 500: + groups = len(instances) - 1 + while groups >= 0: + instances[groups][0][0].nextAnimFrame("anim1") + instances[groups][1][0].nextAnimFrame("anim2") + + if instances[groups][0][1][0] < 0 or instances[groups][0][1][0] > WIDTH - 40: + instances[groups][0][1][2] = instances[groups][0][1][2] * -1 + + if instances[groups][0][1][1] < 0 or instances[groups][0][1][1] > HEIGHT - 40: + instances[groups][0][1][3] = instances[groups][0][1][3] * -1 + + if instances[groups][1][1][0] < 0 or instances[groups][1][1][0] > WIDTH - 40: + instances[groups][1][1][2] = instances[groups][1][1][2] * -1 + + if instances[groups][1][1][1] < 0 or instances[groups][1][1][1] > HEIGHT - 40: + instances[groups][1][1][3] = instances[groups][1][1][3] * -1 + + + instances[groups][0][1][0] += instances[groups][0][1][2] + instances[groups][0][1][1] += instances[groups][0][1][3] + + instances[groups][1][1][0] += instances[groups][1][1][2] + instances[groups][1][1][1] += instances[groups][1][1][3] + + screen.blit(instances[groups][0][0].image, (instances[groups][0][0].image.get_rect().move(instances[groups][0][1][0], instances[groups][0][1][1]))) + screen.blit(instances[groups][1][0].image, (instances[groups][1][0].image.get_rect().move(instances[groups][1][1][0], instances[groups][1][1][1]))) + + groups = groups - 1 + pygame.display.flip() + screen.fill((BACKGROUNDR,BACKGROUNDG,BACKGROUNDB)) + changes = changes + 1 + trials = trials + 1 + print(trials) + print(1/((time.time() -start)/500)) + + +#----------------------------------------------------------------- +iterator = 0 +print "\nTesting One Sheet Per Animation" +print "" +while iterator < len(AnimPerLineArr): + + print "" + print OneSheetArr[iterator][1] + readIndivSheet(OneSheetArr[iterator][0],OneSheetArr[iterator][1]) + iterator += 1 + +iterator = 0 +print "" +print "Testing One Animation Per Line" +print "" +while iterator < len(OneSheetArr): + + print "" + print AnimPerLineArr[iterator][1] + readPerLine(AnimPerLineArr[iterator][0],AnimPerLineArr[iterator][1]) + iterator += 1 + +iterator = 0 +print "" +print "Testing Individual Frames" +print "" +while iterator < len(IndivFrameArr): + + print "" + print IndivFrameArr[iterator][1] + readIndivFrames(IndivFrameArr[iterator][0],IndivFrameArr[iterator][1]) + iterator += 1 diff --git a/anim/Animation Styles/AnimatedSpriteTest.py~ b/anim/Animation Styles/AnimatedSpriteTest.py~ new file mode 100644 index 0000000..1aac3bb --- /dev/null +++ b/anim/Animation Styles/AnimatedSpriteTest.py~ @@ -0,0 +1,289 @@ +from AnimatedSprite import Spritesheet, AnimatedSprite +import sys, pygame, time +pygame.init() + +print "Animated Sprite Test - Authors Dave Silverman and Scott Mengel" + +#-------------------------------------------------------------- +#CONSTANTS AND VARIABLES + +make=input("How many images would you like to load? ") +img={} +ft="" #filetype +r=0 #frame refreshes +i=1 #cycles images +size = width, height = 600,400 #screen sizes +t=0 #trial number + +AnimPerLineArr=[ ["bmp","AnimationPerLine/bmp16/"] , ["bmp","AnimationPerLine/bmp24/"] , ["gif","AnimationPerLine/gif/"] , ["gif","AnimationPerLine/gift/"] , ["png","AnimationPerLine/png/"] , ["png","AnimationPerLine/pngt/"] ] +FixedWidthArr=[ ["bmp","FixedWithSheets/bmp16/"] , ["bmp","FixedWithSheets/bmp24/"] , ["gif","FixedWithSheets/gif/"] , ["gif","FixedWithSheets/gift/"] , ["png","FixedWithSheets/png/"] , ["png","FixedWidthSheets/pngt/"] ] +OneSheetArr=[ ["bmp","OneSheetPerAnimation/bmp16/"] , ["bmp","OneSheetPerAnimation/bmp24/"] , ["gif","OneSheetPerAnimation/gif/"] , ["gif","OneSheetPerAnimation/gift/"] , ["png","OneSheetPerAnimation/png/"] , ["png","OneSheetPerAnimation/pngt/"] ] +IndivFrameArr=[ ["bmp","IndividualFrames/bmp16/"] , ["bmp","IndividualFrames/bmp24/"] , ["gif","IndividualFrames/gif/"] , ["gif","IndividualFrames/gift/"] , ["png","IndividualFrames/png/"] , ["png","IndividualFrames/pngt/"] ] + +screen = pygame.display.set_mode(size) #Screen Set 600x400 +backgroundR = 152 +backgroundG = 0 +backgroundB = 152 +screen.fill((backgroundR, backgroundG, backgroundB)) +#----------------------------------------------------------------- +#Reading Individual Frames + +def readIndivFrames(fileType, path): + switch1 = [ + [pygame.image.load("%sa1/1.%s"%(path,fileType))], + [pygame.image.load("%sa1/2.%s"%(path,fileType))], + [pygame.image.load("%sa1/3.%s"%(path,fileType))], + [pygame.image.load("%sa1/4.%s"%(path,fileType))], + [pygame.image.load("%sa1/5.%s"%(path,fileType))], + [pygame.image.load("%sa1/6.%s"%(path,fileType))], + [pygame.image.load("%sa1/7.%s"%(path,fileType))], + [pygame.image.load("%sa1/8.%s"%(path,fileType))], + [pygame.image.load("%sa1/9.%s"%(path,fileType))] + ] + + switch2 = [ + [pygame.image.load("%sa2/1.%s"%(path,fileType))], + [pygame.image.load("%sa2/2.%s"%(path,fileType))], + [pygame.image.load("%sa2/3.%s"%(path,fileType))], + [pygame.image.load("%sa2/4.%s"%(path,fileType))], + [pygame.image.load("%sa2/5.%s"%(path,fileType))], + [pygame.image.load("%sa2/6.%s"%(path,fileType))], + [pygame.image.load("%sa2/7.%s"%(path,fileType))], + [pygame.image.load("%sa2/8.%s"%(path,fileType))], + [pygame.image.load("%sa2/9.%s"%(path,fileType))] + ] + + instances= [] + + cnt = make + while cnt > 0: + animatedSprites = [] + animatedSprites.append([AnimatedSprite(switch1,'',10),[(40*cnt),0,2,2]]) + + animatedSprites.append([AnimatedSprite(switch2,'',10),[(40*cnt),40,2,2]]) + + instances.append(animatedSprites) + + cnt = cnt - 1 + + trials = 0 + while trials < 5: + + groups = len(instances) - 1 + while groups >= 0: + instances[groups][0][1][0] = 40 * groups + instances[groups][0][1][1] = 0 + instances[groups][1][1][0] = 40 * groups + instances[groups][1][1][1] = 40 + groups = groups - 1 + + changes = 0 + start = time.time() + while changes < 500: + groups = len(instances) - 1 + while groups >= 0: + instances[groups][0][0].nextFrame() + instances[groups][1][0].nextFrame() + + if instances[groups][0][1][0] < 0 or instances[groups][0][1][0] > width - 40: + instances[groups][0][1][2] = instances[groups][0][1][2] * -1 + + if instances[groups][0][1][1] < 0 or instances[groups][0][1][1] > height - 40: + instances[groups][0][1][3] = instances[groups][0][1][3] * -1 + + if instances[groups][1][1][0] < 0 or instances[groups][1][1][0] > width - 40: + instances[groups][1][1][2] = instances[groups][1][1][2] * -1 + + if instances[groups][1][1][1] < 0 or instances[groups][1][1][1] > height - 40: + instances[groups][1][1][3] = instances[groups][1][1][3] * -1 + + + instances[groups][0][1][0] += instances[groups][0][1][2] + instances[groups][0][1][1] += instances[groups][0][1][3] + + instances[groups][1][1][0] += instances[groups][1][1][2] + instances[groups][1][1][1] += instances[groups][1][1][3] + + screen.blit(instances[groups][0][0].image[0], (instances[groups][0][0].image[0].get_rect().move(instances[groups][0][1][0], instances[groups][0][1][1]))) + screen.blit(instances[groups][1][0].image[0], (instances[groups][1][0].image[0].get_rect().move(instances[groups][1][1][0], instances[groups][1][1][1]))) + + groups = groups - 1 + pygame.display.flip() + screen.fill((backgroundR,backgroundG,backgroundB)) + changes = changes + 1 + trials = trials + 1 + print(trials) + print(1/((time.time() -start)/500)) + +#----------------------------------------------------------------- + +def readPerLine(fileType, path): + + spriteSheet1 = Spritesheet(("%sButtons.%s"%(path,fileType))) + + instances= [] + + cnt = make + while cnt > 0: + animatedSprites = [] + animatedSprites.append([AnimatedSprite(spriteSheet1.img_extract(9,2,40,40),("%stext.txt"%(path)),10),[(40*cnt),0,2,2]]) + + animatedSprites.append([AnimatedSprite(spriteSheet1.img_extract(9,2,40,40),("%stext.txt"%(path)),10),[(40*cnt),40,2,2]]) + + instances.append(animatedSprites) + + cnt = cnt - 1 + + trials = 0 + while trials < 5: + + groups = len(instances) - 1 + while groups >= 0: + instances[groups][0][1][0] = 40 * groups + instances[groups][0][1][1] = 0 + instances[groups][1][1][0] = 40 * groups + instances[groups][1][1][1] = 40 + groups = groups - 1 + + changes = 0 + start = time.time() + while changes < 500: + groups = len(instances) - 1 + while groups >= 0: + instances[groups][0][0].nextAnimFrame("anim1") + instances[groups][1][0].nextAnimFrame("anim2") + + if instances[groups][0][1][0] < 0 or instances[groups][0][1][0] > width - 40: + instances[groups][0][1][2] = instances[groups][0][1][2] * -1 + + if instances[groups][0][1][1] < 0 or instances[groups][0][1][1] > height - 40: + instances[groups][0][1][3] = instances[groups][0][1][3] * -1 + + if instances[groups][1][1][0] < 0 or instances[groups][1][1][0] > width - 40: + instances[groups][1][1][2] = instances[groups][1][1][2] * -1 + + if instances[groups][1][1][1] < 0 or instances[groups][1][1][1] > height - 40: + instances[groups][1][1][3] = instances[groups][1][1][3] * -1 + + + instances[groups][0][1][0] += instances[groups][0][1][2] + instances[groups][0][1][1] += instances[groups][0][1][3] + + instances[groups][1][1][0] += instances[groups][1][1][2] + instances[groups][1][1][1] += instances[groups][1][1][3] + + screen.blit(instances[groups][0][0].image, (instances[groups][0][0].image.get_rect().move(instances[groups][0][1][0], instances[groups][0][1][1]))) + screen.blit(instances[groups][1][0].image, (instances[groups][1][0].image.get_rect().move(instances[groups][1][1][0], instances[groups][1][1][1]))) + + groups = groups - 1 + pygame.display.flip() + screen.fill((backgroundR,backgroundG,backgroundB)) + changes = changes + 1 + trials = trials + 1 + print(trials) + print(1/((time.time() -start)/500)) + +#----------------------------------------------------------------- +def readIndivSheet(fileType, path): + + spriteSheet1 = Spritesheet(("%s1.%s"%(path,fileType))) + spriteSheet2 = Spritesheet(("%s2.