diff options
author | davesilver <nibor123@gmail.com> | 2010-07-28 17:05:00 (GMT) |
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committer | davesilver <nibor123@gmail.com> | 2010-07-28 17:05:00 (GMT) |
commit | 1be5df38b646a494530014cd9a1dfe66dffe0393 (patch) | |
tree | 0dad8cb66ee6b755e44824a4d34dce4ca293b9f6 /devtools/CompleteTestKit | |
parent | 0d74ab25772b269760961c77beb8809f786f3601 (diff) |
Testing Drawable Font Objects
Diffstat (limited to 'devtools/CompleteTestKit')
-rw-r--r-- | devtools/CompleteTestKit/DrawableFontObject.py | 14 | ||||
-rw-r--r-- | devtools/CompleteTestKit/FontDirtyTest.py | 63 |
2 files changed, 77 insertions, 0 deletions
diff --git a/devtools/CompleteTestKit/DrawableFontObject.py b/devtools/CompleteTestKit/DrawableFontObject.py new file mode 100644 index 0000000..dbd5d65 --- /dev/null +++ b/devtools/CompleteTestKit/DrawableFontObject.py @@ -0,0 +1,14 @@ +import pygame
+from DrawableObject import DrawableObject
+
+class DrawableFontObject(DrawableObject, pygame.sprite.Sprite):
+
+ def __init__(self,text,font,fps = 10, x = 0, y = 0, xVelocity = 0, yVelocity = 0):
+
+ self.font = font
+ self.textImage = font.render(text, True, (0,0,0))
+ DrawableObject.__init__(self, [self.textImage], '', fps, x, y, xVelocity, yVelocity)
+
+ def changeText(self, newtext):
+
+ self._images[0] = font.render(newText, True, (0,0,0))
diff --git a/devtools/CompleteTestKit/FontDirtyTest.py b/devtools/CompleteTestKit/FontDirtyTest.py new file mode 100644 index 0000000..6d17908 --- /dev/null +++ b/devtools/CompleteTestKit/FontDirtyTest.py @@ -0,0 +1,63 @@ +#! /usr/bin/env python
+import pygame
+from pygame.locals import *
+from boxes import BouncingBox
+from time import time
+from Scene import Scene
+from DrawableObject import DrawableObject
+from DynamicDrawableObject import DynamicDrawableObject
+pygame.init()
+
+FRAME=500
+screenWidth = 600
+screenHeight = 400
+numImages = 1
+maxTrial = 5 # multiple trials, but hard coded in this test
+dirtyList=[]
+
+print "width,height",
+print screenWidth,
+print ",",
+print screenHeight
+
+screen = pygame.display.set_mode( [int(screenWidth),
+ int(screenHeight)] ) #Screen Set 600x400
+pygame.display.set_caption("Sprite Speed Test Window")
+GREEN = 0, 192, 0 # green
+background = pygame.image.load("Room.gif")
+screen.blit(background,[0,0])
+pygame.display.flip()
+start = time()
+
+for aTrial in range(maxTrial):
+ start = time()
+
+ font = pygame.font.Font(None, 16)
+ d = DrawableFontObject(font, "hello world")
+ d.goToAnim("anim1")
+
+ group1=Scene(d)
+ groups=[group1]
+ print (time()-start) ,
+ print " -- Time to load"
+
+
+ clock = pygame.time.Clock()
+ clock.tick()
+ start = time()
+ for frame in range(FRAME):
+ dirtyList=[]
+ for image in range(numImages):
+ #move / collision detection
+ groups[image].update(clock.get_time())
+ clock.tick()
+ #individually blit each image group - add to list for update
+ dirtyList.extend(groups[image].draw(screen))
+
+ #draw the images flip/update
+ pygame.display.update(dirtyList)
+ for image in range(numImages):
+ groups[image].clear(screen, background)
+
+ #print 1/((time()-start)/FRAME)
+ pygame.display.flip()
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