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authorslm <slm@slm-laptop.(none)>2010-06-14 15:40:16 (GMT)
committer slm <slm@slm-laptop.(none)>2010-06-14 15:40:16 (GMT)
commit6dd9b180962fb89565920ecc87c84044abd861b0 (patch)
tree4a8fe8e4bc075e755281415533752ae80ad19d06 /devtools/ImageTypeTest/test.py
parent8d4c8fe91b917d4b5f29f2d9b38bbe621560a424 (diff)
Changed the Image Type Test to have a new background color and run multiple tests of a like type before continuing to the next test.
Diffstat (limited to 'devtools/ImageTypeTest/test.py')
-rw-r--r--devtools/ImageTypeTest/test.py83
1 files changed, 42 insertions, 41 deletions
diff --git a/devtools/ImageTypeTest/test.py b/devtools/ImageTypeTest/test.py
index 1d6ce01..4cfcfac 100644
--- a/devtools/ImageTypeTest/test.py
+++ b/devtools/ImageTypeTest/test.py
@@ -19,7 +19,7 @@ t=0 #trial number n
ftArr=[ ["bmp","BMPs 16-Bits/"] , ["bmp","BMPs 24-Bits/"] , ["bmp","BMPs 32-Bits/"] , ["gif","GIFs/"] , ["gif","GIFs Transparent/"] , ["jpg","JPGs 1Low/"] , ["jpg","JPGs 2Medium/"] , ["jpg","JPGs 3High/"] , ["jpg","JPGs 4Max/"] , ["png","PNGs Indexed/"] , ["png","PNGs Transparent/"] ]
screen = pygame.display.set_mode(size) #Screen Set 600x400
-background = 0, 0, 0 #Black
+background = 152, 251, 152 # pale green
#The switch function
#-------------------------------------------------------------
@@ -63,45 +63,46 @@ while 1:
cnt=make
ft=ftArr[t]
print "Testing "+ft[1]+"N Button."+ft[0]
- while cnt>0:
- img[cnt,0]= pygame.image.load("%s1 Button.%s"%(ft[1],ft[0])) #image.load
- img[cnt,1]= img[cnt,0].get_rect()
- img[cnt,2]= [2,2] #speed
- m=cnt*40 # named m cause i wanted some m&ms
- img[cnt,1]=img[cnt,1].move(m,m) #see? it wasn't as tastey though
- cnt=cnt-1
- r=0
- start=time.time()
-#-----------------------------------------------------------------
- while 1:
- chngImg()
- i=i+1
- if i>9: i=1
-
- for event in pygame.event.get():
- if event.type == pygame.QUIT: sys.exit()
-
-# speed1=collision(ballrect1,speed1)
-# ballrect1 = ballrect1.move(speed1)
-
- collision()
- screen.fill(background)
+ trial=5
+ while trial>0:
+ while cnt>0:
+ img[cnt,0]= pygame.image.load("%s1 Button.%s"%(ft[1],ft[0])) #image.load
+ img[cnt,1]= img[cnt,0].get_rect()
+ img[cnt,2]= [2,2] #speed
+ m=cnt*40 # named m cause i wanted some m&ms
+ img[cnt,1]=img[cnt,1].move(m,m) #see? it wasn't as tastey though
+ cnt=cnt-1
+ r=0
+ start=time.time()
+# -----------------------------------------------------------------
+ while 1:
+ chngImg()
+ i=i+1
+ if i>9: i=1
+
+ for event in pygame.event.get():
+ if event.type == pygame.QUIT: sys.exit()
+
+# speed1=collision(ballrect1,speed1)
+# ballrect1 = ballrect1.move(speed1)
+
+ collision()
+ screen.fill(background)
+
+# cnt=make
+# while cnt>0:
+# screen.blit(ball1, ballrect1)
+# screen.blit(img[cnt,0],img[cnt,1])
+# cnt=cnt-1
+#
+# pygame.display.flip()
+
+ r=r+1
+ if r>500: break
+
+# -----------------------------------------------------------------
+# -----------------------------------------------------------------
-# cnt=make
-# while cnt>0:
-# screen.blit(ball1, ballrect1)
-# screen.blit(img[cnt,0],img[cnt,1])
-# cnt=cnt-1
-#
-# pygame.display.flip()
-
- r=r+1
- if r>500: break
-
-#-----------------------------------------------------------------
-#-----------------------------------------------------------------
- print 1/((time.time()-start)/r)
- if ftArr[t+1] is None:
- print "Exiting..."
- sys.exit()
+ print 1/((time.time()-start)/r)
+ trial=trial-1
t=t+1