%s"%(path,fileType))) + + instances= [] + + cnt = make + while cnt > 0: + animatedSprites = [] + animatedSprites.append([AnimatedSprite(spriteSheet1.img_extract(9,1,40,40),("%stext.txt"%(path)),10),[(40*cnt),0,2,2]]) + animatedSprites[0][0].addImages(spriteSheet2.img_extract(9,1,40,40)) + + animatedSprites.append([AnimatedSprite(spriteSheet1.img_extract(9,1,40,40),("%stext.txt"%(path)),10),[(40*cnt),40,2,2]]) + animatedSprites[1][0].addImages(spriteSheet2.img_extract(9,1,40,40)) + + instances.append(animatedSprites) + + cnt = cnt - 1 + + trials = 0 + while trials < 5: + + groups = len(instances) - 1 + while groups >= 0: + instances[groups][0][1][0] = 40 * groups + instances[groups][0][1][1] = 0 + instances[groups][1][1][0] = 40 * groups + instances[groups][1][1][1] = 40 + groups = groups - 1 + + changes = 0 + start = time.time() + while changes < 500: + groups = len(instances) - 1 + while groups >= 0: + instances[groups][0][0].nextAnimFrame("anim1") + instances[groups][1][0].nextAnimFrame("anim2") + + if instances[groups][0][1][0] < 0 or instances[groups][0][1][0] > width - 40: + instances[groups][0][1][2] = instances[groups][0][1][2] * -1 + + if instances[groups][0][1][1] < 0 or instances[groups][0][1][1] > height - 40: + instances[groups][0][1][3] = instances[groups][0][1][3] * -1 + + if instances[groups][1][1][0] < 0 or instances[groups][1][1][0] > width - 40: + instances[groups][1][1][2] = instances[groups][1][1][2] * -1 + + if instances[groups][1][1][1] < 0 or instances[groups][1][1][1] > height - 40: + instances[groups][1][1][3] = instances[groups][1][1][3] * -1 + + + instances[groups][0][1][0] += instances[groups][0][1][2] + instances[groups][0][1][1] += instances[groups][0][1][3] + + instances[groups][1][1][0] += instances[groups][1][1][2] + instances[groups][1][1][1] += instances[groups][1][1][3] + + screen.blit(instances[groups][0][0].image, (instances[groups][0][0].image.get_rect().move(instances[groups][0][1][0], instances[groups][0][1][1]))) + screen.blit(instances[groups][1][0].image, (instances[groups][1][0].image.get_rect().move(instances[groups][1][1][0], instances[groups][1][1][1]))) + + groups = groups - 1 + pygame.display.flip() + screen.fill((backgroundR,backgroundG,backgroundB)) + changes = changes + 1 + trials = trials + 1 + print(trials) + print(1/((time.time() -start)/500)) + + +#----------------------------------------------------------------- +iterator = 0 +print"" +print "Testing One Sheet Per Animation" +print "" +while iterator < len(AnimPerLineArr): + + print"" + print OneSheetArr[iterator][1] + readIndivSheet(OneSheetArr[iterator][0],OneSheetArr[iterator][1]) + iterator += 1 + +iterator = 0 +print"" +print "Testing One Animation Per Line" +print "" +while iterator < len(OneSheetArr): + + print "" + print AnimPerLineArr[iterator][1] + readPerLine(AnimPerLineArr[iterator][0],AnimPerLineArr[iterator][1]) + iterator += 1 + +iterator = 0 +print "" +print "Testing Individual Frames" +print "" +while iterator < len(IndivFrameArr): + + print "" + print IndivFrameArr[iterator][1] + readIndivFrames(IndivFrameArr[iterator][0],IndivFrameArr[iterator][1]) + iterator += 1 diff --git a/anim/Animation Styles/AnimationPerLine/bmp16/Buttons.bmp b/anim/Animation Styles/AnimationPerLine/bmp16/Buttons.bmp Binary files differnew file mode 100755 index 0000000..7edcb3c --- /dev/null +++ b/anim/Animation Styles/AnimationPerLine/bmp16/Buttons.bmp diff --git a/anim/Animation Styles/AnimationPerLine/bmp16/text.txt b/anim/Animation Styles/AnimationPerLine/bmp16/text.txt new file mode 100755 index 0000000..dc66dbe --- /dev/null +++ b/anim/Animation Styles/AnimationPerLine/bmp16/text.txt @@ -0,0 +1,2 @@ +anim1,0,8
