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author | davesilver <nibor123@gmail.com> | 2010-07-27 14:22:10 (GMT) |
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committer | davesilver <nibor123@gmail.com> | 2010-07-27 14:22:10 (GMT) |
commit | f42a888f7b4fd888fbd3c149ccc27720c83d07bf (patch) | |
tree | a7f826f0c8913bf36f29a6e11d814994130f1f41 /devtools/CompleteTestKit | |
parent | b178383661053227d885d2383d9a7ba189f80810 (diff) |
Editing Sprite tests
Diffstat (limited to 'devtools/CompleteTestKit')
-rw-r--r-- | devtools/CompleteTestKit/dirtyTest2.py | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/devtools/CompleteTestKit/dirtyTest2.py b/devtools/CompleteTestKit/dirtyTest2.py index cc4052b..536ad6f 100644 --- a/devtools/CompleteTestKit/dirtyTest2.py +++ b/devtools/CompleteTestKit/dirtyTest2.py @@ -8,7 +8,7 @@ from DrawableObject import DrawableObject from DynamicDrawableObject2 import DynamicDrawableObject
pygame.init()
-FRAME=2500
+FRAME=500
screenWidth = 600
screenHeight = 400
numImages = 1
@@ -80,10 +80,10 @@ for aTrial in range(maxTrial): dirtyList=[]
for image in range(numImages):
#move / collision detection
- if frame % 4 == 0: groups[image].update(time())
-
+ groups[image].update(time())
#individually blit each image group - add to list for update
dirtyList.extend(groups[image].draw(screen))
+ print frame
#draw the images flip/update
pygame.display.update(dirtyList)
|