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authordavesilver <nibor123@gmail.com>2010-07-27 14:22:10 (GMT)
committer davesilver <nibor123@gmail.com>2010-07-27 14:22:10 (GMT)
commitf42a888f7b4fd888fbd3c149ccc27720c83d07bf (patch)
treea7f826f0c8913bf36f29a6e11d814994130f1f41 /devtools/CompleteTestKit
parentb178383661053227d885d2383d9a7ba189f80810 (diff)
Editing Sprite tests
Diffstat (limited to 'devtools/CompleteTestKit')
-rw-r--r--devtools/CompleteTestKit/dirtyTest2.py6
1 files changed, 3 insertions, 3 deletions
diff --git a/devtools/CompleteTestKit/dirtyTest2.py b/devtools/CompleteTestKit/dirtyTest2.py
index cc4052b..536ad6f 100644
--- a/devtools/CompleteTestKit/dirtyTest2.py
+++ b/devtools/CompleteTestKit/dirtyTest2.py
@@ -8,7 +8,7 @@ from DrawableObject import DrawableObject
from DynamicDrawableObject2 import DynamicDrawableObject
pygame.init()
-FRAME=2500
+FRAME=500
screenWidth = 600
screenHeight = 400
numImages = 1
@@ -80,10 +80,10 @@ for aTrial in range(maxTrial):
dirtyList=[]
for image in range(numImages):
#move / collision detection
- if frame % 4 == 0: groups[image].update(time())
-
+ groups[image].update(time())
#individually blit each image group - add to list for update
dirtyList.extend(groups[image].draw(screen))
+ print frame
#draw the images flip/update
pygame.display.update(dirtyList)