+anim2,9,17
\ No newline at end of file diff --git a/anim/Animation Styles/AnimationPerLine/bmp24/Buttons.bmp b/anim/Animation Styles/AnimationPerLine/bmp24/Buttons.bmp Binary files differnew file mode 100755 index 0000000..a96ed6b --- /dev/null +++ b/anim/Animation Styles/AnimationPerLine/bmp24/Buttons.bmp diff --git a/anim/Animation Styles/AnimationPerLine/bmp24/text.txt b/anim/Animation Styles/AnimationPerLine/bmp24/text.txt new file mode 100755 index 0000000..dc66dbe --- /dev/null +++ b/anim/Animation Styles/AnimationPerLine/bmp24/text.txt @@ -0,0 +1,2 @@ +anim1,0,8
+anim2,9,17
\ No newline at end of file diff --git a/anim/Animation Styles/AnimationPerLine/gif/Buttons.gif b/anim/Animation Styles/AnimationPerLine/gif/Buttons.gif Binary files differnew file mode 100755 index 0000000..8725ade --- /dev/null +++ b/anim/Animation Styles/AnimationPerLine/gif/Buttons.gif diff --git a/anim/Animation Styles/AnimationPerLine/gif/text.txt b/anim/Animation Styles/AnimationPerLine/gif/text.txt new file mode 100755 index 0000000..dc66dbe --- /dev/null +++ b/anim/Animation Styles/AnimationPerLine/gif/text.txt @@ -0,0 +1,2 @@ +anim1,0,8
+anim2,9,17
\ No newline at end of file diff --git a/anim/Animation Styles/AnimationPerLine/gift/Buttons.gif b/anim/Animation Styles/AnimationPerLine/gift/Buttons.gif Binary files differnew file mode 100755 index 0000000..4be81f6 --- /dev/null +++ b/anim/Animation Styles/AnimationPerLine/gift/Buttons.gif diff --git a/anim/Animation Styles/AnimationPerLine/gift/text.txt b/anim/Animation Styles/AnimationPerLine/gift/text.txt new file mode 100755 index 0000000..dc66dbe --- /dev/null +++ b/anim/Animation Styles/AnimationPerLine/gift/text.txt @@ -0,0 +1,2 @@ +anim1,0,8
+anim2,9,17
\ No newline at end of file diff --git a/anim/Animation Styles/AnimationPerLine/png/Buttons.png b/anim/Animation Styles/AnimationPerLine/png/Buttons.png Binary files differnew file mode 100755 index 0000000..83bff0c --- /dev/null +++ b/anim/Animation Styles/AnimationPerLine/png/Buttons.png diff --git a/anim/Animation Styles/AnimationPerLine/png/text.txt b/anim/Animation Styles/AnimationPerLine/png/text.txt new file mode 100755 index 0000000..dc66dbe --- /dev/null +++ b/anim/Animation Styles/AnimationPerLine/png/text.txt @@ -0,0 +1,2 @@ +anim1,0,8
+anim2,9,17
\ No newline at end of file diff --git a/anim/Animation Styles/AnimationPerLine/pngt/Buttons.png b/anim/Animation Styles/AnimationPerLine/pngt/Buttons.png Binary files differnew file mode 100755 index 0000000..cb6766f --- /dev/null +++ b/anim/Animation Styles/AnimationPerLine/pngt/Buttons.png diff --git a/anim/Animation Styles/AnimationPerLine/pngt/text.txt b/anim/Animation Styles/AnimationPerLine/pngt/text.txt new file mode 100755 index 0000000..dc66dbe --- /dev/null +++ b/anim/Animation Styles/AnimationPerLine/pngt/text.txt @@ -0,0 +1,2 @@ +anim1,0,8
+anim2,9,17
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